30 lines
1.4 KiB
Markdown
30 lines
1.4 KiB
Markdown
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# Dretch
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*Small* *Fiend* *chaotic evil*
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- **Armor Class:** 11 (natural armor)
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- **Hit Points:** 18 (4d6+4)
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- **Speed:** walk 20 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** 5.1 SRD (2015 MM), page 270
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 11 (+0) | 11 (+0) | 12 (+1) | 5 (-3) | 8 (-1) | 3 (-4) |
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- **Skills:**
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- **Damage Immunities:** poison
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- **Damage Resistances:** cold, fire, lightning
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 60 ft., passive Perception 9
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- **Languages:** Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
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### Actions
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- **Multiattack:** The dretch makes two attacks: one with its bite and one with its claws.
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- **Bite:** Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
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- **Claws:** Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
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- **Fetid Cloud (1/Day):** A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
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