32 lines
1.2 KiB
Markdown
32 lines
1.2 KiB
Markdown
# Swarm of Quippers
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*Medium* *Beast* *unaligned*
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- **Armor Class:** 13
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- **Hit Points:** 28 (8d8-8)
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- **Speed:** walk 0 ft. swim 40 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** 5.1 SRD (2015 MM), page 390
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 13 (+1) | 16 (+3) | 9 (-1) | 1 (-5) | 7 (-2) | 2 (-4) |
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- **Skills:**
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- **Damage Resistances:** bludgeoning, piercing, slashing
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- **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
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- **Senses:** darkvision 60 ft., passive Perception 8
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- **Languages:**
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### Special Abilities
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- **Blood Frenzy:** The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
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- **Swarm:** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
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- **Water Breathing:** The swarm can breathe only underwater.
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### Actions
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- **Bites:** Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
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