37 lines
1.4 KiB
Markdown
37 lines
1.4 KiB
Markdown
# Azer Forgemaster
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*Medium* *Elemental*
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- **Armor Class:** 16
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- **Hit Points:** 78 (12d8+24)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** A5e Monstrous Menagerie, page 28
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
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- **Skills:**
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- **Damage Vulnerabilities:** cold
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- **Damage Immunities:** fire, poison
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- **Condition Immunities:** poisoned
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- **Senses:** passive Perception 13
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- **Languages:** Common, Ignan
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### Special Abilities
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- **Fiery Aura:** A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
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### Actions
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- **Multiattack:** The azer attacks with its returning hammer and uses Bonfire if available.
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- **Returning Hammer:** Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. The azers hammer returns to its hand after its thrown.
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- **Bonfire (3/Day):** A 5-foot-square space within 60 feet catches fire. A creature takes 10 (3d6) fire damage when it enters this area for the first time on a turn or starts its turn there. A creature can use an action to extinguish this fire.
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### Bonus Actions
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- **Fire Step:** While standing in fire, the azer can magically teleport up to 90 feet to a space within fire.
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