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5ead/monsters/md/a5e_monstrous_menagerie/half-shadow-dragon-assassin-a5e.md
2025-06-07 07:58:30 -05:00

2.3 KiB

Half-Shadow Dragon Assassin

Medium Humanoid

  • Armor Class: 16
  • Hit Points: 97 (15d8+30)
  • Speed: walk 35 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: A5e Monstrous Menagerie, page 274
STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 14 (+2) 12 (+1) 12 (+1) 12 (+1)
  • Saving Throws: Dex +6, Int +4, Wis +4
  • Skills: acrobatics +6, deception +4, perception +4, stealth +6
  • Damage Resistances: necrotic
  • Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
  • Languages: Draconic plus any two

Special Abilities

  • Assassinate: During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn.
  • Dangerous Poison: As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition.
  • Evasion: When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure.
  • Sneak Attack (1/Turn): The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack.

Actions

  • Shortsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.
  • Hand Crossbow: Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.
  • Anguished Breath (Recharge 5-6): The assassin exhales a shadowy maelstrom of anguish in a 15-foot cone. Each creature in that area makes a DC 12 Wisdom saving throw taking 22 (4d8) necrotic damage on a failed save or half damage on a success.

Bonus Actions

  • Cunning Action: The assassin takes the Dash, Disengage, Hide, or Use an Object action.
  • Rapid Attack: The assassin attacks with their shortsword.