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# Aboleth
*Large Aberration, Lawful Evil*
- **Armor Class:** 17
- **Hit Points:** 150 (20d10 + 40)
- **Speed:** 10 ft., Swim 40 ft.
- **Initiative**: +3 (13)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 21 | +5 | +5 |
| DEX | 9 | -1 | +3 |
| CON | 15 | +2 | +6 |
| INT | 18 | +4 | +8 |
| WIS | 15 | +2 | +6 |
| CHA | 18 | +4 | +4 |
- **Skills**: History +12, Perception +10
- **Senses**: darkvision 120 ft.; Passive Perception 20
- **Languages**: Deep Speech; telepathy 120 ft.
- **CR** 10 (XP 5,900, or 7,200 in lair)
## Traits
***Amphibious.*** The aboleth can breathe air and water.
***Eldritch Restoration.*** If destroyed, the aboleth gains a new body in 5d10 days, reviving with all its Hit Points in the Far Realm or another location chosen by the DM.
***Legendary Resistance (3/Day, or 4/Day in Lair).*** If the aboleth fails a saving throw, it can choose to succeed instead.
***Mucus Cloud.*** While underwater, the aboleth is surrounded by mucus. *Constitution Saving Throw*: DC 14, each creature in a 5-foot Emanation originating from the aboleth at the end of the aboleth's turn. *Failure:* The target is cursed. Until the curse ends, the target's skin becomes slimy, the target can breathe air and water, and it can't regain Hit Points unless it is underwater.
While the cursed creature is outside a body of water, the creature takes 6 (1d12) Acid damage at the end of every 10 minutes unless moisture is applied to its skin before those minutes have passed.
***Probing Telepathy.*** If a creature the aboleth can see communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires.
## Actions
***Multiattack.*** The aboleth makes two Tentacle attacks and uses either Consume Memories or Dominate Mind if available.
***Tentacle.*** *Melee Attack Roll:* +9, reach 15 ft. 12 (2d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of four tentacles.
***Consume Memories.*** *Intelligence Saving Throw*: DC 16, one creature within 30 feet that is Charmed or Grappled by the aboleth. *Failure:* 10 (3d6) Psychic damage. *Success:* Half damage. *Failure or Success*: The aboleth gains the target's memories if the target is a Humanoid and is reduced to 0 Hit Points by this action.
***Dominate Mind (2/Day).*** *Wisdom Saving Throw*: DC 16, one creature the aboleth can see within 30 feet. *Failure:* The target has the Charmed condition until the aboleth dies or is on a different plane of existence from the target. While Charmed, the target acts as an ally to the aboleth and is under its control while within 60 feet of it. In addition, the aboleth and the target can communicate telepathically with each other over any distance.
The target repeats the save whenever it takes damage as well as after every 24 hours it spends at least 1 mile away from the aboleth, ending the effect on itself on a success.
## Legendary Actions
***Lash.*** The aboleth makes one Tentacle attack.
***Psychic Drain.*** If the aboleth has at least one creature Charmed or Grappled, it uses Consume Memories and regains 5 (1d10) Hit Points.

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# Adult Black Dragon
*Huge Dragon (Chromatic), Chaotic Evil*
- **Armor Class:** 19
- **Hit Points:** 195 (17d12 + 85)
- **Speed:** 40 ft., Fly 80 ft., Swim 40 ft.
- **Initiative**: +6 (16)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 23 | +6 | +6 |
| DEX | 14 | +2 | +7 |
| CON | 21 | +5 | +5 |
| INT | 14 | +2 | +2 |
| WIS | 13 | +1 | +6 |
| CHA | 19 | +4 | +4 |
- **Immunities**: Acid
- **Skills**: Perception +11, Stealth +7
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 21
- **Languages**: Common, Draconic
- **CR** 14 (XP 11,500, or 13,000 in lair)
## Traits
***Amphibious.*** The dragon can breathe air and water.
***Legendary Resistance (3/Day, or 4/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast *Acid Arrow* (level 3 version).
***Rend.*** *Melee Attack Roll:* +11, reach 10 ft. 13 (2d6 + 6) Slashing damage plus 4 (1d8) Acid damage.
***Acid Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. *Failure:* 54 (12d8) Acid damage. *Success:* Half damage.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):
- **At Will:** *Detect Magic*, *Fear*, *Acid Arrow*
- **1e/Day Each:** *Speak with Dead*, *Vitriolic Sphere*
## Legendary Actions
***Cloud of Insects.*** *Dexterity Saving Throw*: DC 17, one creature the dragon can see within 120 feet. *Failure:* 22 (4d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. *Failure or Success*: The dragon can't take this action again until the start of its next turn.
***Frightful Presence.*** The dragon uses Spellcasting to cast *Fear*. The dragon can't take this action again until the start of its next turn.
***Pounce.*** The dragon can move up to half its Speed, and it makes one Rend attack.

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# Adult Blue Dragon
*Huge Dragon (Chromatic), Lawful Evil*
- **Armor Class:** 19
- **Hit Points:** 212 (17d12 + 102)
- **Speed:** 40 ft., Burrow 30 ft., Fly 80 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 25 | +7 | +7 |
| DEX | 10 | +0 | +5 |
| CON | 23 | +6 | +6 |
| INT | 16 | +3 | +3 |
| WIS | 15 | +2 | +7 |
| CHA | 20 | +5 | +5 |
- **Immunities**: Lightning
- **Skills**: Perception +12, Stealth +5
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 22
- **Languages**: Common, Draconic
- **CR** 16 (XP 15,000, or 18,000 in lair)
## Traits
***Legendary Resistance (3/Day, or 4/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast *Shatter*.
***Rend.*** *Melee Attack Roll:* +12, reach 10 ft. 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.
***Lightning Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 19, each creature in a 90-foot-long, 5-foot-wide Line. *Failure:* 60 (11d10) Lightning damage. *Success:* Half damage.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
- **At Will:** *Detect Magic*, *Invisibility*, *Mage Hand*, *Shatter*
- **1e/Day Each:** *Scrying*, *Sending*
## Legendary Actions
***Cloaked Flight.*** The dragon uses Spellcasting to cast *Invisibility* on itself, and it can fly up to half its Fly Speed. The dragon can't take this action again until the start of its next turn.
***Sonic Boom.*** The dragon uses Spellcasting to cast *Shatter*. The dragon can't take this action again until the start of its next turn.
***Tail Swipe.*** The dragon makes one Rend attack.

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# Adult Brass Dragon
*Huge Dragon (Metallic), Chaotic Good*
- **Armor Class:** 18
- **Hit Points:** 172 (15d12 + 75)
- **Speed:** 40 ft., Burrow 30 ft., Fly 80 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 23 | +6 | +6 |
| DEX | 10 | +0 | +5 |
| CON | 21 | +5 | +5 |
| INT | 14 | +2 | +2 |
| WIS | 13 | +1 | +6 |
| CHA | 17 | +3 | +3 |
- **Immunities**: Fire
- **Skills**: History +7, Perception +11, Persuasion +8, Stealth +5
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 21
- **Languages**: Common, Draconic
- **CR** 13 (XP 10,000, or 11,500 in lair)
## Traits
***Legendary Resistance (3/Day, or 4/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast *Scorching Ray*.
***Rend.*** *Melee Attack Roll:* +11, reach 10 ft. 17 (2d10 + 6) Slashing damage plus 4 (1d8) Fire damage.
***Fire Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. *Failure:* 45 (10d8) Fire damage. *Success:* Half damage.
***Sleep Breath.*** *Constitution Saving Throw*: DC 18, each creature in a 60-foot Cone. *Failure:* The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. *Second Failure* The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
- **At Will:** *Detect Magic*, *Minor Illusion*, *Scorching Ray*, *Shapechange*, *Speak with Animals*
- **1e/Day Each:** *Detect Thoughts*, *Control Weather*
## Legendary Actions
***Blazing Light.*** The dragon uses Spellcasting to cast *Scorching Ray*.
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.
***Scorching Sands.*** *Dexterity Saving Throw*: DC 16, one creature the dragon can see within 120 feet. *Failure:* 27 (6d8) Fire damage, and the target's Speed is halved until the end of its next turn. *Failure or Success*: The dragon can't take this action again until the start of its next turn.

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# Adult Bronze Dragon
*Huge Dragon (Metallic), Lawful Good*
- **Armor Class:** 18
- **Hit Points:** 212 (17d12 + 102)
- **Speed:** 40 ft., Fly 80 ft., Swim 40 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 25 | +7 | +7 |
| DEX | 10 | +0 | +5 |
| CON | 23 | +6 | +6 |
| INT | 16 | +3 | +3 |
| WIS | 15 | +2 | +7 |
| CHA | 20 | +5 | +5 |
- **Immunities**: Lightning
- **Skills**: Insight +7, Perception +12, Stealth +5
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 22
- **Languages**: Common, Draconic
- **CR** 15 (XP 13,000, or 15,000 in lair)
## Traits
***Amphibious.*** The dragon can breathe air and water.
***Legendary Resistance (3/Day, or 4/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of (A) Repulsion Breath or (B) Spellcasting to cast *Guiding Bolt* (level 2 version).
***Rend.*** *Melee Attack Roll:* +12, reach 10 ft. 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.
***Lightning Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 19, each creature in a 90-foot-long, 5-foot-wide Line. *Failure:* 55 (10d10) Lightning damage. *Success:* Half damage.
***Repulsion Breath.*** *Strength Saving Throw*: DC 19, each creature in a 30-foot Cone. *Failure:* The target is pushed up to 60 feet straight away from the dragon and has the Prone condition.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17, +10 to hit with spell attacks):
- **At Will:** *Detect Magic*, *Guiding Bolt*, *Shapechange*, *Speak with Animals*, *Thaumaturgy*
- **1e/Day Each:** *Detect Thoughts*, *Water Breathing*
## Legendary Actions
***Guiding Light.*** The dragon uses Spellcasting to cast *Guiding Bolt* (level 2 version).
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.
***Thunderclap.*** *Constitution Saving Throw*: DC 17, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. *Failure:* 10 (3d6) Thunder damage, and the target has the Deafened condition until the end of its next turn.

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# Adult Copper Dragon
*Huge Dragon (Metallic), Chaotic Good*
- **Armor Class:** 18
- **Hit Points:** 184 (16d12 + 80)
- **Speed:** 40 ft., Climb 40 ft., Fly 80 ft.
- **Initiative**: +5 (15)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 23 | +6 | +6 |
| DEX | 12 | +1 | +6 |
| CON | 21 | +5 | +5 |
| INT | 18 | +4 | +4 |
| WIS | 15 | +2 | +7 |
| CHA | 18 | +4 | +4 |
- **Immunities**: Acid
- **Skills**: Deception +9, Perception +12, Stealth +6
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 22
- **Languages**: Common, Draconic
- **CR** 14 (XP 11,500, or 13,000 in lair)
## Traits
***Legendary Resistance (3/Day, or 4/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast *Mind Spike* (level 4 version).
***Rend.*** *Melee Attack Roll:* +11, reach 10 ft. 17 (2d10 + 6) Slashing damage plus 4 (1d8) Acid damage.
***Acid Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 18, each creature in an 60-foot-long, 5-foot-wide Line. *Failure:* 54 (12d8) Acid damage. *Success:* Half damage.
***Slowing Breath.*** *Constitution Saving Throw*: DC 18, each creature in a 60-foot Cone. *Failure:* The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
- **At Will:** *Detect Magic*, *Mind Spike*, *Minor Illusion*, *Shapechange*
- **1e/Day Each:** *Greater Restoration*, *Major Image*
## Legendary Actions
***Giggling Magic.*** *Charisma Saving Throw*: DC 17, one creature the dragon can see within 90 feet. *Failure:* 24 (7d6) Psychic damage. Until the end of its next turn, the target rolls 1d6 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. *Failure or Success*: The dragon can't take this action again until the start of its next turn.
***Mind Jolt.*** The dragon uses Spellcasting to cast *Mind Spike* (level 4 version). The dragon can't take this action again until the start of its next turn.
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.

