# Half-Shadow Dragon Assassin *Medium* *Humanoid* - **Armor Class:** 16 - **Hit Points:** 97 (15d8+30) - **Speed:** walk 35 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** A5e Monstrous Menagerie, page 274 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | - **Saving Throws**: Dex +6, Int +4, Wis +4 - **Skills:** acrobatics +6, deception +4, perception +4, stealth +6 - **Damage Resistances:** necrotic - **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 14 - **Languages:** Draconic plus any two ### Special Abilities - **Assassinate:** During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn. - **Dangerous Poison:** As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition. - **Evasion:** When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure. - **Sneak Attack (1/Turn):** The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack. ### Actions - **Shortsword:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage. - **Hand Crossbow:** Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage. - **Anguished Breath (Recharge 5-6):** The assassin exhales a shadowy maelstrom of anguish in a 15-foot cone. Each creature in that area makes a DC 12 Wisdom saving throw taking 22 (4d8) necrotic damage on a failed save or half damage on a success. ### Bonus Actions - **Cunning Action:** The assassin takes the Dash, Disengage, Hide, or Use an Object action. - **Rapid Attack:** The assassin attacks with their shortsword.