33 lines
1.5 KiB
Markdown
33 lines
1.5 KiB
Markdown
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# Chuul
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*Large* *Aberration* *chaotic evil*
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- **Armor Class:** 16 (natural armor)
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- **Hit Points:** 93 (11d10+33)
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- **Speed:** walk 30 ft. swim 30 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** 5.1 SRD (2015 MM), page 267
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 19 (+4) | 10 (+0) | 16 (+3) | 5 (-3) | 11 (+0) | 5 (-3) |
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- **Skills:** perception +4
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- **Damage Immunities:** poison
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 60 ft., passive Perception 14
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- **Languages:** understands Deep Speech but can't speak
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### Special Abilities
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- **Amphibious:** The chuul can breathe air and water.
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- **Sense Magic:** The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
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### Actions
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- **Multiattack:** The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
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- **Pincer:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
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- **Tentacles:** One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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