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2025-06-07 07:58:30 -05:00
# Barbed Devil
*Medium* *Fiend* *lawful evil*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 110 (13d8+52)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** 5.1 SRD (2015 MM), page 274
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
- **Saving Throws**: Str +6, Con +7, Wis +5, Cha +5
- **Skills:** deception +5, insight +5, perception +8
- **Damage Immunities:** fire, poison
- **Damage Resistances:** cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
- **Condition Immunities:** poisoned
- **Senses:** darkvision 120 ft., passive Perception 18
- **Languages:** Infernal, telepathy 120 ft.
### Special Abilities
- **Barbed Hide:** At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
- **Devil's Sight:** Magical darkness doesn't impede the devil's darkvision.
- **Magic Resistance:** The devil has advantage on saving throws against spells and other magical effects.
### Actions
- **Multiattack:** The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
- **Claw:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- **Tail:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
- **Hurl Flame:** Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.