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5ead/monsters/md/a5e_monstrous_menagerie/ankheg-queen-a5e.md
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# Ankheg Queen
*Huge* *Monstrosity*
- **Armor Class:** 14
- **Hit Points:** 59 (7d12+14)
- **Speed:** walk 30 ft. burrow 15 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** A5e Monstrous Menagerie, page 26
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 10 (+0) | 14 (+2) | 2 (-4) | 14 (+2) | 8 (-1) |
- **Skills:**
- **Damage Resistances:** acid
- **Senses:** tremorsense 30 ft., passive Perception 12
- **Languages:**
### Actions
- **Claws:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. If the target is a Medium or smaller creature it is grappled (escape DC 13). Until this grapple ends the target is restrained and the ankheg can't use its claws on anyone else.
- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by the ankheg. Hit: 16 (3d8 + 3) slashing damage. If this damage kills the target the ankheg severs its head.
- **Acid Spray (Recharge 6):** The ankheg spits a 30-foot-long 5-foot-wide stream of acid. Each creature in the area makes a DC 13 Dexterity saving throw taking 14 (4d6) acid damage on a failure or half damage on a success. If the ankheg is grappling a target it instead bathes the target in acid dealing 14 (4d6) acid damage with no saving throw only to that target.
### Legendary Actions
- **The ankhegqueenhas 1 legendary action it can take at the end of another creatures turn:** The ankheg regains the spent legendary action at the start of its turn.
- **Acid Glob:** Ranged Weapon Attack: +5 to hit, range 30/90 feet, one target. Hit: 7 (1d8 + 3) acid damage.
- **Burrowing Ambush (1/Day):** The ankheg burrows up to its burrowing speed without provoking opportunity attacks, and then resurfaces. If within melee range of an enemy, it makes a claw attack with advantage.