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2025-06-07 07:58:30 -05:00
# Giant Vulture
*Large* *Beast* *neutral evil*
- **Armor Class:** 10
- **Hit Points:** 22 (3d10+6)
- **Speed:** walk 10 ft. fly 60 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** 5.1 SRD (2015 MM), page 380
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 15 (+2) | 10 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 7 (-2) |
- **Skills:** perception +3
- **Senses:** passive Perception 13
- **Languages:** understands Common but can't speak
### Special Abilities
- **Keen Sight and Smell:** The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
- **Pack Tactics:** The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.
### Actions
- **Multiattack:** The vulture makes two attacks: one with its beak and one with its talons.
- **Beak:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
- **Talons:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.