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# Adult Gold Dragon
*Huge Dragon (Metallic), Lawful Good*
- **Armor Class:** 19
- **Hit Points:** 243 (18d12 + 126)
- **Speed:** 40 ft., Fly 80 ft., Swim 40 ft.
- **Initiative**: +6 (16)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 27 | +8 | +8 |
| DEX | 14 | +2 | +8 |
| CON | 25 | +7 | +7 |
| INT | 16 | +3 | +3 |
| WIS | 15 | +2 | +8 |
| CHA | 24 | +7 | +7 |
- **Immunities**: Fire
- **Skills**: Insight +8, Perception +14, Persuasion +13, Stealth +8
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 24
- **Languages**: Common, Draconic
- **CR** 17 (XP 18,000, or 20,000 in lair)
## Traits
***Amphibious.*** The dragon can breathe air and water.
***Legendary Resistance (3/Day, or 4/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast *Guiding Bolt* (level 2 version) or (B) Weakening Breath.
***Rend.*** *Melee Attack Roll:* +14, reach 10 ft. 17 (2d8 + 8) Slashing damage plus 4 (1d8) Fire damage.
***Fire Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 21, each creature in a 60-foot Cone. *Failure:* 66 (12d10) Fire damage. *Success:* Half damage.
***Weakening Breath.*** *Strength Saving Throw*: DC 21, each creature that isn't currently affected by this breath in a 60-foot Cone. *Failure:* The target has Disadvantage on Strength-based D20 Test and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):
- **At Will:** *Detect Magic*, *Guiding Bolt*, *Shapechange*
- **1e/Day Each:** *Flame Strike*, *Zone of Truth*
## Legendary Actions
***Banish.*** *Charisma Saving Throw*: DC 21, one creature the dragon can see within 120 feet. *Failure:* 10 (3d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon's next turn, at which point it reappears in an unoccupied space of the dragon's choice within 120 feet of the dragon. *Failure or Success*: The dragon can't take this action again until the start of its next turn.
***Guiding Light.*** The dragon uses Spellcasting to cast *Guiding Bolt* (level 2 version).
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.

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# Adult Green Dragon
*Huge Dragon (Chromatic), Lawful Evil*
- **Armor Class:** 19
- **Hit Points:** 207 (18d12 + 90)
- **Speed:** 40 ft., Fly 80 ft., Swim 40 ft.
- **Initiative**: +5 (15)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 23 | +6 | +6 |
| DEX | 12 | +1 | +6 |
| CON | 21 | +5 | +5 |
| INT | 18 | +4 | +4 |
| WIS | 15 | +2 | +7 |
| CHA | 18 | +4 | +4 |
- **Immunities**: Poison; Poisoned
- **Skills**: Deception +9, Perception +12, Persuasion +9, Stealth +6
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 22
- **Languages**: Common, Draconic
- **CR** 15 (XP 13,000, or 15,000 in lair)
## Traits
***Amphibious.*** The dragon can breathe air and water.
***Legendary Resistance (3/Day, or 4/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast *Mind Spike* (level 3 version).
***Rend.*** *Melee Attack Roll:* +11, reach 10 ft. 15 (2d8 + 6) Slashing damage plus 7 (2d6) Poison damage.
***Poison Breath (Recharge 5-6).*** *Constitution Saving Throw*: DC 18, each creature in a 60-foot Cone. *Failure:* 56 (16d6) Poison damage. *Success:* Half damage.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
- **At Will:** *Detect Magic*, *Mind Spike*
- **1/Day Each:** *Geas*
## Legendary Actions
***Mind Invasion.*** The dragon uses Spellcasting to cast *Mind Spike* (level 3 version).
***Noxious Miasma.*** *Constitution Saving Throw*: DC 17, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. *Failure:* 7 (2d6) Poison damage, and the target takes a -2 penalty to AC until the end of its next turn. *Failure or Success*: The dragon can't take this action again until the start of its next turn.
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.

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# Adult Red Dragon
*Huge Dragon (Chromatic), Chaotic Evil*
- **Armor Class:** 19
- **Hit Points:** 256 (19d12 + 133)
- **Speed:** 40 ft., Climb 40 ft., Fly 80 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 27 | +8 | +8 |
| DEX | 10 | +0 | +6 |
| CON | 25 | +7 | +7 |
| INT | 16 | +3 | +3 |
| WIS | 13 | +1 | +7 |
| CHA | 23 | +6 | +6 |
- **Immunities**: Fire
- **Skills**: Perception +13, Stealth +6
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 23
- **Languages**: Common, Draconic
- **CR** 17 (XP 18,000, or 20,000 in lair)
## Traits
***Legendary Resistance (3/Day, or 4/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast *Scorching Ray*.
***Rend.*** *Melee Attack Roll:* +14, reach 10 ft. 13 (1d10 + 8) Slashing damage plus 5 (2d4) Fire damage.
***Fire Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 21, each creature in a 60-foot Cone. *Failure:* 59 (17d6) Fire damage. *Success:* Half damage.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):
- **At Will:** *Command*, *Detect Magic*, *Scorching Ray*
- **1/Day Each:** *Fireball*
## Legendary Actions
***Commanding Presence.*** The dragon uses Spellcasting to cast *Command* (level 2 version). The dragon can't take this action again until the start of its next turn.
***Fiery Rays.*** The dragon uses Spellcasting to cast *Scorching Ray*. The dragon can't take this action again until the start of its next turn.
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.

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# Adult Silver Dragon
*Huge Dragon (Metallic), Lawful Good*
- **Armor Class:** 19
- **Hit Points:** 216 (16d12 + 112)
- **Speed:** 40 ft., Fly 80 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 27 | +8 | +8 |
| DEX | 10 | +0 | +5 |
| CON | 25 | +7 | +7 |
| INT | 16 | +3 | +3 |
| WIS | 13 | +1 | +6 |
| CHA | 22 | +6 | +6 |
- **Immunities**: Cold
- **Skills**: History +8, Perception +11, Stealth +5
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 21
- **Languages**: Common, Draconic
- **CR** 16 (XP 15,000, or 18,000 in lair)
## Traits
***Legendary Resistance (3/Day, or 4/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to cast *Ice Knife*.
***Rend.*** *Melee Attack Roll:* +13, reach 10 ft. 17 (2d8 + 8) Slashing damage plus 4 (1d8) Cold damage.
***Cold Breath (Recharge 5-6).*** *Constitution Saving Throw*: DC 20, each creature in a 60-foot Cone. *Failure:* 54 (12d8) Cold damage. *Success:* Half damage.
***Paralyzing Breath.*** *Constitution Saving Throw*: DC 20, each creature in a 60-foot Cone. *First Failure* The target has the Incapacitated condition until the end of its next turn, when it repeats the save. *Second Failure* The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 19, +11 to hit with spell attacks):
- **At Will:** *Detect Magic*, *Hold Monster*, *Ice Knife*, *Shapechange*
- **1e/Day Each:** *Ice Storm*, *Zone of Truth*
## Legendary Actions
***Chill.*** The dragon uses Spellcasting to cast *Hold Monster*. The dragon can't take this action again until the start of its next turn.
***Cold Gale.*** *Dexterity Saving Throw*: DC 19, each creature in a 60-foot-long, 10-foot-wide Line. *Failure:* 14 (4d6) Cold damage, and the target is pushed up to 30 feet straight away from the dragon. *Success:* Half damage only. *Failure or Success*: The dragon can't take this action again until the start of its next turn.
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.

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# Adult White Dragon
*Huge Dragon (Chromatic), Chaotic Evil*
- **Armor Class:** 18
- **Hit Points:** 200 (16d12 + 96)
- **Speed:** 40 ft., Burrow 30 ft., Fly 80 ft., Swim 40 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 22 | +6 | +6 |
| DEX | 10 | +0 | +5 |
| CON | 22 | +6 | +6 |
| INT | 8 | -1 | -1 |
| WIS | 12 | +1 | +6 |
| CHA | 12 | +1 | +1 |
- **Immunities**: Cold
- **Skills**: Perception +11, Stealth +5
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 21
- **Languages**: Common, Draconic
- **CR** 13 (XP 10,000, or 11,500 in lair)
## Traits
***Ice Walk.*** The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn't cost it extra movement.
***Legendary Resistance (3/Day, or 4/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks.
***Rend.*** *Melee Attack Roll:* +11, reach 10 ft. 13 (2d6 + 6) Slashing damage plus 4 (1d8) Cold damage.
***Cold Breath (Recharge 5-6).*** *Constitution Saving Throw*: DC 19, each creature in a 60-foot Cone. *Failure:* 54 (12d8) Cold damage. *Success:* Half damage.
## Legendary Actions
***Freezing Burst.*** *Constitution Saving Throw*: DC 14, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 120 feet. *Failure:* 7 (2d6) Cold damage, and the target's Speed is 0 until the end of the target's next turn. *Failure or Success*: The dragon can't take this action again until the start of its next turn.
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.
***Frightful Presence.*** The dragon casts *Fear*, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14). The dragon can't take this action again until the start of its next turn.

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# Air Elemental
*Large Elemental, Neutral*
- **Armor Class:** 15
- **Hit Points:** 90 (12d10 + 24)
- **Speed:** 10 ft., Fly 90 ft. (hover)
- **Initiative**: +5 (15)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 14 | +2 | +2 |
| DEX | 20 | +5 | +5 |
| CON | 14 | +2 | +2 |
| INT | 6 | -2 | -2 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | -2 | -2 |
- **Resistances**: Bludgeoning, Lightning, Piercing, Slashing
- **Immunities**: Poison, Thunder; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- **Senses**: darkvision 60 ft.; Passive Perception 10
- **Languages**: Primordial (Auran)
- **CR** 5 (XP 1,800; PB +3)
## Traits
***Air Form.*** The elemental can enter a creature's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
## Actions
***Multiattack.*** The elemental makes two Thunderous Slam attacks.
***Thunderous Slam.*** *Melee Attack Roll:* +8, reach 10 ft. 14 (2d8 + 5) Thunder damage.
***Whirlwind (Recharge 4-6).*** *Strength Saving Throw*: DC 13, one Medium or smaller creature in the elemental's space. *Failure:* 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. *Success:* Half damage only.

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# Allosaurus
*Large Beast (Dinosaur), Unaligned*
- **Armor Class:** 13
- **Hit Points:** 51 (6d10 + 18)
- **Speed:** 60 ft.
- **Initiative**: +1 (11)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 19 | +4 | +4 |
| DEX | 13 | +1 | +1 |
| CON | 17 | +3 | +3 |
| INT | 2 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 5 | -3 | -3 |
- **Skills**: Perception +5
- **Senses**: Passive Perception 15
- **CR** 2 (XP 450; PB +2)
## Actions
***Bite.*** *Melee Attack Roll:* +6, reach 5 ft. 15 (2d10 + 4) Piercing damage.
***Claws.*** *Melee Attack Roll:* +6, reach 5 ft. 8 (1d8 + 4) Slashing damage. If the target is a Large or smaller creature and the allosaurus moved 30+ feet straight toward it immediately before the hit, the target has the Prone condition, and the allosaurus can make one Bite attack against it.

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# Ancient Black Dragon
*Gargantuan Dragon (Chromatic), Chaotic Evil*
- **Armor Class:** 22
- **Hit Points:** 367 (21d20 + 147)
- **Speed:** 40 ft., Fly 80 ft., Swim 40 ft.
- **Initiative**: +6 (16)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 27 | +8 | +8 |
| DEX | 14 | +2 | +9 |
| CON | 25 | +7 | +7 |
| INT | 16 | +3 | +3 |
| WIS | 15 | +2 | +9 |
| CHA | 22 | +6 | +6 |
- **Immunities**: Acid
- **Skills**: Perception +16, Stealth +9
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 26
- **Languages**: Common, Draconic
- **CR** 21 (XP 33,000, or 41,000 in lair)
## Traits
***Amphibious.*** The dragon can breathe air and water.
***Legendary Resistance (4/Day, or 5/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast *Acid Arrow* (level 4 version).
***Rend.*** *Melee Attack Roll:* +15, reach 15 ft. 17 (2d8 + 8) Slashing damage plus 9 (2d8) Acid damage.
***Acid Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 22, each creature in a 90-foot-long, 10-foot-wide Line. *Failure:* 67 (15d8) Acid damage. *Success:* Half damage.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):
- **At Will:** *Detect Magic*, *Fear*, *Acid Arrow*
- **1e/Day Each:** *Create Undead*, *Speak with Dead*, *Vitriolic Sphere*
## Legendary Actions
***Cloud of Insects.*** *Dexterity Saving Throw*: DC 21, one creature the dragon can see within 120 feet. *Failure:* 33 (6d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. *Failure or Success*: The dragon can't take this action again until the start of its next turn.
***Frightful Presence.*** The dragon uses Spellcasting to cast *Fear*. The dragon can't take this action again until the start of its next turn.
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.

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# Ancient Blue Dragon
*Gargantuan Dragon (Chromatic), Lawful Evil*
- **Armor Class:** 22
- **Hit Points:** 481 (26d20 + 208)
- **Speed:** 40 ft., Burrow 40 ft., Fly 80 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 29 | +9 | +9 |
| DEX | 10 | +0 | +7 |
| CON | 27 | +8 | +8 |
| INT | 18 | +4 | +4 |
| WIS | 17 | +3 | +10 |
| CHA | 25 | +7 | +7 |
- **Immunities**: Lightning
- **Skills**: Perception +17, Stealth +7
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 27
- **Languages**: Common, Draconic
- **CR** 23 (XP 50,000, or 62,000 in lair)
## Traits
***Legendary Resistance (4/Day, or 5/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast *Shatter* (level 3 version).
***Rend.*** *Melee Attack Roll:* +16, reach 15 ft. 18 (2d8 + 9) Slashing damage plus 11 (2d10) Lightning damage.
***Lightning Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 23, each creature in a 120-foot-long, 10-foot-wide Line. *Failure:* 88 (16d10) Lightning damage. *Success:* Half damage.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 22):
- **At Will:** *Detect Magic*, *Invisibility*, *Mage Hand*, *Shatter*
- **1e/Day Each:** *Scrying*, *Sending*
## Legendary Actions
***Cloaked Flight.*** The dragon uses Spellcasting to cast *Invisibility* on itself, and it can fly up to half its Fly Speed. The dragon can't take this action again until the start of its next turn.
***Sonic Boom.*** The dragon uses Spellcasting to cast *Shatter* (level 3 version). The dragon can't take this action again until the start of its next turn.
***Tail Swipe.*** The dragon makes one Rend attack.

