32 lines
1.4 KiB
Markdown
32 lines
1.4 KiB
Markdown
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# Hobgoblin Captain
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*Medium* *Humanoid*
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- **Armor Class:** 18
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- **Hit Points:** 52 (8d8+16)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** A5e Monstrous Menagerie, page 281
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
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- **Saving Throws**: Str +5, Wis +3
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- **Skills:** athletics +5, engineering +4, intimidation +4, perception +3
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- **Senses:** darkvision 60 ft., passive Perception 13
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- **Languages:** Common, Goblin
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### Special Abilities
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- **Formation Movement:** If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks.
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### Actions
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- **Multiattack:** The hobgoblin attacks twice with its greatsword.
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- **Greatsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
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- **Javelin:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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- **Officers Command (1/Day):** The hobgoblin inspires creatures of its choice within 30 feet that can hear and understand it and that have a Challenge Rating of 2 or lower. For the next minute inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Officers Command at a time.
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