36 lines
1.3 KiB
Markdown
36 lines
1.3 KiB
Markdown
# Azer
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*Medium* *Elemental*
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- **Armor Class:** 16
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- **Hit Points:** 39 (6d8+12)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** A5e Monstrous Menagerie, page 28
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
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- **Skills:**
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- **Damage Vulnerabilities:** cold
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- **Damage Immunities:** fire, poison
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- **Condition Immunities:** poisoned
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- **Senses:** passive Perception 11
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- **Languages:** Ignan
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### Special Abilities
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- **Fiery Aura:** A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
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### Actions
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- **Hammer:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 3 (1d6) fire damage.
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- **Heat Metal:** Ranged Spell Attack: +4 to hit, range 60 ft., one creature wearing or holding a metal object. Hit: 9 (2d8) fire damage. If a creature is holding the object and suffers damage it makes a DC 12 Constitution saving throw dropping the object on a failure.
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### Bonus Actions
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- **Fire Step:** While standing in fire, the azer can magically teleport up to 90 feet to a space within fire.
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