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5ead/monsters/md/5.1_srd_(2015_mm)/spirit-naga.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Spirit Naga

Large Monstrosity chaotic evil

  • Armor Class: 15 (natural armor)
  • Hit Points: 75 (10d10+20)
  • Speed: walk 40 ft.
  • Challenge Rating: 8 (3,900 XP)
  • Source: 5.1 SRD (2015 MM), page 335
STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 14 (+2) 16 (+3) 15 (+2) 16 (+3)
  • Saving Throws: Dex +6, Con +5, Wis +5, Cha +6
  • Skills:
  • Damage Immunities: poison
  • Condition Immunities: charmed, poisoned
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Abyssal, Common

Special Abilities

  • Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
  • Spellcasting: The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
  • Cantrips (at will): mage hand, minor illusion, ray of frost
  • 1st level (4 slots): charm person, detect magic, sleep
  • 2nd level (3 slots): detect thoughts, hold person
  • 3rd level (3 slots): lightning bolt, water breathing
  • 4th level (3 slots): blight, dimension door
  • 5th level (2 slots): dominate person

Actions

  • Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.