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2025-06-07 07:58:30 -05:00

1.4 KiB

Dretch

Small Fiend chaotic evil

  • Armor Class: 11 (natural armor)
  • Hit Points: 18 (4d6+4)
  • Speed: walk 20 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: 5.1 SRD (2015 MM), page 270
STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 5 (-3) 8 (-1) 3 (-4)
  • Skills:
  • Damage Immunities: poison
  • Damage Resistances: cold, fire, lightning
  • Condition Immunities: poisoned
  • Senses: darkvision 60 ft., passive Perception 9
  • Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Actions

  • Multiattack: The dretch makes two attacks: one with its bite and one with its claws.
  • Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
  • Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
  • Fetid Cloud (1/Day): A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.