34 lines
1.2 KiB
Markdown
34 lines
1.2 KiB
Markdown
# Earth Elemental
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*Large* *Elemental* *neutral*
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- **Armor Class:** 17 (natural armor)
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- **Hit Points:** 126 (12d10+60)
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- **Speed:** walk 30 ft. burrow 30 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** 5.1 SRD (2015 MM), page 306
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 20 (+5) | 8 (-1) | 20 (+5) | 5 (-3) | 10 (+0) | 5 (-3) |
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- **Skills:**
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- **Damage Vulnerabilities:** thunder
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- **Damage Immunities:** poison
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- **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** exhaustion, paralyzed, petrified, poisoned, unconscious
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- **Senses:** darkvision 60 ft., tremorsense 60 ft., passive Perception 10
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- **Languages:** Terran
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### Special Abilities
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- **Earth Glide:** The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
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- **Siege Monster:** The elemental deals double damage to objects and structures.
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### Actions
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- **Multiattack:** The elemental makes two slam attacks.
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- **Slam:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
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