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# Ancient Brass Dragon
*Gargantuan Dragon (Metallic), Chaotic Good*
- **Armor Class:** 20
- **Hit Points:** 332 (19d20 + 133)
- **Speed:** 40 ft., Burrow 40 ft., Fly 80 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 27 | +8 | +8 |
| DEX | 10 | +0 | +6 |
| CON | 25 | +7 | +7 |
| INT | 16 | +3 | +3 |
| WIS | 15 | +2 | +8 |
| CHA | 22 | +6 | +6 |
- **Immunities**: Fire
- **Skills**: History +9, Perception +14, Persuasion +12, Stealth +6
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 24
- **Languages**: Common, Draconic
- **CR** 20 (XP 25,000, or 33,000 in lair)
## Traits
***Legendary Resistance (4/Day, or 5/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast *Scorching Ray* (level 3 version).
***Rend.*** *Melee Attack Roll:* +14, reach 15 ft. 19 (2d10 + 8) Slashing damage plus 7 (2d6) Fire damage.
***Fire Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 21, each creature in a 90-foot-long, 5-foot-wide Line. *Failure:* 58 (13d8) Fire damage. *Success:* Half damage.
***Sleep Breath.*** *Constitution Saving Throw*: DC 21, each creature in a 90-foot Cone. *Failure:* The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. *Second Failure* The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20):
- **At Will:** *Detect Magic*, *Minor Illusion*, *Scorching Ray*, *Shapechange*, *Speak with Animals*
- **1e/Day Each:** *Control Weather*, *Detect Thoughts*
## Legendary Actions
***Blazing Light.*** The dragon uses Spellcasting to cast *Scorching Ray* (level 3 version).
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.
***Scorching Sands.*** *Dexterity Saving Throw*: DC 20, one creature the dragon can see within 120 feet. *Failure:* 36 (8d8) Fire damage, and the target's Speed is halved until the end of its next turn. *Failure or Success*: The dragon can't take this action again until the start of its next turn.

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# Ancient Bronze Dragon
*Gargantuan Dragon (Metallic), Lawful Good*
- **Armor Class:** 22
- **Hit Points:** 444 (24d20 + 192)
- **Speed:** 40 ft., Fly 80 ft., Swim 40 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 29 | +9 | +9 |
| DEX | 10 | +0 | +7 |
| CON | 27 | +8 | +8 |
| INT | 18 | +4 | +4 |
| WIS | 17 | +3 | +10 |
| CHA | 25 | +7 | +7 |
- **Immunities**: Lightning
- **Skills**: Insight +10, Perception +17, Stealth +7
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 27
- **Languages**: Common, Draconic
- **CR** 22 (XP 41,000, or 50,000 in lair)
## Traits
***Amphibious.*** The dragon can breathe air and water.
***Legendary Resistance (4/Day, or 5/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of (A) Repulsion Breath or (B) Spellcasting to cast *Guiding Bolt* (level 2 version).
***Rend.*** *Melee Attack Roll:* +16, reach 15 ft. 18 (2d8 + 9) Slashing damage plus 9 (2d8) Lightning damage.
***Lightning Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 23, each creature in a 120-foot-long, 10-foot-wide Line. *Failure:* 82 (15d10) Lightning damage. *Success:* Half damage.
***Repulsion Breath.*** *Strength Saving Throw*: DC 23, each creature in a 30-foot Cone. *Failure:* The target is pushed up to 60 feet straight away from the dragon and has the Prone condition.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 22, +14 to hit with spell attacks):
- **At Will:** *Detect Magic*, *Guiding Bolt*, *Shapechange*, *Speak with Animals*, *Thaumaturgy*
- **1e/Day Each:** *Detect Thoughts*, *Control Water*, *Scrying*, *Water Breathing*
## Legendary Actions
***Guiding Light.*** The dragon uses Spellcasting to cast *Guiding Bolt* (level 2 version).
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.
***Thunderclap.*** *Constitution Saving Throw*: DC 22, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 120 feet. *Failure:* 13 (3d8) Thunder damage, and the target has the Deafened condition until the end of its next turn.

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# Ancient Copper Dragon
*Gargantuan Dragon (Metallic), Chaotic Good*
- **Armor Class:** 21
- **Hit Points:** 367 (21d20 + 147)
- **Speed:** 40 ft., Climb 40 ft., Fly 80 ft.
- **Initiative**: +5 (15)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 27 | +8 | +8 |
| DEX | 12 | +1 | +8 |
| CON | 25 | +7 | +7 |
| INT | 20 | +5 | +5 |
| WIS | 17 | +3 | +10 |
| CHA | 22 | +6 | +6 |
- **Immunities**: Acid
- **Skills**: Deception +13, Perception +17, Stealth +8
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 27
- **Languages**: Common, Draconic
- **CR** 21 (XP 33,000, or 41,000 in lair)
## Traits
***Legendary Resistance (4/Day, or 5/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast *Mind Spike* (level 5 version).
***Rend.*** *Melee Attack Roll:* +15, reach 15 ft. 19 (2d10 + 8) Slashing damage plus 9 (2d8) Acid damage.
***Acid Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 22, each creature in an 90-foot-long, 10-foot-wide Line. *Failure:* 63 (14d8) Acid damage. *Success:* Half damage.
***Slowing Breath.*** *Constitution Saving Throw*: DC 22, each creature in a 90-foot Cone. *Failure:* The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):
- **At Will:** *Detect Magic*, *Mind Spike*, *Minor Illusion*, *Shapechange*
- **1e/Day Each:** *Greater Restoration*, *Major Image*, *Project Image*
## Legendary Actions
***Giggling Magic.*** *Charisma Saving Throw*: DC 21, one creature the dragon can see within 120 feet. *Failure:* 31 (9d6) Psychic damage. Until the end of its next turn, the target rolls 1d8 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. *Failure or Success*: The dragon can't take this action again until the start of its next turn.
***Mind Jolt.*** The dragon uses Spellcasting to cast *Mind Spike* (level 5 version). The dragon can't take this action again until the start of its next turn.
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.

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# Ancient Gold Dragon
*Gargantuan Dragon (Metallic), Lawful Good*
- **Armor Class:** 22
- **Hit Points:** 546 (28d20 + 252)
- **Speed:** 40 ft., Fly 80 ft., Swim 40 ft.
- **Initiative**: +6 (16)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 30 | +10 | +10 |
| DEX | 14 | +2 | +9 |
| CON | 29 | +9 | +9 |
| INT | 18 | +4 | +4 |
| WIS | 17 | +3 | +10 |
| CHA | 28 | +9 | +9 |
- **Immunities**: Fire
- **Skills**: Insight +10, Perception +17, Persuasion +16, Stealth +9
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 27
- **Languages**: Common, Draconic
- **CR** 24 (XP 62,000, or 75,000 in lair)
## Traits
***Amphibious.*** The dragon can breathe air and water.
***Legendary Resistance (4/Day, or 5/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast *Guiding Bolt* (level 4 version) or (B) Weakening Breath.
***Rend.*** *Melee Attack Roll:* +17 to hit, reach 15 ft. 19 (2d8 + 10) Slashing damage plus 9 (2d8) Fire damage.
***Fire Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 24, each creature in a 90-foot Cone. *Failure:* 71 (13d10) Fire damage. *Success:* Half damage.
***Weakening Breath.*** *Strength Saving Throw*: DC 24, each creature that isn't currently affected by this breath in a 90-foot Cone. *Failure:* The target has Disadvantage on Strength-based D20 Test and subtracts 5 (1d10) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24, +16 to hit with spell attacks):
- **At Will:** *Detect Magic*, *Guiding Bolt*, *Shapechange*
- **1e/Day Each:** *Flame Strike*, *Word of Recall*, *Zone of Truth*
## Legendary Actions
***Banish.*** *Charisma Saving Throw*: DC 24, one creature the dragon can see within 120 feet. *Failure:* 24 (7d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon's next turn, at which point it reappears in an unoccupied space of the dragon's choice within 120 feet of the dragon. *Failure or Success*: The dragon can't take this action again until the start of its next turn.
***Guiding Light.*** The dragon uses Spellcasting to cast *Guiding Bolt* (level 4 version).
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.

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# Ancient Green Dragon
*Gargantuan Dragon (Chromatic), Lawful Evil*
- **Armor Class:** 21
- **Hit Points:** 402 (23d20 + 161)
- **Speed:** 40 ft., Fly 80 ft., Swim 40 ft.
- **Initiative**: +5 (15)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 27 | +8 | +8 |
| DEX | 12 | +1 | +8 |
| CON | 25 | +7 | +7 |
| INT | 20 | +5 | +5 |
| WIS | 17 | +3 | +10 |
| CHA | 22 | +6 | +6 |
- **Immunities**: Poison; Poisoned
- **Skills**: Deception +13, Perception +17, Persuasion +13, Stealth +8
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 27
- **Languages**: Common, Draconic
- **CR** 22 (XP 41,000, or 50,000 in lair)
## Traits
***Amphibious.*** The dragon can breathe air and water.
***Legendary Resistance (4/Day, or 5/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast *Mind Spike* (level 5 version).
***Rend.*** *Melee Attack Roll:* +15, reach 15 ft. 17 (2d8 + 8) Slashing damage plus 10 (3d6) Poison damage.
***Poison Breath (Recharge 5-6).*** *Constitution Saving Throw*: DC 22, each creature in a 90-foot Cone. *Failure:* 77 (22d6) Poison damage. *Success:* Half damage.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):
- **At Will:** *Detect Magic*, *Mind Spike*
- **1e/Day Each:** *Geas*, *Modify Memory*
## Legendary Actions
***Mind Invasion.*** The dragon uses Spellcasting to cast *Mind Spike* (level 5 version).
***Noxious Miasma.*** *Constitution Saving Throw*: DC 21, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 90 feet. *Failure:* 17 (5d6) Poison damage, and the target takes a -2 penalty to AC until the end of its next turn. *Failure or Success*: The dragon can't take this action again until the start of its next turn.
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.

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# Ancient Red Dragon
*Gargantuan Dragon (Chromatic), Chaotic Evil*
- **Armor Class:** 22
- **Hit Points:** 507 (26d20 + 234)
- **Speed:** 40 ft., Climb 40 ft., Fly 80 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 30 | +10 | +10 |
| DEX | 10 | +0 | +7 |
| CON | 29 | +9 | +9 |
| INT | 18 | +4 | +4 |
| WIS | 15 | +2 | +9 |
| CHA | 27 | +8 | +8 |
- **Immunities**: Fire
- **Skills**: Perception +16, Stealth +7
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 26
- **Languages**: Common, Draconic
- **CR** 24 (XP 62,000, or 75,000 in lair)
## Traits
***Legendary Resistance (4/Day, or 5/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast *Scorching Ray* (level 3 version).
***Rend.*** *Melee Attack Roll:* +17, reach 15 ft. 19 (2d8 + 10) Slashing damage plus 10 (3d6) Fire damage.
***Fire Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 24, each creature in a 90-foot Cone. *Failure:* 91 (26d6) Fire damage. *Success:* Half damage.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks):
- **At Will:** *Command*, *Detect Magic*, *Scorching Ray*
- **1e/Day Each:** *Fireball*, *Scrying*
## Legendary Actions
***Commanding Presence.*** The dragon uses Spellcasting to cast *Command* (level 2 version). The dragon can't take this action again until the start of its next turn.
***Fiery Rays.*** The dragon uses Spellcasting to cast *Scorching Ray* (level 3 version). The dragon can't take this action again until the start of its next turn.
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.

