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5ead/monsters/md/a5e_monstrous_menagerie/hobgoblin-captain-a5e.md
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# Hobgoblin Captain
*Medium* *Humanoid*
- **Armor Class:** 18
- **Hit Points:** 52 (8d8+16)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** A5e Monstrous Menagerie, page 281
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
- **Saving Throws**: Str +5, Wis +3
- **Skills:** athletics +5, engineering +4, intimidation +4, perception +3
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** Common, Goblin
### Special Abilities
- **Formation Movement:** If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks.
### Actions
- **Multiattack:** The hobgoblin attacks twice with its greatsword.
- **Greatsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- **Javelin:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- **Officers Command (1/Day):** The hobgoblin inspires creatures of its choice within 30 feet that can hear and understand it and that have a Challenge Rating of 2 or lower. For the next minute inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Officers Command at a time.