43 lines
2.2 KiB
Markdown
43 lines
2.2 KiB
Markdown
# Balor
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*Huge* *Fiend*
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- **Armor Class:** 19
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- **Hit Points:** 299 (26d12+130)
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- **Speed:** walk 40 ft. fly 80 ft.
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- **Challenge Rating:** 19 (22,000 XP)
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- **Source:** A5e Monstrous Menagerie, page 66
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 26 (+8) | 18 (+4) | 20 (+5) | 20 (+5) | 20 (+5) | 22 (+6) |
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- **Saving Throws**: Str +14, Dex +10, Con +11, Wis +11, Cha +12
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- **Skills:** intimidation +12, perception +11
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- **Damage Immunities:** fire, poison
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- **Damage Resistances:** cold, lightning; damage from nonmagical weapons
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- **Condition Immunities:** poisoned
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- **Senses:** truesight 120 ft., passive Perception 21
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- **Languages:** Abyssal, telepathy 120 ft.
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### Special Abilities
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- **Chaotic Evil:** The balor radiates a Chaotic and Evil aura.
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- **Death Throes:** When the balor dies, it explodes. Each creature within 30 feet makes a DC 19 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save or half damage on a success.
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- **Fire Aura:** At the start of the balors turn, each creature within 10 feet takes 10 (3d6) fire damage. A creature that touches the balor or hits it with a melee attack takes 10 (3d6) fire damage.
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- **Magic Resistance:** The balor has advantage on saving throws against spells and magical effects.
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### Actions
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- **Multiattack:** The balor attacks with its lightning sword and its fire whip.
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- **Lightning Sword:** Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 18 (4d8) lightning damage.
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- **Fire Whip:** Melee Weapon Attack: +14 to hit, reach 45 ft., one target. Hit: 18 (3d6 + 8) slashing damage plus 14 (4d6) fire damage and the target makes a DC 19 Strength saving throw. On a failure it is pulled up to 40 feet towards the balor.
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- **Whip Crack (1/Day):** A 90-foot cone of thunderous flame emanates from the balor. Each creature in the area makes a DC 19 Constitution saving throw taking 28 (8d6) fire damage and 28 (8d6) thunder damage and falling prone on a failed save or taking half damage on a successful one.
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- **Teleport:** The balor magically teleports to a space within 120 feet that it can see.
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### Reactions
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- **Instinctive Teleport:** After the balor takes damage, it uses Teleport.
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