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# Ancient Silver Dragon
*Gargantuan Dragon (Metallic), Lawful Good*
- **Armor Class:** 22
- **Hit Points:** 468 (24d20 + 216)
- **Speed:** 40 ft., Fly 80 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 30 | +10 | +10 |
| DEX | 10 | +0 | +7 |
| CON | 29 | +9 | +9 |
| INT | 18 | +4 | +4 |
| WIS | 15 | +2 | +9 |
| CHA | 26 | +8 | +8 |
- **Immunities**: Cold
- **Skills**: History +11, Perception +16, Stealth +7
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 26
- **Languages**: Common, Draconic
- **CR** 23 (XP 50,000, or 62,000 in lair)
## Traits
***Legendary Resistance (4/Day, or 5/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to cast *Ice Knife* (level 2 version).
***Rend.*** *Melee Attack Roll:* +17, reach 15 ft. 19 (2d8 + 10) Slashing damage plus 9 (2d8) Cold damage.
***Cold Breath (Recharge 5-6).*** *Constitution Saving Throw*: DC 24, each creature in a 90-foot Cone. *Failure:* 67 (15d8) Cold damage. *Success:* Half damage.
***Paralyzing Breath.*** *Constitution Saving Throw*: DC 24, each creature in a 90-foot Cone. *First Failure* The target has the Incapacitated condition until the end of its next turn, when it repeats the save. *Second Failure* The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks):
- **At Will:** *Detect Magic*, *Hold Monster*, *Ice Knife*, *Shapechange*
- **1e/Day Each:** *Control Weather*, *Ice Storm*, *Teleport*, *Zone of Truth*
## Legendary Actions
***Chill.*** The dragon uses Spellcasting to cast *Hold Monster*. The dragon can't take this action again until the start of its next turn.
***Cold Gale.*** *Dexterity Saving Throw*: DC 23, each creature in a 60-foot-long, 10-foot-wide Line. *Failure:* 14 (4d6) Cold damage, and the target is pushed up to 30 feet straight away from the dragon. *Success:* Half damage only. *Failure or Success*: The dragon can't take this action again until the start of its next turn.
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.

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# Ancient White Dragon
*Gargantuan Dragon (Chromatic), Chaotic Evil*
- **Armor Class:** 20
- **Hit Points:** 333 (18d20 + 144)
- **Speed:** 40 ft., Burrow 40 ft., Fly 80 ft., Swim 40 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 26 | +8 | +8 |
| DEX | 10 | +0 | +6 |
| CON | 26 | +8 | +8 |
| INT | 10 | +0 | +0 |
| WIS | 13 | +1 | +7 |
| CHA | 18 | +4 | +4 |
- **Immunities**: Cold
- **Skills**: Perception +13, Stealth +6
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 23
- **Languages**: Common, Draconic
- **CR** 20 (XP 25,000, or 33,000 in lair)
## Traits
***Ice Walk.*** The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn't cost it extra movement.
***Legendary Resistance (4/Day, or 5/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon makes three Rend attacks.
***Rend.*** *Melee Attack Roll:* +14, reach 15 ft. 17 (2d8 + 8) Slashing damage plus 7 (2d6) Cold damage.
***Cold Breath (Recharge 5-6).*** *Constitution Saving Throw*: DC 22, each creature in a 90-foot Cone. *Failure:* 63 (14d8) Cold damage. *Success:* Half damage.
## Legendary Actions
***Freezing Burst.*** *Constitution Saving Throw*: DC 20, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 120 feet. *Failure:* 14 (4d6) Cold damage, and the target's Speed is 0 until the end of the target's next turn. *Failure or Success*: The dragon can't take this action again until the start of its next turn.
***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.
***Frightful Presence.*** The dragon casts *Fear*, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18). The dragon can't take this action again until the start of its next turn.

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# Animated Armor
*Medium Construct, Unaligned*
- **Armor Class:** 18
- **Hit Points:** 33 (6d8 + 6)
- **Speed:** 25 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 14 | +2 | +2 |
| DEX | 11 | +0 | +0 |
| CON | 13 | +1 | +1 |
| INT | 1 | -5 | -5 |
| WIS | 3 | -4 | -4 |
| CHA | 1 | -5 | -5 |
- **Immunities**: Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- **Senses**: blindsight 60 ft.; Passive Perception 6
- **CR** 1 (XP 200; PB +2)
## Actions
***Multiattack.*** The armor makes two Slam attacks.
***Slam.*** *Melee Attack Roll:* +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.

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# Animated Flying Sword
*Small Construct, Unaligned*
- **Armor Class:** 17
- **Hit Points:** 14 (4d6)
- **Speed:** 5 ft., Fly 50 ft. (hover)
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 12 | +1 | +1 |
| DEX | 15 | +2 | +4 |
| CON | 11 | +0 | +0 |
| INT | 1 | -5 | -5 |
| WIS | 5 | -3 | -3 |
| CHA | 1 | -5 | -5 |
- **Immunities**: Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- **Senses**: blindsight 60 ft.; Passive Perception 7
- **CR** 1/4 (XP 50; PB +2)
## Actions
***Slash.*** *Melee Attack Roll:* +4, reach 5 ft. 6 (1d8 + 2) Slashing damage.

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# Animated Rug of Smothering
*Large Construct, Unaligned*
- **Armor Class:** 12
- **Hit Points:** 27 (5d10)
- **Speed:** 10 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 17 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| INT | 1 | -5 | -5 |
| WIS | 3 | -4 | -4 |
| CHA | 1 | -5 | -5 |
- **Immunities**: Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- **Senses**: blindsight 60 ft.; Passive Perception 6
- **CR** 2 (XP 450; PB +2)
## Actions
***Smother.*** *Melee Attack Roll:* +5, reach 5 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the rug can give it the Grappled condition (escape DC 13) instead of dealing damage. Until the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 10 (2d6 + 3) Bludgeoning damage at the start of each of its turns. The rug can smother only one creature at a time.
While grappling the target, the rug can't take this action, the rug halves the damage it takes (round down), and the target takes the same amount of damage.

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# Ankheg
*Large Monstrosity, Unaligned*
- **Armor Class:** 14
- **Hit Points:** 45 (6d10 + 12)
- **Speed:** 30 ft., Burrow 10 ft.
- **Initiative**: +0 (10)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 17 | +3 | +3 |
| DEX | 11 | +0 | +0 |
| CON | 14 | +2 | +2 |
| INT | 1 | -5 | -5 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | -2 | -2 |
- **Senses**: darkvision 60 ft., tremorsense 60 ft.; Passive Perception 11
- **CR** 2 (XP 450; PB +2)
## Traits
***Tunneler.*** The ankheg can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.
## Actions
***Bite.*** *Melee Attack Roll:* +5 (with Advantage if the target is Grappled by the ankheg), reach 5 ft. 10 (2d6 + 3) Slashing damage plus 3 (1d6) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13).
***Acid Spray (Recharge 6).*** *Dexterity Saving Throw*: DC 12, each creature in a 30-foot-long, 5-foot-wide Line. *Failure:* 14 (4d6) Acid damage. *Success:* Half damage.

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# Ankylosaurus
*Huge Beast (Dinosaur), Unaligned*
- **Armor Class:** 15
- **Hit Points:** 68 (8d12 + 16)
- **Speed:** 30 ft.
- **Initiative**: +0 (10)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 19 | +4 | +6 |
| DEX | 11 | +0 | +0 |
| CON | 15 | +2 | +2 |
| INT | 2 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 5 | -3 | -3 |
- **Senses**: Passive Perception 11
- **CR** 3 (XP 700; PB +2)
## Actions
***Multiattack.*** The ankylosaurus makes two Tail attacks.
***Tail.*** *Melee Attack Roll:* +6, reach 10 ft. 9 (1d10 + 4) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

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# Ape
*Medium Beast, Unaligned*
- **Armor Class:** 12
- **Hit Points:** 19 (3d8 + 6)
- **Speed:** 30 ft., Climb 30 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| INT | 6 | -2 | -2 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | -2 | -2 |
- **Skills**: Athletics +5, Perception +3
- **Senses**: Passive Perception 13
- **CR** 1/2 (XP 100; PB +2)
## Actions
***Multiattack.*** The ape makes two Fist attacks.
***Fist.*** *Melee Attack Roll:* +5, reach 5 ft. 5 (1d4 + 3) Bludgeoning damage.
***Rock (Recharge 6).*** *Ranged Attack Roll:* +5, range 25/50 ft. 10 (2d6 + 3) Bludgeoning damage.

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# Archelon
*Huge Beast (Dinosaur), Unaligned*
- **Armor Class:** 17
- **Hit Points:** 90 (12d12 + 12)
- **Speed:** 20 ft., Swim 80 ft.
- **Initiative**: +3 (13)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 18 | +4 | +4 |
| DEX | 16 | +3 | +3 |
| CON | 13 | +1 | +1 |
| INT | 4 | -3 | -3 |
| WIS | 14 | +2 | +2 |
| CHA | 6 | -2 | -2 |
- **Skills**: Stealth +5
- **Senses**: Passive Perception 12
- **CR** 4 (XP 1,100; PB +2)
## Traits
***Amphibious.*** The archelon can breathe air and water.
## Actions
***Multiattack.*** The archelon makes two Bite attacks.
***Bite.*** *Melee Attack Roll:* +6, reach 5 ft. 14 (3d6 + 4) Piercing damage.

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# Archmage
*Small Humanoid, Neutral*
- **Armor Class:** 17
- **Hit Points:** 170 (31d8 + 31)
- **Speed:** 30 ft.
- **Initiative**: +6 (16)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| INT | 20 | +5 | +9 |
| WIS | 15 | +2 | +6 |
| CHA | 16 | +3 | +3 |
- **Immunities**: Psychic; Charmed ((with Mind Blank))
- **Skills**: Arcana +13, History +9, Perception +6
- **Gear** Wand
- **Senses**: Passive Perception 16
- **Languages**: Common plus five other languages
- **CR** 12 (XP 8,400; PB +4)
## Traits
***Magic Resistance.*** The archmage has Advantage on saving throws against spells and other magical effects.
## Actions
***Multiattack.*** The archmage makes four Arcane Burst attacks.
***Arcane Burst.*** *Melee or Ranged Attack Roll:* +9, reach 5 ft. or range 150 ft. 27 (4d10 + 5) Force damage.
***Spellcasting.*** The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
- **At Will:** *Detect Magic*, *Detect Thoughts*, *Disguise Self*, *Invisibility*, *Light*, *Mage Armor*, *Mage Hand*, *Prestidigitation*
- **2e/Day Each:** *Fly*, *Lightning Bolt*
- **1e/Day Each:** *Cone of Cold*, *Mind Blank*, *Scrying*, *Teleport*
## Bonus Actions
***Misty Step (3/Day).*** The mage casts *Misty Step*, using the same spellcasting ability as Spellcasting.
## Reactions
***Protective Magic (3/Day).*** The archmage casts *Counterspell* or *Shield* in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

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# Assassin
*Small Humanoid, Neutral*
- **Armor Class:** 16
- **Hit Points:** 97 (15d8 + 30)
- **Speed:** 30 ft.
- **Initiative**: +10 (20)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 11 | +0 | +0 |
| DEX | 18 | +4 | +7 |
| CON | 14 | +2 | +2 |
| INT | 16 | +3 | +6 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
- **Resistances**: Poison
- **Skills**: Acrobatics +7, Perception +6, Stealth +10
- **Gear** Light Crossbow, Shortsword, Studded Leather Armor
- **Senses**: Passive Perception 16
- **Languages**: Common, Thieves' cant
- **CR** 8 (XP 3,900; PB +3)
## Traits
***Evasion.*** If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
## Actions
***Multiattack.*** The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
***Shortsword.*** *Melee Attack Roll:* +7, reach 5 ft. 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.
***Light Crossbow.*** *Ranged Attack Roll:* +7, range 80/320 ft. 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
## Bonus Actions
***Cunning Action.*** The assassin takes the Dash, Disengage, or Hide action.

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# Awakened Shrub
*Small Plant, Neutral*
- **Armor Class:** 9
- **Hit Points:** 10 (3d6)
- **Speed:** 20 ft.
- **Initiative**: -1 (9)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 3 | -4 | -4 |
| DEX | 8 | -1 | -1 |
| CON | 11 | +0 | +0 |
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | -2 | -2 |
- **Vulnerabilities**: Fire
- **Resistances**: Piercing
- **Senses**: Passive Perception 10
- **Languages**: Common plus one other language
- **CR** 0 (XP 0 or 10; PB +2)
## Actions
***Rake.*** *Melee Attack Roll:* +1, reach 5 ft. 1 Slashing damage.

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# Awakened Tree
*Huge Plant, Neutral*
- **Armor Class:** 13
- **Hit Points:** 59 (7d12 + 14)
- **Speed:** 20 ft.
- **Initiative**: -2 (8)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 19 | +4 | +4 |
| DEX | 6 | -2 | -2 |
| CON | 15 | +2 | +2 |
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 7 | -2 | -2 |
- **Vulnerabilities**: Fire
- **Resistances**: Bludgeoning, Piercing
- **Senses**: Passive Perception 10
- **Languages**: Common plus one other language
- **CR** 2 (XP 450; PB +2)
## Actions
***Slam.*** *Melee Attack Roll:* +6, reach 10 ft. 13 (2d8 + 4) Bludgeoning damage.

