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Chimera

Large Monstrosity

  • Armor Class: 13
  • Hit Points: 114 (12d10+48)
  • Speed: walk 30 ft. fly 60 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: A5e Monstrous Menagerie, page 45
STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 18 (+4) 3 (-4) 16 (+3) 10 (+0)
  • Saving Throws: Con +7, Int +-1, Wis +6
  • Skills: perception +6
  • Senses: darkvision 60 ft., passive Perception 21
  • Languages: —

Special Abilities

  • Reactive Heads: The chimera can take three reactions per round, but not more than one per turn.
  • Three Heads: The chimera has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious, and it can't be flanked.
  • Wakeful: When one of the chimeras heads is asleep, the others are awake.

Actions

  • Headbutt: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or fall prone.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage or 14 (4d4 + 4) slashing damage against a prone target.
  • Breath Weapon (Recharge 5-6): The dragon head breathes fire in a 15-foot cone. Creatures in the area make a DC 15 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success.

Reactions

  • Tail Swipe (1/Day): If a creature within 5 feet hits the chimera with a melee attack, the attacker is battered by the chimeras tail. The attacker makes a DC 15 Strength saving throw. On a failure, it takes 9 (2d4 + 4) bludgeoning damage and is pushed 10 feet from the chimera and knocked prone.
  • Winged Charge (1/Day): If a creature the chimera can see hits it with a ranged attack, the chimera leaps off the ground and moves up to its fly speed towards the attacker. If within range, the chimera then makes a headbutt attack against the attacker.

Legendary Actions

  • The chimera can take 2 legendary actions: Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.
  • Bite: The chimera uses its Bite attack.
  • Claw: The chimera uses its Claw attack.