# Apprentice Mage *Medium* *Humanoid* - **Armor Class:** 10 - **Hit Points:** 11 (2d8+2) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** A5e Monstrous Menagerie, page 478 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | - **Skills:** arcana +4, history +4 - **Senses:** passive Perception 10 - **Languages:** any one ### Special Abilities - **Spellcasting:** The apprentice mage is a 2nd level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12 +4 to hit with spell attacks). They have the following wizard spells prepared: Cantrips (at will): fire bolt light prestidigitation 1st-level (3 slots): detect magic magic missile shield ### Actions - **Dagger:** Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage. - **Fire Bolt (Cantrip; V, S):** Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. - **Magic Missile (1st-Level; V, S):** Three glowing arrows fly from the mage simultaneously unerringly hitting up to 3 creatures within 120 feet. Each arrow deals 3 (1d4 + 1) force damage. ### Reactions - **Shield (1st-Level; V:** When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn. - **Whether a student attending a wizard college or serving a crotchety master:** Apprentice mage statistics can also be used to represent an older hedge wizard of limited accomplishments.