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# Axe Beak
*Large Monstrosity, Unaligned*
- **Armor Class:** 11
- **Hit Points:** 19 (3d10 + 3)
- **Speed:** 50 ft.
- **Initiative**: +1 (11)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 14 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| INT | 2 | -4 | -4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | -3 | -3 |
- **Senses**: Passive Perception 10
- **CR** 1/4 (XP 50; PB +2)
## Actions
***Beak.*** *Melee Attack Roll:* +4, reach 5 ft. 5 (1d6 + 2) Slashing damage.

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# Azer Sentinel
*Medium Elemental, Lawful Neutral*
- **Armor Class:** 17
- **Hit Points:** 39 (6d8 + 12)
- **Speed:** 30 ft.
- **Initiative**: +1 (11)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 17 | +3 | +3 |
| DEX | 12 | +1 | +1 |
| CON | 15 | +2 | +4 |
| INT | 12 | +1 | +1 |
| WIS | 13 | +1 | +1 |
| CHA | 10 | +0 | +0 |
- **Immunities**: Fire, Poison; Poisoned
- **Senses**: Passive Perception 11
- **Languages**: Primordial (Ignan)
- **CR** 2 (XP 450; PB +2)
## Traits
***Fire Aura.*** At the end of each of the azer's turns, each creature of the azer's choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.
***Illumination.*** The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
## Actions
***Burning Hammer.*** *Melee Attack Roll:* +5, reach 5 ft. 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.

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# Baboon
*Small Beast, Unaligned*
- **Armor Class:** 12
- **Hit Points:** 3 (1d6)
- **Speed:** 30 ft., Climb 30 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 8 | -1 | -1 |
| DEX | 14 | +2 | +2 |
| CON | 11 | +0 | +0 |
| INT | 4 | -3 | -3 |
| WIS | 12 | +1 | +1 |
| CHA | 6 | -2 | -2 |
- **Senses**: Passive Perception 11
- **CR** 0 (XP 0 or 10; PB +2)
## Traits
***Pack Tactics.*** The baboon has Advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
## Actions
***Bite.*** *Melee Attack Roll:* +1, reach 5 ft. 1 (1d4 - 1) Piercing damage.

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# Badger
*Small Beast, Unaligned*
- **Armor Class:** 11
- **Hit Points:** 5 (1d4 + 3)
- **Speed:** 20 ft., Burrow 5 ft.
- **Initiative**: +0 (10)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 10 | +0 | +0 |
| DEX | 11 | +0 | +0 |
| CON | 16 | +3 | +3 |
| INT | 2 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 5 | -3 | -3 |
- **Resistances**: Poison
- **Skills**: Perception +3
- **Senses**: darkvision 30 ft.; Passive Perception 13
- **CR** 0 (XP 0 or 10; PB +2)
## Actions
***Bite.*** *Melee Attack Roll:* +2, reach 5 ft. 1 Piercing damage.

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# Balor
*Huge Fiend (Demon), Chaotic Evil*
- **Armor Class:** 19
- **Hit Points:** 287 (23d12 + 138)
- **Speed:** 40 ft., Fly 80 ft.
- **Initiative**: +14 (24)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 26 | +8 | +8 |
| DEX | 15 | +2 | +2 |
| CON | 22 | +6 | +12 |
| INT | 20 | +5 | +5 |
| WIS | 16 | +3 | +9 |
| CHA | 22 | +6 | +6 |
- **Resistances**: Cold, Lightning
- **Immunities**: Fire, Poison; Charmed, Frightened, Poisoned
- **Skills**: Perception +9
- **Senses**: truesight 120 ft.; Passive Perception 19
- **Languages**: Abyssal; telepathy 120 ft.
- **CR** 19 (XP 22,000; PB +6)
## Traits
***Death Throes.*** The balor explodes when it dies. *Dexterity Saving Throw*: DC 20, each creature in a 30-foot Emanation originating from the balor. *Failure:* 31 (9d6) Fire damage plus 31 (9d6) Force damage. *Success:* Half damage. *Failure or Success*: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
***Fire Aura.*** At the end of each of the balor's turns, each creature in a 5-foot Emanation originating from the balor takes 13 (3d8) Fire damage.
***Legendary Resistance (3/Day).*** If the balor fails a saving throw, it can choose to succeed instead.
***Magic Resistance.*** The balor has Advantage on saving throws against spells and other magical effects.
## Actions
***Multiattack.*** The balor makes one Flame Whip attack and one Lightning Blade attack.
***Flame Whip.*** *Melee Attack Roll:* +14, reach 30 ft. 18 (3d6 + 8) Force damage plus 17 (5d6) Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.
***Lightning Blade.*** *Melee Attack Roll:* +14, reach 10 ft. 21 (3d8 + 8) Force damage plus 22 (4d10) Lightning damage, and the target can't take Reactions until the start of the balor's next turn.
## Bonus Actions
***Teleport.*** The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see.

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# Bandit Captain
*Small Humanoid, Neutral*
- **Armor Class:** 15
- **Hit Points:** 52 (8d8 + 16)
- **Speed:** 30 ft.
- **Initiative**: +3 (13)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 15 | +2 | +4 |
| DEX | 16 | +3 | +5 |
| CON | 14 | +2 | +2 |
| INT | 14 | +2 | +2 |
| WIS | 11 | +0 | +2 |
| CHA | 14 | +2 | +2 |
- **Skills**: Athletics +4, Deception +4
- **Gear** Pistol, Scimitar, Studded Leather Armor
- **Senses**: Passive Perception 10
- **Languages**: Common, Thieves' cant
- **CR** 2 (XP 450; PB +2)
## Actions
***Multiattack.*** The bandit makes two attacks, using Scimitar and Pistol in any combination.
***Scimitar.*** *Melee Attack Roll:* +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.
***Pistol.*** *Ranged Attack Roll:* +5, range 30/90 ft. 8 (1d10 + 3) Piercing damage.

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# Bandit
*Small Humanoid, Neutral*
- **Armor Class:** 12
- **Hit Points:** 11 (2d8 + 2)
- **Speed:** 30 ft.
- **Initiative**: +1 (11)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 11 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
- **Gear** Leather Armor, Light Crossbow, Scimitar
- **Senses**: Passive Perception 10
- **Languages**: Common, Thieves' cant
- **CR** 1/8 (XP 25; PB +2)
## Actions
***Scimitar.*** *Melee Attack Roll:* +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.
***Light Crossbow.*** *Ranged Attack Roll:* +3, range 80/320 ft. 5 (1d8 + 1) Piercing damage.

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# Barbed Devil
*Medium Fiend (Devil), Lawful Evil*
- **Armor Class:** 15
- **Hit Points:** 110 (13d8 + 52)
- **Speed:** 30 ft., Climb 30 ft.
- **Initiative**: +3 (13)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +6 |
| DEX | 17 | +3 | +3 |
| CON | 18 | +4 | +7 |
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +5 |
| CHA | 14 | +2 | +5 |
- **Resistances**: Cold
- **Immunities**: Fire, Poison; Poisoned
- **Skills**: Deception +5, Insight +5, Perception +8
- **Senses**: darkvision 120 ft. (unimpeded by magical darkness); Passive Perception 18
- **Languages**: Infernal; telepathy 120 ft.
- **CR** 5 (XP 1,800; PB +3)
## Traits
***Barbed Hide.*** At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.
***Diabolical Restoration.*** If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
***Magic Resistance.*** The devil has Advantage on saving throws against spells and other magical effects.
## Actions
***Multiattack.*** The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
***Claws.*** *Melee Attack Roll:* +6, reach 5 ft. 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
***Tail.*** *Melee Attack Roll:* +6, reach 10 ft. 14 (2d10 + 3) Slashing damage.
***Hurl Flame.*** *Ranged Attack Roll:* +5, range 150 ft. 17 (5d6) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.

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# Basilisk
*Medium Monstrosity, Unaligned*
- **Armor Class:** 15
- **Hit Points:** 52 (8d8 + 16)
- **Speed:** 20 ft.
- **Initiative**: -1 (9)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +3 |
| DEX | 8 | -1 | -1 |
| CON | 15 | +2 | +2 |
| INT | 2 | -4 | -4 |
| WIS | 8 | -1 | -1 |
| CHA | 7 | -2 | -2 |
- **Senses**: darkvision 60 ft.; Passive Perception 9
- **CR** 3 (XP 700; PB +2)
## Actions
***Bite.*** *Melee Attack Roll:* +5, reach 5 ft. 10 (2d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
## Bonus Actions
***Petrifying Gaze (Recharge 4-6).*** *Constitution Saving Throw*: DC 12, each creature in a 30-foot Cone. If the basilisk sees its reflection within the Cone, the basilisk must make this save. *First Failure* The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. *Second Failure* The target has the Petrified condition instead of the Restrained condition.

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# Bat
*Small Beast, Unaligned*
- **Armor Class:** 12
- **Hit Points:** 1 (1d4 - 1)
- **Speed:** 5 ft., Fly 30 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 2 | -4 | -4 |
| DEX | 15 | +2 | +2 |
| CON | 8 | -1 | -1 |
| INT | 2 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 4 | -3 | -3 |
- **Senses**: blindsight 60 ft.; Passive Perception 11
- **CR** 0 (XP 0 or 10; PB +2)
## Actions
***Bite.*** *Melee Attack Roll:* +4 to hit, reach 5 ft. 1 Piercing damage.

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# Bearded Devil
*Medium Fiend (Devil), Lawful Evil*
- **Armor Class:** 13
- **Hit Points:** 58 (9d8 + 18)
- **Speed:** 30 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +5 |
| DEX | 15 | +2 | +2 |
| CON | 15 | +2 | +4 |
| INT | 9 | -1 | -1 |
| WIS | 11 | +0 | +0 |
| CHA | 14 | +2 | +4 |
- **Resistances**: Cold
- **Immunities**: Fire, Poison; Frightened, Poisoned
- **Senses**: darkvision 120 ft. (unimpeded by magical darkness); Passive Perception 10
- **Languages**: Infernal; telepathy 120 ft.
- **CR** 3 (XP 700; PB +2)
## Traits
***Magic Resistance.*** The devil has Advantage on saving throws against spells and other magical effects.
## Actions
***Multiattack.*** The devil makes one Beard attack and one Infernal Glaive attack.
***Beard.*** *Melee Attack Roll:* +5, reach 5 ft. 7 (1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil's next turn. Until this poison ends, the target can't regain Hit Points.
***Infernal Glaive.*** *Melee Attack Roll:* +5, reach 10 ft. 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect. *Constitution Saving Throw*: DC 12. *Failure:* The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check.

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# Behir
*Huge Monstrosity, Neutral Evil*
- **Armor Class:** 17
- **Hit Points:** 168 (16d12 + 64)
- **Speed:** 50 ft., Climb 50 ft.
- **Initiative**: +3 (13)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 23 | +6 | +6 |
| DEX | 16 | +3 | +3 |
| CON | 18 | +4 | +4 |
| INT | 7 | -2 | -2 |
| WIS | 14 | +2 | +2 |
| CHA | 12 | +1 | +1 |
- **Immunities**: Lightning
- **Skills**: Perception +6, Stealth +7
- **Senses**: darkvision 90 ft.; Passive Perception 16
- **Languages**: Draconic
- **CR** 11 (XP 7,200; PB +4)
## Actions
***Multiattack.*** The behir makes one Bite attack and uses Constrict.
***Bite.*** *Melee Attack Roll:* +10, reach 10 ft. 19 (2d12 + 6) Piercing damage plus 11 (2d10) Lightning damage.
***Constrict.*** *Strength Saving Throw*: DC 18, one Large or smaller creature the behir can see within 5 feet. *Failure:* 28 (5d8 + 6) Bludgeoning damage. The target has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.
***Lightning Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 16, each creature in a 90-foot-long, 5-foot-wide Line. *Failure:* 66 (12d10) Lightning damage. *Success:* Half damage.
## Bonus Actions
***Swallow.*** *Dexterity Saving Throw*: DC 18, one Large or smaller creature Grappled by the behir (the behir can have only one creature swallowed at a time). *Failure:* The behir swallows the target, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Cover against attacks and other effects outside the behir, and takes 21 (6d6) Acid damage at the start of each of the behir's turns.
If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the behir and has the Prone condition. If the behir dies, a swallowed creature is no longer Restrained and can escape from the corpse by using 15 feet of movement, exiting Prone.

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# Berserker
*Small Humanoid, Neutral*
- **Armor Class:** 13
- **Hit Points:** 67 (9d8 + 27)
- **Speed:** 30 ft.
- **Initiative**: +1 (11)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +3 |
| DEX | 12 | +1 | +1 |
| CON | 17 | +3 | +3 |
| INT | 9 | -1 | -1 |
| WIS | 11 | +0 | +0 |
| CHA | 9 | -1 | -1 |
- **Gear** Greataxe, Hide Armor
- **Senses**: Passive Perception 10
- **Languages**: Common
- **CR** 2 (XP 450; PB +2)
## Traits
***Bloodied Frenzy.*** While Bloodied, the berserker has Advantage on attack rolls and saving throws.
## Actions
***Greataxe.*** *Melee Attack Roll:* +5, reach 5 ft. 9 (1d12 + 3) Slashing damage.

