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5ead/monsters/md/5.1_srd_(2015_mm)/spirit-naga.md
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1.6 KiB
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# Spirit Naga
*Large* *Monstrosity* *chaotic evil*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 75 (10d10+20)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 8 (3,900 XP)
- **Source:** 5.1 SRD (2015 MM), page 335
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
- **Saving Throws**: Dex +6, Con +5, Wis +5, Cha +6
- **Skills:**
- **Damage Immunities:** poison
- **Condition Immunities:** charmed, poisoned
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** Abyssal, Common
### Special Abilities
- **Rejuvenation:** If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
- **Spellcasting:** The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
* Cantrips (at will): mage hand, minor illusion, ray of frost
* 1st level (4 slots): charm person, detect magic, sleep
* 2nd level (3 slots): detect thoughts, hold person
* 3rd level (3 slots): lightning bolt, water breathing
* 4th level (3 slots): blight, dimension door
* 5th level (2 slots): dominate person
### Actions
- **Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.