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5ead/monsters/md/5.1_srd_(2015_mm)/barbed-devil.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Barbed Devil

Medium Fiend lawful evil

  • Armor Class: 15 (natural armor)
  • Hit Points: 110 (13d8+52)
  • Speed: walk 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: 5.1 SRD (2015 MM), page 274
STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 18 (+4) 12 (+1) 14 (+2) 14 (+2)
  • Saving Throws: Str +6, Con +7, Wis +5, Cha +5
  • Skills: deception +5, insight +5, perception +8
  • Damage Immunities: fire, poison
  • Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
  • Condition Immunities: poisoned
  • Senses: darkvision 120 ft., passive Perception 18
  • Languages: Infernal, telepathy 120 ft.

Special Abilities

  • Barbed Hide: At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
  • Devil's Sight: Magical darkness doesn't impede the devil's darkvision.
  • Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
  • Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Tail: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
  • Hurl Flame: Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.