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# Black Bear
*Medium Beast, Unaligned*
- **Armor Class:** 11
- **Hit Points:** 19 (3d8 + 6)
- **Speed:** 30 ft., Climb 30 ft., Swim 30 ft.
- **Initiative**: +1 (11)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 15 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 14 | +2 | +2 |
| INT | 2 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | -2 | -2 |
- **Skills**: Perception +5
- **Senses**: darkvision 60 ft.; Passive Perception 15
- **CR** 1/2 (XP 100; PB +2)
## Actions
***Multiattack.*** The bear makes two Rend attacks.
***Rend.*** *Melee Attack Roll:* +4, reach 5 ft. 5 (1d6 + 2) Slashing damage.

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# Black Dragon Wyrmling
*Medium Dragon (Chromatic), Chaotic Evil*
- **Armor Class:** 17
- **Hit Points:** 33 (6d8 + 6)
- **Speed:** 30 ft., Fly 60 ft., Swim 30 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 15 | +2 | +2 |
| DEX | 14 | +2 | +4 |
| CON | 13 | +1 | +1 |
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +2 |
| CHA | 13 | +1 | +1 |
- **Immunities**: Acid
- **Skills**: Perception +4, Stealth +4
- **Senses**: blindsight 10 ft., darkvision 60 ft.; Passive Perception 14
- **Languages**: Draconic
- **CR** 2 (XP 450; PB +2)
## Traits
***Amphibious.*** The dragon can breathe air and water.
## Actions
***Multiattack.*** The dragon makes two Rend attacks.
***Rend.*** *Melee Attack Roll:* +4, reach 5 ft. 5 (1d6 + 2) Slashing damage plus 2 (1d4) Acid damage.
***Acid Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 11, each creature in a 15-foot-long, 5-foot-wide Line. *Failure:* 22 (5d8) Acid damage. *Success:* Half damage.

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# Black Pudding
*Large Ooze, Unaligned*
- **Armor Class:** 7
- **Hit Points:** 68 (8d10 + 24)
- **Speed:** 20 ft., Climb 20 ft.
- **Initiative**: -3 (7)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +3 |
| DEX | 5 | -3 | -3 |
| CON | 16 | +3 | +3 |
| INT | 1 | -5 | -5 |
| WIS | 6 | -2 | -2 |
| CHA | 1 | -5 | -5 |
- **Immunities**: Acid, Cold, Lightning, Slashing; Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
- **Senses**: blindsight 60 ft.; Passive Perception 8
- **CR** 4 (XP 1,100; PB +2)
## Traits
***Amorphous.*** The pudding can move through a space as narrow as 1 inch without expending extra movement to do so.
***Corrosive Form.*** A creature that hits the pudding with a melee attack roll takes 4 (1d8) Acid damage. Nonmagical ammunition is destroyed immediately after hitting the pudding and dealing any damage. Any nonmagical weapon takes a cumulative -1 penalty to attack rolls immediately after dealing damage to the pudding and coming into contact with it. The weapon is destroyed if the penalty reaches -5. The penalty can be removed by casting the *Mending* spell on the weapon.
In 1 minute, the pudding can eat through 2 feet of nonmagical wood or metal.
***Spider Climb.*** The pudding can climb difficult surfaces, including along ceilings, without needing to make an ability check.
## Actions
***Dissolving Pseudopod.*** *Melee Attack Roll:* +5, reach 10 ft. 17 (4d6 + 3) Acid damage. Nonmagical armor worn by the target takes a -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the *Mending* spell on the armor.

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# Blink Dog
*Medium Fey, Lawful Good*
- **Armor Class:** 13
- **Hit Points:** 22 (4d8 + 4)
- **Speed:** 40 ft.
- **Initiative**: +3 (13)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 12 | +1 | +1 |
| DEX | 17 | +3 | +3 |
| CON | 12 | +1 | +1 |
| INT | 10 | +0 | +0 |
| WIS | 13 | +1 | +1 |
| CHA | 11 | +0 | +0 |
- **Skills**: Perception +5, Stealth +5
- **Senses**: darkvision 60 ft.; Passive Perception 15
- **Languages**: Understands Elvish and Sylvan but can't speak them
- **CR** 1/4 (XP 50; PB +2)
## Actions
***Bite.*** *Melee Attack Roll:* +5, reach 5 ft. 5 (1d4 + 3) Piercing damage.
## Bonus Actions
***Teleport (Recharge 4-6).*** The dog teleports up to 40 feet to an unoccupied space it can see.

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# Blood Hawk
*Small Beast, Unaligned*
- **Armor Class:** 12
- **Hit Points:** 7 (2d6)
- **Speed:** 10 ft., Fly 60 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 6 | -2 | -2 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| INT | 3 | -4 | -4 |
| WIS | 14 | +2 | +2 |
| CHA | 5 | -3 | -3 |
- **Skills**: Perception +6
- **Senses**: Passive Perception 16
- **CR** 1/8 (XP 25; PB +2)
## Traits
***Pack Tactics.*** The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
## Actions
***Beak.*** *Melee Attack Roll:* +4, reach 5 ft. 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.

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# Blue Dragon Wyrmling
*Medium Dragon (Chromatic), Lawful Evil*
- **Armor Class:** 17
- **Hit Points:** 65 (10d8 + 20)
- **Speed:** 30 ft., Burrow 15 ft., Fly 60 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 17 | +3 | +3 |
| DEX | 10 | +0 | +2 |
| CON | 15 | +2 | +2 |
| INT | 12 | +1 | +1 |
| WIS | 11 | +0 | +2 |
| CHA | 15 | +2 | +2 |
- **Immunities**: Lightning
- **Skills**: Perception +4, Stealth +2
- **Senses**: blindsight 10 ft., darkvision 60 ft.; Passive Perception 14
- **Languages**: Draconic
- **CR** 3 (XP 700; PB +2)
## Actions
***Multiattack.*** The dragon makes two Rend attacks.
***Rend.*** *Melee Attack Roll:* +5, reach 5 ft. 8 (1d10 + 3) Slashing damage plus 3 (1d6) Lightning damage.
***Lightning Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 12, each creature in a 30-foot-long, 5-foot-wide Line. *Failure:* 21 (6d6) Lightning damage. *Success:* Half damage.

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# Boar
*Medium Beast, Unaligned*
- **Armor Class:** 11
- **Hit Points:** 13 (2d8 + 4)
- **Speed:** 40 ft.
- **Initiative**: +0 (10)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 13 | +1 | +1 |
| DEX | 11 | +0 | +0 |
| CON | 14 | +2 | +2 |
| INT | 2 | -4 | -4 |
| WIS | 9 | -1 | -1 |
| CHA | 5 | -3 | -3 |
- **Senses**: Passive Perception 9
- **CR** 1/4 (XP 50; PB +2)
## Traits
***Bloodied Fury.*** While Bloodied, the boar has Advantage on attack rolls.
## Actions
***Gore.*** *Melee Attack Roll:* +3, reach 5 ft. 4 (1d6 + 1) Piercing damage. If the target is a Medium or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Piercing damage and has the Prone condition.

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# Bone Devil
*Large Fiend (Devil), Lawful Evil*
- **Armor Class:** 16
- **Hit Points:** 161 (17d10 + 68)
- **Speed:** 40 ft., Fly 40 ft.
- **Initiative**: +7 (17)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 18 | +4 | +8 |
| DEX | 16 | +3 | +3 |
| CON | 18 | +4 | +4 |
| INT | 13 | +1 | +5 |
| WIS | 14 | +2 | +6 |
| CHA | 16 | +3 | +7 |
- **Resistances**: Cold
- **Immunities**: Fire, Poison; Poisoned
- **Skills**: Deception +7, Insight +6
- **Senses**: darkvision 120 ft. (unimpeded by magical darkness); Passive Perception 12
- **Languages**: Infernal; telepathy 120 ft.
- **CR** 9 (XP 5,000; PB +4)
## Traits
***Diabolical Restoration.*** If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
***Magic Resistance.*** The devil has Advantage on saving throws against spells and other magical effects.
## Actions
***Multiattack.*** The devil makes two Claw attacks and one Infernal Sting attack.
***Claw.*** *Melee Attack Roll:* +8, reach 10 ft. 13 (2d8 + 4) Slashing damage.
***Infernal Sting.*** *Melee Attack Roll:* +8, reach 10 ft. 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.

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# Brass Dragon Wyrmling
*Medium Dragon (Metallic), Chaotic Good*
- **Armor Class:** 15
- **Hit Points:** 22 (4d8 + 4)
- **Speed:** 30 ft., Burrow 15 ft., Fly 60 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 15 | +2 | +2 |
| DEX | 10 | +0 | +2 |
| CON | 13 | +1 | +1 |
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +2 |
| CHA | 13 | +1 | +1 |
- **Immunities**: Fire
- **Skills**: Perception +4, Stealth +2
- **Senses**: blindsight 10 ft., darkvision 60 ft.; Passive Perception 14
- **Languages**: Draconic
- **CR** 1 (XP 200; PB +2)
## Actions
***Rend.*** *Melee Attack Roll:* +4, reach 5 ft. 7 (1d10 + 2) Slashing damage.
***Fire Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. *Failure:* 14 (4d6) Fire damage. *Success:* Half damage.
***Sleep Breath.*** *Constitution Saving Throw*: DC 11, each creature in a 15-foot Cone. *Failure:* The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. *Second Failure* The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

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# Bronze Dragon Wyrmling
*Medium Dragon (Metallic), Lawful Good*
- **Armor Class:** 15
- **Hit Points:** 39 (6d8 + 12)
- **Speed:** 30 ft., Fly 60 ft., Swim 30 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 17 | +3 | +3 |
| DEX | 10 | +0 | +2 |
| CON | 15 | +2 | +2 |
| INT | 12 | +1 | +1 |
| WIS | 11 | +0 | +2 |
| CHA | 15 | +2 | +2 |
- **Immunities**: Lightning
- **Skills**: Perception +4, Stealth +2
- **Senses**: blindsight 10 ft., darkvision 60 ft.; Passive Perception 14
- **Languages**: Draconic
- **CR** 2 (XP 450; PB +2)
## Traits
***Amphibious.*** The dragon can breathe air and water.
## Actions
***Multiattack.*** The dragon makes two Rend attacks.
***Rend.*** *Melee Attack Roll:* +5, reach 5 ft. 8 (1d10 + 3) Slashing damage.
***Lightning Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 12, each creature in a 40-foot-long, 5-foot-wide Line. *Failure:* 16 (3d10) Lightning damage. *Success:* Half damage.
***Repulsion Breath.*** *Strength Saving Throw*: DC 12, each creature in a 30-foot Cone. *Failure:* The target is pushed up to 30 feet straight away from the dragon and has the Prone condition.

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# Brown Bear
*Large Beast, Unaligned*
- **Armor Class:** 11
- **Hit Points:** 22 (3d10 + 6)
- **Speed:** 40 ft., Climb 30 ft.
- **Initiative**: +1 (11)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 17 | +3 | +3 |
| DEX | 12 | +1 | +1 |
| CON | 15 | +2 | +2 |
| INT | 2 | -4 | -4 |
| WIS | 13 | +1 | +1 |
| CHA | 7 | -2 | -2 |
- **Skills**: Perception +3
- **Senses**: darkvision 60 ft.; Passive Perception 13
- **CR** 1 (XP 200; PB +2)
## Actions
***Multiattack.*** The bear makes one Bite attack and one Claw attack.
***Bite.*** *Melee Attack Roll:* +5, reach 5 ft. 7 (1d8 + 3) Piercing damage.
***Claw.*** *Melee Attack Roll:* +5, reach 5 ft. 5 (1d4 + 3) Slashing damage. If the target is a Large or smaller creature, it has the Prone condition.

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# Bugbear Stalker
*Medium Fey (Goblinoid), Chaotic Evil*
- **Armor Class:** 15
- **Hit Points:** 65 (10d8 + 20)
- **Speed:** 30 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 17 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +4 |
| INT | 11 | +0 | +0 |
| WIS | 12 | +1 | +3 |
| CHA | 11 | +0 | +0 |
- **Skills**: Stealth +6, Survival +3
- **Gear** Chain Shirt, Javelin x 6, Morningstar
- **Senses**: darkvision 60 ft.; Passive Perception 11
- **Languages**: Common, Goblin
- **CR** 3 (XP 700; PB +2)
## Traits
***Abduct.*** The bugbear needn't spend extra movement to move a creature it is grappling.
## Actions
***Multiattack.*** The bugbear makes two Javelin or Morningstar attacks.
***Javelin.*** *Melee or Ranged Attack Roll:* +5, reach 10 ft. or range 30/120 ft. 13 (3d6 + 3) Piercing damage.
***Morningstar.*** *Melee Attack Roll:* +5 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. 12 (2d8 + 3) Piercing damage.
## Bonus Actions
***Quick Grapple.*** *Dexterity Saving Throw*: DC 13, one Medium or smaller creature the bugbear can see within 10 feet. *Failure:* The target has the Grappled condition (escape DC 13).

