31 lines
1.1 KiB
Markdown
31 lines
1.1 KiB
Markdown
# Giant Vulture
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*Large* *Beast* *neutral evil*
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- **Armor Class:** 10
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- **Hit Points:** 22 (3d10+6)
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- **Speed:** walk 10 ft. fly 60 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** 5.1 SRD (2015 MM), page 380
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 15 (+2) | 10 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 7 (-2) |
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- **Skills:** perception +3
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- **Senses:** passive Perception 13
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- **Languages:** understands Common but can't speak
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### Special Abilities
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- **Keen Sight and Smell:** The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
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- **Pack Tactics:** The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.
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### Actions
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- **Multiattack:** The vulture makes two attacks: one with its beak and one with its talons.
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- **Beak:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
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- **Talons:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
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