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2025-06-07 07:58:30 -05:00

2.2 KiB

Balor

Huge Fiend

  • Armor Class: 19
  • Hit Points: 299 (26d12+130)
  • Speed: walk 40 ft. fly 80 ft.
  • Challenge Rating: 19 (22,000 XP)
  • Source: A5e Monstrous Menagerie, page 66
STR DEX CON INT WIS CHA
26 (+8) 18 (+4) 20 (+5) 20 (+5) 20 (+5) 22 (+6)
  • Saving Throws: Str +14, Dex +10, Con +11, Wis +11, Cha +12
  • Skills: intimidation +12, perception +11
  • Damage Immunities: fire, poison
  • Damage Resistances: cold, lightning; damage from nonmagical weapons
  • Condition Immunities: poisoned
  • Senses: truesight 120 ft., passive Perception 21
  • Languages: Abyssal, telepathy 120 ft.

Special Abilities

  • Chaotic Evil: The balor radiates a Chaotic and Evil aura.
  • Death Throes: When the balor dies, it explodes. Each creature within 30 feet makes a DC 19 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save or half damage on a success.
  • Fire Aura: At the start of the balors turn, each creature within 10 feet takes 10 (3d6) fire damage. A creature that touches the balor or hits it with a melee attack takes 10 (3d6) fire damage.
  • Magic Resistance: The balor has advantage on saving throws against spells and magical effects.

Actions

  • Multiattack: The balor attacks with its lightning sword and its fire whip.
  • Lightning Sword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 18 (4d8) lightning damage.
  • Fire Whip: Melee Weapon Attack: +14 to hit, reach 45 ft., one target. Hit: 18 (3d6 + 8) slashing damage plus 14 (4d6) fire damage and the target makes a DC 19 Strength saving throw. On a failure it is pulled up to 40 feet towards the balor.
  • Whip Crack (1/Day): A 90-foot cone of thunderous flame emanates from the balor. Each creature in the area makes a DC 19 Constitution saving throw taking 28 (8d6) fire damage and 28 (8d6) thunder damage and falling prone on a failed save or taking half damage on a successful one.
  • Teleport: The balor magically teleports to a space within 120 feet that it can see.

Reactions

  • Instinctive Teleport: After the balor takes damage, it uses Teleport.