# Bone Devil *Large* *Fiend* *lawful evil* - **Armor Class:** 19 (natural armor) - **Hit Points:** 142 (15d10+60) - **Speed:** walk 40 ft. fly 40 ft. - **Challenge Rating:** 9 (5,000 XP) - **Source:** 5.1 SRD (2015 MM), page 275 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) | - **Saving Throws**: Int +5, Wis +6, Cha +7 - **Skills:** deception +7, insight +6 - **Damage Immunities:** fire, poison - **Damage Resistances:** cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons - **Condition Immunities:** poisoned - **Senses:** darkvision 120 ft., passive Perception 9 - **Languages:** Infernal, telepathy 120 ft. ### Special Abilities - **Devil's Sight:** Magical darkness doesn't impede the devil's darkvision. - **Magic Resistance:** The devil has advantage on saving throws against spells and other magical effects. ### Actions - **Multiattack:** The devil makes three attacks: two with its claws and one with its sting. - **Claw:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage. - **Sting:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.