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5ead/monsters/md/a5e_monstrous_menagerie/apprentice-mage-a5e.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Apprentice Mage

Medium Humanoid

  • Armor Class: 10
  • Hit Points: 11 (2d8+2)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: A5e Monstrous Menagerie, page 478
STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 12 (+1) 14 (+2) 10 (+0) 10 (+0)
  • Skills: arcana +4, history +4
  • Senses: passive Perception 10
  • Languages: any one

Special Abilities

  • Spellcasting: The apprentice mage is a 2nd level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12 +4 to hit with spell attacks). They have the following wizard spells prepared: Cantrips (at will): fire bolt light prestidigitation 1st-level (3 slots): detect magic magic missile shield

Actions

  • Dagger: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
  • Fire Bolt (Cantrip; V, S): Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.
  • Magic Missile (1st-Level; V, S): Three glowing arrows fly from the mage simultaneously unerringly hitting up to 3 creatures within 120 feet. Each arrow deals 3 (1d4 + 1) force damage.

Reactions

  • Shield (1st-Level; V: When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.
  • Whether a student attending a wizard college or serving a crotchety master: Apprentice mage statistics can also be used to represent an older hedge wizard of limited accomplishments.