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# Bugbear Warrior
*Medium Fey (Goblinoid), Chaotic Evil*
- **Armor Class:** 14
- **Hit Points:** 33 (6d8 + 6)
- **Speed:** 30 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 15 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 13 | +1 | +1 |
| INT | 8 | -1 | -1 |
| WIS | 11 | +0 | +0 |
| CHA | 9 | -1 | -1 |
- **Skills**: Stealth +6, Survival +2
- **Gear** Hide Armor, Light Hammer x 3
- **Senses**: darkvision 60 ft.; Passive Perception 10
- **Languages**: Common, Goblin
- **CR** 1 (XP 200; PB +2)
## Traits
***Abduct.*** The bugbear needn't spend extra movement to move a creature it is grappling.
## Actions
***Grab.*** *Melee Attack Roll:* +4, reach 10 ft. 9 (2d6 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).
***Light Hammer.*** *Melee or Ranged Attack Roll:* +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. 9 (3d4 + 2) Bludgeoning damage.

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# Bulette
*Large Monstrosity, Unaligned*
- **Armor Class:** 17
- **Hit Points:** 94 (9d10 + 45)
- **Speed:** 40 ft., Burrow 40 ft.
- **Initiative**: +0 (10)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 19 | +4 | +4 |
| DEX | 11 | +0 | +0 |
| CON | 21 | +5 | +5 |
| INT | 2 | -4 | -4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | -3 | -3 |
- **Skills**: Perception +6
- **Senses**: darkvision 60 ft., tremorsense 120 ft.; Passive Perception 16
- **CR** 5 (XP 1,800; PB +3)
## Actions
***Multiattack.*** The bulette makes two Bite attacks.
***Bite.*** *Melee Attack Roll:* +7, reach 5 ft. 17 (2d12 + 4) Piercing damage.
***Deadly Leap.*** The bulette spends 5 feet of movement to jump to a space within 15 feet that contains one or more Large or smaller creatures. *Dexterity Saving Throw*: DC 15, each creature in the bulette's destination space. *Failure:* 19 (3d12) Bludgeoning damage, and the target has the Prone condition. *Success:* Half damage, and the target is pushed 5 feet straight away from the bulette.
## Bonus Actions
***Leap.*** The bulette jumps up to 30 feet by spending 10 feet of movement.

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# Camel
*Large Beast, Unaligned*
- **Armor Class:** 10
- **Hit Points:** 17 (2d10 + 6)
- **Speed:** 50 ft.
- **Initiative**: -1 (9)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 15 | +2 | +2 |
| DEX | 8 | -1 | -1 |
| CON | 17 | +3 | +5 |
| INT | 2 | -4 | -4 |
| WIS | 11 | +0 | +0 |
| CHA | 5 | -3 | -3 |
- **Senses**: darkvision 60 ft.; Passive Perception 10
- **CR** 1/8 (XP 25; PB +2)
## Actions
***Bite.*** *Melee Attack Roll:* +4, reach 5 ft. 4 (1d4 + 2) Bludgeoning damage.

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# Cat
*Small Beast, Unaligned*
- **Armor Class:** 12
- **Hit Points:** 2 (1d4)
- **Speed:** 40 ft., Climb 40 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 3 | -4 | -4 |
| DEX | 15 | +2 | +4 |
| CON | 10 | +0 | +0 |
| INT | 3 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | -2 | -2 |
- **Skills**: Perception +3, Stealth +4
- **Senses**: darkvision 60 ft.; Passive Perception 13
- **CR** 0 (XP 0 or 10; PB +2)
## Traits
***Jumper.*** The cat's jump distance is determined using its Dexterity rather than its Strength.
## Actions
***Scratch.*** *Melee Attack Roll:* +4, reach 5 ft. 1 Slashing damage.

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# Centaur Trooper
*Large Fey, Neutral Good*
- **Armor Class:** 16
- **Hit Points:** 45 (6d10 + 12)
- **Speed:** 50 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| INT | 9 | -1 | -1 |
| WIS | 13 | +1 | +1 |
| CHA | 11 | +0 | +0 |
- **Skills**: Athletics +6, Perception +3
- **Gear** Breastplate, Longbow, Pike
- **Senses**: Passive Perception 13
- **Languages**: Elvish, Sylvan
- **CR** 2 (XP 450; PB +2)
## Actions
***Multiattack.*** The centaur makes two attacks, using Pike or Longbow in any combination.
***Pike.*** *Melee Attack Roll:* +6, reach 10 ft. 9 (1d10 + 4) Piercing damage.
***Longbow.*** *Ranged Attack Roll:* +4, range 150/600 ft. 6 (1d8 + 2) Piercing damage.
## Bonus Actions
***Trampling Charge (Recharge 5-6).*** The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. *Strength Saving Throw*: DC 14. *Failure:* 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

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# Chain Devil
*Medium Fiend (Devil), Lawful Evil*
- **Armor Class:** 15
- **Hit Points:** 85 (10d8 + 40)
- **Speed:** 30 ft.
- **Initiative**: +5 (15)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 18 | +4 | +4 |
| DEX | 15 | +2 | +2 |
| CON | 18 | +4 | +7 |
| INT | 11 | +0 | +0 |
| WIS | 12 | +1 | +4 |
| CHA | 14 | +2 | +2 |
- **Resistances**: Bludgeoning, Cold, Piercing, Slashing
- **Immunities**: Fire, Poison; Poisoned
- **Senses**: darkvision 120 ft. (unimpeded by magical darkness); Passive Perception 11
- **Languages**: Infernal; telepathy 120 ft.
- **CR** 8 (XP 3,900; PB +3)
## Traits
***Diabolical Restoration.*** If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
***Magic Resistance.*** The devil has Advantage on saving throws against spells and other magical effects.
## Actions
***Multiattack.*** The devil makes two Chain attacks and uses Conjure Infernal Chain.
***Chain.*** *Melee Attack Roll:* +7, reach 10 ft. 11 (2d6 + 4) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two chains, and it has the Restrained condition until the grapple ends.
***Conjure Infernal Chain.*** The devil conjures a fiery chain to bind a creature. *Dexterity Saving Throw*: DC 15, one creature the devil can see within 60 feet. *Failure:* 9 (2d4 + 4) Fire damage, and the target has the Restrained condition until the end of the devil's next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself. *Success:* The chain disappears.

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# Chimera
*Large Monstrosity, Chaotic Evil*
- **Armor Class:** 14
- **Hit Points:** 114 (12d10 + 48)
- **Speed:** 30 ft., Fly 60 ft.
- **Initiative**: +0 (10)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 19 | +4 | +4 |
| DEX | 11 | +0 | +0 |
| CON | 19 | +4 | +4 |
| INT | 3 | -4 | -4 |
| WIS | 14 | +2 | +2 |
| CHA | 10 | +0 | +0 |
- **Skills**: Perception +8
- **Senses**: darkvision 60 ft.; Passive Perception 18
- **Languages**: Understands Draconic but can't speak
- **CR** 6 (XP 2,300; PB +3)
## Actions
***Multiattack.*** The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
***Bite.*** *Melee Attack Roll:* +7, reach 5 ft. 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
***Claw.*** *Melee Attack Roll:* +7, reach 5 ft. 7 (1d6 + 4) Slashing damage.
***Ram.*** *Melee Attack Roll:* +7, reach 5 ft. 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
***Fire Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 15, each creature in a 15-foot Cone. *Failure:* 31 (7d8) Fire damage. *Success:* Half damage.

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# Chuul
*Large Aberration, Chaotic Evil*
- **Armor Class:** 16
- **Hit Points:** 76 (9d10 + 27)
- **Speed:** 30 ft., Swim 30 ft.
- **Initiative**: +0 (10)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 19 | +4 | +4 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +3 |
| INT | 5 | -3 | -3 |
| WIS | 11 | +0 | +0 |
| CHA | 5 | -3 | -3 |
- **Immunities**: Poison; Poisoned
- **Skills**: Perception +4
- **Senses**: darkvision 60 ft.; Passive Perception 14
- **Languages**: Understands Deep Speech but can't speak
- **CR** 4 (XP 1,100; PB +2)
## Traits
***Amphibious.*** The chuul can breathe air and water.
***Sense Magic.*** The chuul senses magic within 120 feet of itself. This trait otherwise works like the *Detect Magic* spell but isn't itself magical.
## Actions
***Multiattack.*** The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
***Pincer.*** *Melee Attack Roll:* +6, reach 10 ft. 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.
***Paralyzing Tentacles.*** *Constitution Saving Throw*: DC 13, one creature Grappled by the chuul. *Failure:* The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

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# Clay Golem
*Large Construct, Unaligned*
- **Armor Class:** 14
- **Hit Points:** 123 (13d10 + 52)
- **Speed:** 20 ft.
- **Initiative**: +3 (13)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 20 | +5 | +5 |
| DEX | 9 | -1 | -1 |
| CON | 18 | +4 | +4 |
| INT | 3 | -4 | -4 |
| WIS | 8 | -1 | -1 |
| CHA | 1 | -5 | -5 |
- **Resistances**: Bludgeoning, Piercing, Slashing
- **Immunities**: Acid, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- **Senses**: darkvision 60 ft.; Passive Perception 9
- **Languages**: Common plus one other language
- **CR** 9 (XP 5,000; PB +4)
## Traits
***Acid Absorption.*** Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.
***Berserk.*** Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.
***Immutable Form.*** The golem can't shape-shift.
***Magic Resistance.*** The golem has Advantage on saving throws against spells and other magical effects.
## Actions
***Multiattack.*** The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.
***Slam.*** *Melee Attack Roll:* +9, reach 5 ft. 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target's Hit Point maximum decreases by an amount equal to the Acid damage taken.
## Bonus Actions
***Hasten (Recharge 5-6).*** The golem takes the Dash and Disengage actions.

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# Cloaker
*Large Aberration, Chaotic Neutral*
- **Armor Class:** 14
- **Hit Points:** 91 (14d10 + 14)
- **Speed:** 10 ft., Fly 40 ft.
- **Initiative**: +5 (15)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 12 | +1 | +1 |
| INT | 13 | +1 | +1 |
| WIS | 14 | +2 | +2 |
| CHA | 7 | -2 | -2 |
- **Immunities**: Frightened
- **Skills**: Stealth +5
- **Senses**: darkvision 120 ft.; Passive Perception 12
- **Languages**: Deep Speech, Undercommon
- **CR** 8 (XP 3,900; PB +3)
## Traits
***Light Sensitivity.*** While in Bright Light, the cloaker has Disadvantage on attack rolls.
## Actions
***Multiattack.*** The cloaker makes one Attach attack and two Tail attacks.
***Attach.*** *Melee Attack Roll:* +6, reach 5 ft. 13 (3d6 + 3) Piercing damage. If the target is a Large or smaller creature, the cloaker attaches to it. While the cloaker is attached, the target has the Blinded condition, and the cloaker can't make Attach attacks against other targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage.
The cloaker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a DC 14 Strength (Athletics) check.
***Tail.*** *Melee Attack Roll:* +6, reach 10 ft. 8 (1d10 + 3) Slashing damage.
## Bonus Actions
***Moan.*** *Wisdom Saving Throw*: DC 13, each creature in a 60-foot Emanation originating from the cloaker. *Failure:* The target has the Frightened condition until the end of the cloaker's next turn. *Success:* The target is immune to this cloaker's Moan for the next 24 hours.
***Phantasms (Recharge after a Short or Long Rest).*** The cloaker casts the *Mirror Image* spell, requiring no spell components and using Wisdom as the spellcasting ability. The spell ends early if the cloaker starts or ends its turn in Bright Light.

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# Cloud Giant
*Huge Giant, Neutral*
- **Armor Class:** 14
- **Hit Points:** 200 (16d12 + 96)
- **Speed:** 40 ft., Fly 20 ft. (hover)
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 27 | +8 | +8 |
| DEX | 10 | +0 | +0 |
| CON | 22 | +6 | +10 |
| INT | 12 | +1 | +1 |
| WIS | 16 | +3 | +7 |
| CHA | 16 | +3 | +3 |
- **Skills**: Insight +7, Perception +11
- **Senses**: Passive Perception 21
- **Languages**: Common, Giant
- **CR** 9 (XP 5,000; PB +4)
## Actions
***Multiattack.*** The giant makes two attacks, using Thunderous Mace or Thundercloud in any combination. It can replace one attack with a use of Spellcasting to cast *Fog Cloud*.
***Thunderous Mace.*** *Melee Attack Roll:* +12, reach 10 ft. 21 (3d8 + 8) Bludgeoning damage plus 7 (2d6) Thunder damage.
***Thundercloud.*** *Ranged Attack Roll:* +12, range 240 ft. 18 (3d6 + 8) Thunder damage, and the target has the Incapacitated condition until the end of its next turn.
***Spellcasting.*** The giant casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):
- **At Will:** *Detect Magic*, *Fog Cloud*, *Light*
- **1e/Day Each:** *Control Weather*, *Gaseous Form*, *Telekinesis*
## Bonus Actions
***Misty Step.*** The giant casts the *Misty Step* spell, using the same spellcasting ability as Spellcasting.

