# Azer *Medium* *Elemental* - **Armor Class:** 16 - **Hit Points:** 39 (6d8+12) - **Speed:** walk 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** A5e Monstrous Menagerie, page 28 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | - **Skills:** - **Damage Vulnerabilities:** cold - **Damage Immunities:** fire, poison - **Condition Immunities:** poisoned - **Senses:** passive Perception 11 - **Languages:** Ignan ### Special Abilities - **Fiery Aura:** A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet. ### Actions - **Hammer:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 3 (1d6) fire damage. - **Heat Metal:** Ranged Spell Attack: +4 to hit, range 60 ft., one creature wearing or holding a metal object. Hit: 9 (2d8) fire damage. If a creature is holding the object and suffers damage it makes a DC 12 Constitution saving throw dropping the object on a failure. ### Bonus Actions - **Fire Step:** While standing in fire, the azer can magically teleport up to 90 feet to a space within fire.