# Chimera *Large* *Monstrosity* - **Armor Class:** 13 - **Hit Points:** 114 (12d10+48) - **Speed:** walk 30 ft. fly 60 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** A5e Monstrous Menagerie, page 45 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 10 (+0) | 18 (+4) | 3 (-4) | 16 (+3) | 10 (+0) | - **Saving Throws**: Con +7, Int +-1, Wis +6 - **Skills:** perception +6 - **Senses:** darkvision 60 ft., passive Perception 21 - **Languages:** — ### Special Abilities - **Reactive Heads:** The chimera can take three reactions per round, but not more than one per turn. - **Three Heads:** The chimera has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious, and it can't be flanked. - **Wakeful:** When one of the chimeras heads is asleep, the others are awake. ### Actions - **Headbutt:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or fall prone. - **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. - **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage or 14 (4d4 + 4) slashing damage against a prone target. - **Breath Weapon (Recharge 5-6):** The dragon head breathes fire in a 15-foot cone. Creatures in the area make a DC 15 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success. ### Reactions - **Tail Swipe (1/Day):** If a creature within 5 feet hits the chimera with a melee attack, the attacker is battered by the chimeras tail. The attacker makes a DC 15 Strength saving throw. On a failure, it takes 9 (2d4 + 4) bludgeoning damage and is pushed 10 feet from the chimera and knocked prone. - **Winged Charge (1/Day):** If a creature the chimera can see hits it with a ranged attack, the chimera leaps off the ground and moves up to its fly speed towards the attacker. If within range, the chimera then makes a headbutt attack against the attacker. ### Legendary Actions - **The chimera can take 2 legendary actions:** Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn. - **Bite:** The chimera uses its Bite attack. - **Claw:** The chimera uses its Claw attack.