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2025-06-07 07:58:30 -05:00

1.8 KiB

Drider

Large Monstrosity chaotic evil

  • Armor Class: 19 (natural armor)
  • Hit Points: 123 (13d10+52)
  • Speed: walk 30 ft. climb 30 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: 5.1 SRD (2015 MM), page 304
STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 12 (+1)
  • Skills: perception +5, stealth +9
  • Senses: darkvision 120 ft., passive Perception 15
  • Languages: Elvish, Undercommon

Special Abilities

  • Fey Ancestry: The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
  • Innate Spellcasting: The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire
  • Spider Climb: The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Sunlight Sensitivity: While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Web Walker: The drider ignores movement restrictions caused by webbing.

Actions

  • Multiattack: The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
  • Longsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
  • Longbow: Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.