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2025-06-07 07:58:30 -05:00
# Bone Devil
*Large* *Fiend* *lawful evil*
- **Armor Class:** 19 (natural armor)
- **Hit Points:** 142 (15d10+60)
- **Speed:** walk 40 ft. fly 40 ft.
- **Challenge Rating:** 9 (5,000 XP)
- **Source:** 5.1 SRD (2015 MM), page 275
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |
- **Saving Throws**: Int +5, Wis +6, Cha +7
- **Skills:** deception +7, insight +6
- **Damage Immunities:** fire, poison
- **Damage Resistances:** cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
- **Condition Immunities:** poisoned
- **Senses:** darkvision 120 ft., passive Perception 9
- **Languages:** Infernal, telepathy 120 ft.
### Special Abilities
- **Devil's Sight:** Magical darkness doesn't impede the devil's darkvision.
- **Magic Resistance:** The devil has advantage on saving throws against spells and other magical effects.
### Actions
- **Multiattack:** The devil makes three attacks: two with its claws and one with its sting.
- **Claw:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- **Sting:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.