42 lines
1.7 KiB
Markdown
42 lines
1.7 KiB
Markdown
# Apprentice Mage
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*Medium* *Humanoid*
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- **Armor Class:** 10
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- **Hit Points:** 11 (2d8+2)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** A5e Monstrous Menagerie, page 478
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
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- **Skills:** arcana +4, history +4
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- **Senses:** passive Perception 10
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- **Languages:** any one
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### Special Abilities
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- **Spellcasting:** The apprentice mage is a 2nd level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12
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+4 to hit with spell attacks). They have the following wizard spells prepared:
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Cantrips (at will): fire bolt
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light
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prestidigitation
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1st-level (3 slots): detect magic
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magic missile
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shield
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### Actions
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- **Dagger:** Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
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- **Fire Bolt (Cantrip; V, S):** Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.
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- **Magic Missile (1st-Level; V, S):** Three glowing arrows fly from the mage simultaneously unerringly hitting up to 3 creatures within 120 feet. Each arrow deals 3 (1d4 + 1) force damage.
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### Reactions
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- **Shield (1st-Level; V:** When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.
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- **Whether a student attending a wizard college or serving a crotchety master:** Apprentice mage statistics can also be used to represent an older hedge wizard of limited accomplishments.
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