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2025-06-07 07:58:30 -05:00

2.2 KiB

Ettercap

Medium Monstrosity neutral evil

  • Armor Class: 13 (natural armor)
  • Hit Points: 44 (8d8+8)
  • Speed: walk 30 ft. climb 30 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: 5.1 SRD (2015 MM), page 308
STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 13 (+1) 7 (-2) 12 (+1) 8 (-1)
  • Skills: perception +3, stealth +4, survival +3
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages:

Special Abilities

  • Spider Climb: The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Web Sense: While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.
  • Web Walker: The ettercap ignores movement restrictions caused by webbing.

Actions

  • Multiattack: The ettercap makes two attacks: one with its bite and one with its claws.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
  • Web (Recharge 5-6): Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage.
  • Variant: Web Garrote: Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it.