# Dragon Turtle *Gargantuan* *Dragon* *neutral* - **Armor Class:** 20 (natural armor) - **Hit Points:** 341 (22d20+110) - **Speed:** walk 20 ft. swim 40 ft. - **Challenge Rating:** 17 (18,000 XP) - **Source:** 5.1 SRD (2015 MM), page 303 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 25 (+7) | 10 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+1) | - **Saving Throws**: Dex +6, Con +11, Wis +7 - **Skills:** - **Damage Resistances:** fire - **Senses:** darkvision 120 ft., passive Perception 11 - **Languages:** Aquan, Draconic ### Special Abilities - **Amphibious:** The dragon turtle can breathe air and water. ### Actions - **Multiattack:** The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks. - **Bite:** Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage. - **Claw:** Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage. - **Tail:** Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone. - **Steam Breath (Recharge 5-6):** The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.