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<title>Faceless Wanderer</title>
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<body>
<h1>Faceless Wanderer</h1>
<p><em>Medium</em> <em>Aberration</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 58 (9d8+18)</li>
<li><strong>Speed:</strong> fly 30 ft. walk 0 ft. hover True ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 139</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>12 (+1)</td>
<td>17 (+3)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Wis +3</li>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison, psychic</li>
<li><strong>Damage Resistances:</strong> cold</li>
<li><strong>Condition Immunities:</strong> blinded, exhaustion, poisoned, prone</li>
<li><strong>Senses:</strong> blindsight 60 ft., passive Perception 12</li>
<li><strong>Languages:</strong> all, telepathy 60 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Memory Loss:</strong> A creature that sees or interacts with a faceless wanderer must make a DC 11 Wisdom saving throw 1 minute after the faceless wanderer leaves. On a failure, the details of the faceless wanderer and the events surrounding its appearance rapidly fade away from the creature's mind, including the presence of the faceless wanderer.</li>
<li><strong>Regeneration:</strong> The faceless wanderer regains 5 hp at the start of its turn. If a creature hasn't failed the saving throw of the faceless wanderer's Memory Drain within the last 1 minute, this trait doesn't function until a creature fails it. If a faceless wanderer is reduced to 0 hp while it is still capable of regenerating, its body dissipates into vapor and reforms 1d10 days later somewhere in the Void. Otherwise, it is permanently destroyed.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The faceless wanderer makes two attacks, but it can use its Memory Drain only once.</li>
<li><strong>Claws:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) psychic damage.</li>
<li><strong>Memory Drain:</strong> The faceless wanderer drains memories from an adult creature within 30 feet of it. The target must make a DC 13 Intelligence saving throw. On a failure, the target takes 14 (4d6) psychic damage and its Intelligence score is reduced by 1d4. The target dies if this reduces its Intelligence to 0. A humanoid slain in this way rises 1d4 hours later as a new faceless wanderer. Otherwise, the reduction lasts until the target finishes a short or long rest. On a success, the target takes half the damage and its Intelligence score isn't reduced.</li>
</ul>
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