# Azer Forgemaster *Medium* *Elemental* - **Armor Class:** 16 - **Hit Points:** 78 (12d8+24) - **Speed:** walk 30 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** A5e Monstrous Menagerie, page 28 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | - **Skills:** - **Damage Vulnerabilities:** cold - **Damage Immunities:** fire, poison - **Condition Immunities:** poisoned - **Senses:** passive Perception 13 - **Languages:** Common, Ignan ### Special Abilities - **Fiery Aura:** A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet. ### Actions - **Multiattack:** The azer attacks with its returning hammer and uses Bonfire if available. - **Returning Hammer:** Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. The azers hammer returns to its hand after its thrown. - **Bonfire (3/Day):** A 5-foot-square space within 60 feet catches fire. A creature takes 10 (3d6) fire damage when it enters this area for the first time on a turn or starts its turn there. A creature can use an action to extinguish this fire. ### Bonus Actions - **Fire Step:** While standing in fire, the azer can magically teleport up to 90 feet to a space within fire.