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5ead/monsters/md/5.1_srd_(2015_mm)/dragon-turtle.md
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# Dragon Turtle
*Gargantuan* *Dragon* *neutral*
- **Armor Class:** 20 (natural armor)
- **Hit Points:** 341 (22d20+110)
- **Speed:** walk 20 ft. swim 40 ft.
- **Challenge Rating:** 17 (18,000 XP)
- **Source:** 5.1 SRD (2015 MM), page 303
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 25 (+7) | 10 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+1) |
- **Saving Throws**: Dex +6, Con +11, Wis +7
- **Skills:**
- **Damage Resistances:** fire
- **Senses:** darkvision 120 ft., passive Perception 11
- **Languages:** Aquan, Draconic
### Special Abilities
- **Amphibious:** The dragon turtle can breathe air and water.
### Actions
- **Multiattack:** The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
- **Bite:** Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
- **Claw:** Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
- **Tail:** Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
- **Steam Breath (Recharge 5-6):** The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.