37 lines
1.8 KiB
Markdown
37 lines
1.8 KiB
Markdown
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# Drider
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*Large* *Monstrosity* *chaotic evil*
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- **Armor Class:** 19 (natural armor)
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- **Hit Points:** 123 (13d10+52)
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- **Speed:** walk 30 ft. climb 30 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** 5.1 SRD (2015 MM), page 304
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) |
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- **Skills:** perception +5, stealth +9
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- **Senses:** darkvision 120 ft., passive Perception 15
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- **Languages:** Elvish, Undercommon
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### Special Abilities
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- **Fey Ancestry:** The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
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- **Innate Spellcasting:** The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
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At will: dancing lights
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1/day each: darkness, faerie fire
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- **Spider Climb:** The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
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- **Sunlight Sensitivity:** While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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- **Web Walker:** The drider ignores movement restrictions caused by webbing.
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### Actions
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- **Multiattack:** The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
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- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
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- **Longsword:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
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- **Longbow:** Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
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