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2025-06-07 07:58:30 -05:00

1.5 KiB

Chuul

Large Aberration chaotic evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 93 (11d10+33)
  • Speed: walk 30 ft. swim 30 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: 5.1 SRD (2015 MM), page 267
STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 16 (+3) 5 (-3) 11 (+0) 5 (-3)
  • Skills: perception +4
  • Damage Immunities: poison
  • Condition Immunities: poisoned
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages: understands Deep Speech but can't speak

Special Abilities

  • Amphibious: The chuul can breathe air and water.
  • Sense Magic: The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

  • Multiattack: The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
  • Pincer: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
  • Tentacles: One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.