# Ettercap *Medium* *Monstrosity* *neutral evil* - **Armor Class:** 13 (natural armor) - **Hit Points:** 44 (8d8+8) - **Speed:** walk 30 ft. climb 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** 5.1 SRD (2015 MM), page 308 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 15 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 8 (-1) | - **Skills:** perception +3, stealth +4, survival +3 - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** ### Special Abilities - **Spider Climb:** The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. - **Web Sense:** While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. - **Web Walker:** The ettercap ignores movement restrictions caused by webbing. ### Actions - **Multiattack:** The ettercap makes two attacks: one with its bite and one with its claws. - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - **Claws:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. - **Web (Recharge 5-6):** Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage. - **Variant: Web Garrote:** Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it.