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5ead/monsters/md/5.1_srd_(2015_mm)/bone-devil.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Bone Devil

Large Fiend lawful evil

  • Armor Class: 19 (natural armor)
  • Hit Points: 142 (15d10+60)
  • Speed: walk 40 ft. fly 40 ft.
  • Challenge Rating: 9 (5,000 XP)
  • Source: 5.1 SRD (2015 MM), page 275
STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 16 (+3)
  • Saving Throws: Int +5, Wis +6, Cha +7
  • Skills: deception +7, insight +6
  • Damage Immunities: fire, poison
  • Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
  • Condition Immunities: poisoned
  • Senses: darkvision 120 ft., passive Perception 9
  • Languages: Infernal, telepathy 120 ft.

Special Abilities

  • Devil's Sight: Magical darkness doesn't impede the devil's darkvision.
  • Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The devil makes three attacks: two with its claws and one with its sting.
  • Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
  • Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.