# Swarm of Quippers *Medium* *Beast* *unaligned* - **Armor Class:** 13 - **Hit Points:** 28 (8d8-8) - **Speed:** walk 0 ft. swim 40 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** 5.1 SRD (2015 MM), page 390 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 13 (+1) | 16 (+3) | 9 (-1) | 1 (-5) | 7 (-2) | 2 (-4) | - **Skills:** - **Damage Resistances:** bludgeoning, piercing, slashing - **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned - **Senses:** darkvision 60 ft., passive Perception 8 - **Languages:** ### Special Abilities - **Blood Frenzy:** The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points. - **Swarm:** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points. - **Water Breathing:** The swarm can breathe only underwater. ### Actions - **Bites:** Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.