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# Cockatrice
*Small Monstrosity, Unaligned*
- **Armor Class:** 11
- **Hit Points:** 22 (5d6 + 5)
- **Speed:** 20 ft., Fly 40 ft.
- **Initiative**: +1 (11)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 6 | -2 | -2 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| INT | 2 | -4 | -4 |
| WIS | 13 | +1 | +1 |
| CHA | 5 | -3 | -3 |
- **Immunities**: Petrified
- **Senses**: darkvision 60 ft.; Passive Perception 11
- **CR** 1/2 (XP 100; PB +2)
## Actions
***Petrifying Bite.*** *Melee Attack Roll:* +3, reach 5 ft. 3 (1d4 + 1) Piercing damage. If the target is a creature, it is subjected to the following effect. *Constitution Saving Throw*: DC 11. *First Failure* The target has the Restrained condition. The target repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. *Second Failure* The target has the Petrified condition, instead of the Restrained condition, for 24 hours.

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# Commoner
*Small Humanoid, Neutral*
- **Armor Class:** 10
- **Hit Points:** 4 (1d8)
- **Speed:** 30 ft.
- **Initiative**: +0 (10)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 10 | +0 | +0 |
| DEX | 10 | +0 | +0 |
| CON | 10 | +0 | +0 |
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
- **Gear** Club
- **Senses**: Passive Perception 10
- **Languages**: Common
- **CR** 0 (XP 0 or 10; PB +2)
## Traits
***Training.*** The commoner has proficiency in one skill of the DM's choice and has Advantage whenever it makes an ability check using that skill.
## Actions
***Club.*** *Melee Attack Roll:* +2, reach 5 ft. 2 (1d4) Bludgeoning damage.

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# Constrictor Snake
*Large Beast, Unaligned*
- **Armor Class:** 13
- **Hit Points:** 13 (2d10 + 2)
- **Speed:** 30 ft., Swim 30 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 15 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| INT | 1 | -5 | -5 |
| WIS | 10 | +0 | +0 |
| CHA | 3 | -4 | -4 |
- **Skills**: Perception +2, Stealth +4
- **Senses**: blindsight 10 ft.; Passive Perception 12
- **CR** 1/4 (XP 50; PB +2)
## Actions
***Bite.*** *Melee Attack Roll:* +4, reach 5 ft. 6 (1d8 + 2) Piercing damage.
***Constrict.*** *Strength Saving Throw*: DC 12, one Medium or smaller creature the snake can see within 5 feet. *Failure:* 7 (3d4) Bludgeoning damage, and the target has the Grappled condition (escape DC 12).

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# Copper Dragon Wyrmling
*Medium Dragon (Metallic), Chaotic Good*
- **Armor Class:** 16
- **Hit Points:** 22 (4d8 + 4)
- **Speed:** 30 ft., Climb 30 ft., Fly 60 ft.
- **Initiative**: +3 (13)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 15 | +2 | +2 |
| DEX | 12 | +1 | +3 |
| CON | 13 | +1 | +1 |
| INT | 14 | +2 | +2 |
| WIS | 11 | +0 | +2 |
| CHA | 13 | +1 | +1 |
- **Immunities**: Acid
- **Skills**: Perception +4, Stealth +3
- **Senses**: blindsight 10 ft., darkvision 60 ft.; Passive Perception 14
- **Languages**: Draconic
- **CR** 1 (XP 200; PB +2)
## Actions
***Rend.*** *Melee Attack Roll:* +4, reach 5 ft. 7 (1d10 + 2) Slashing damage.
***Acid Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. *Failure:* 18 (4d8) Acid damage. *Success:* Half damage.
***Slowing Breath.*** *Constitution Saving Throw*: DC 11, each creature in a 15-foot Cone. *Failure:* The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

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# Couatl
*Medium Celestial, Lawful Good*
- **Armor Class:** 19
- **Hit Points:** 60 (8d8 + 24)
- **Speed:** 30 ft., Fly 90 ft.
- **Initiative**: +5 (15)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +3 |
| DEX | 20 | +5 | +5 |
| CON | 17 | +3 | +5 |
| INT | 18 | +4 | +4 |
| WIS | 20 | +5 | +7 |
| CHA | 18 | +4 | +4 |
- **Resistances**: Bludgeoning, Piercing, Slashing
- **Immunities**: Psychic, Radiant
- **Senses**: truesight 120 ft.; Passive Perception 15
- **Languages**: All; telepathy 120 ft.
- **CR** 4 (XP 1,100; PB +2)
## Traits
***Shielded Mind.*** The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.
## Actions
***Bite.*** *Melee Attack Roll:* +7, reach 5 ft. 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.
***Constrict.*** *Strength Saving Throw*: DC 15, one Medium or smaller creature the couatl can see within 5 feet. *Failure:* 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.
***Spellcasting.*** The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
- **At Will:** *Detect Evil and Good*, *Detect Magic*, *Detect Thoughts*, *Shapechange*
- **1e/Day Each:** *Create Food and Water*, *Dream*, *Greater Restoration*, *Scrying*, *Sleep*
## Bonus Actions
***Divine Aid (2/Day).*** The couatl casts *Bless*, *Lesser Restoration*, or *Sanctuary*, requiring no spell components and using the same spellcasting ability as Spellcasting.

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# Crab
*Small Beast, Unaligned*
- **Armor Class:** 11
- **Hit Points:** 3 (1d4 + 1)
- **Speed:** 20 ft., Swim 20 ft.
- **Initiative**: +0 (10)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 6 | -2 | -2 |
| DEX | 11 | +0 | +0 |
| CON | 12 | +1 | +1 |
| INT | 1 | -5 | -5 |
| WIS | 8 | -1 | -1 |
| CHA | 2 | -4 | -4 |
- **Skills**: Stealth +2
- **Senses**: blindsight 30 ft.; Passive Perception 9
- **CR** 0 (XP 0 or 10; PB +2)
## Traits
***Amphibious.*** The crab can breathe air and water.
## Actions
***Claw.*** *Melee Attack Roll:* +2, reach 5 ft. 1 Bludgeoning damage.

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# Crocodile
*Large Beast, Unaligned*
- **Armor Class:** 12
- **Hit Points:** 13 (2d10 + 2)
- **Speed:** 20 ft., Swim 30 ft.
- **Initiative**: +0 (10)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 15 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 13 | +1 | +3 |
| INT | 2 | -4 | -4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | -3 | -3 |
- **Skills**: Stealth +2
- **Senses**: Passive Perception 10
- **CR** 1/2 (XP 100; PB +2)
## Traits
***Hold Breath.*** The crocodile can hold its breath for 1 hour.
## Actions
***Bite.*** *Melee Attack Roll:* +4, reach 5 ft. 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

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# Cultist Fanatic
*Small Humanoid, Neutral*
- **Armor Class:** 13
- **Hit Points:** 44 (8d8 + 8)
- **Speed:** 30 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 11 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +4 |
| CHA | 13 | +1 | +1 |
- **Skills**: Deception +3, Persuasion +3, Religion +2
- **Gear** Holy Symbol, Leather Armor
- **Senses**: Passive Perception 12
- **Languages**: Common
- **CR** 2 (XP 450; PB +2)
## Actions
***Pact Blade.*** *Melee Attack Roll:* +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
***Spellcasting.*** The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
- **At Will:** *Light*, *Thaumaturgy*
- **1/Day Each:** *Hold Person*
- **2/Day Each:** *Command*
## Bonus Actions
***Spiritual Weapon (2/Day).*** The cultist casts the *Spiritual Weapon* spell, using the same spellcasting ability as Spellcasting.

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# Cultist
*Small Humanoid, Neutral*
- **Armor Class:** 12
- **Hit Points:** 9 (2d8)
- **Speed:** 30 ft.
- **Initiative**: +1 (11)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 11 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 10 | +0 | +0 |
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +2 |
| CHA | 10 | +0 | +0 |
- **Skills**: Deception +2, Religion +2
- **Gear** Leather Armor, Sickle
- **Senses**: Passive Perception 10
- **Languages**: Common
- **CR** 1/8 (XP 25; PB +2)
## Actions
***Ritual Sickle.*** *Melee Attack Roll:* +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.

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# Darkmantle
*Small Aberration, Unaligned*
- **Armor Class:** 11
- **Hit Points:** 22 (5d6 + 5)
- **Speed:** 10 ft., Fly 30 ft.
- **Initiative**: +3 (13)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +3 |
| DEX | 12 | +1 | +1 |
| CON | 13 | +1 | +1 |
| INT | 2 | -4 | -4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | -3 | -3 |
- **Skills**: Stealth +3
- **Senses**: blindsight 60 ft.; Passive Perception 10
- **CR** 1/2 (XP 100; PB +2)
## Actions
***Crush.*** *Melee Attack Roll:* +5, reach 5 ft. 6 (1d6 + 3) Bludgeoning damage, and the darkmantle attaches to the target. If the target is a Medium or smaller creature and the darkmantle had Advantage on the attack roll, it covers the target, which has the Blinded condition and is suffocating while the darkmantle is attached in this way.
While attached to a target, the darkmantle can attack only the target but has Advantage on its attack rolls. Its Speed becomes 0, it can't benefit from any bonus to its Speed, and it moves with the target.
A creature can take an action to try to detach the darkmantle from itself, doing so with a successful DC 13 Strength (Athletics) check. On its turn, the darkmantle can detach itself by using 5 feet of movement.
***Darkness Aura (1/Day).*** Magical darkness fills a 15-foot Emanation originating from the darkmantle. This effect lasts while the darkmantle maintains Concentration on it, up to 10 minutes. Darkvision can't penetrate this area, and no light can illuminate it.

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# Death Dog
*Medium Monstrosity, Neutral Evil*
- **Armor Class:** 12
- **Hit Points:** 39 (6d8 + 12)
- **Speed:** 40 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 15 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| INT | 3 | -4 | -4 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | -2 | -2 |
- **Immunities**: Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
- **Skills**: Perception +5, Stealth +4
- **Senses**: darkvision 120 ft.; Passive Perception 15
- **CR** 1 (XP 200; PB +2)
## Actions
***Multiattack.*** The death dog makes two Bite attacks.
***Bite.*** *Melee Attack Roll:* +4, reach 5 ft. 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. *Constitution Saving Throw*: DC 12. *First Failure* The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).

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# Deer
*Medium Beast, Unaligned*
- **Armor Class:** 13
- **Hit Points:** 4 (1d8)
- **Speed:** 50 ft.
- **Initiative**: +3 (13)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 11 | +0 | +0 |
| DEX | 16 | +3 | +3 |
| CON | 11 | +0 | +0 |
| INT | 2 | -4 | -4 |
| WIS | 14 | +2 | +2 |
| CHA | 5 | -3 | -3 |
- **Skills**: Perception +4
- **Senses**: darkvision 60 ft.; Passive Perception 14
- **CR** 0 (XP 0 or 10; PB +2)
## Traits
***Agile.*** The deer doesn't provoke an Opportunity Attack when it moves out of an enemy's reach.
## Actions
***Ram.*** *Melee Attack Roll:* +2, reach 5 ft. 2 (1d4) Bludgeoning damage.

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# Deva
*Medium Celestial (Angel), Lawful Good*
- **Armor Class:** 17
- **Hit Points:** 229 (27d8 + 108)
- **Speed:** 30 ft., Fly 90 ft. (hover)
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 18 | +4 | +4 |
| DEX | 18 | +4 | +4 |
| CON | 18 | +4 | +4 |
| INT | 17 | +3 | +3 |
| WIS | 20 | +5 | +9 |
| CHA | 20 | +5 | +9 |
- **Resistances**: Radiant
- **Immunities**: Charmed, Exhaustion, Frightened
- **Skills**: Insight +9, Perception +9
- **Senses**: darkvision 120 ft.; Passive Perception 19
- **Languages**: All; telepathy 120 ft.
- **CR** 10 (XP 5,900; PB +4)
## Traits
***Exalted Restoration.*** If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
***Magic Resistance.*** The deva has Advantage on saving throws against spells and other magical effects.
## Actions
***Multiattack.*** The deva makes two Holy Mace attacks.
***Holy Mace.*** *Melee Attack Roll:* +8, reach 5 ft. 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
***Spellcasting.*** The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
- **At Will:** *Detect Evil and Good*, *Shapechange*
- **1e/Day Each:** *Commune*, *Raise Dead*
## Bonus Actions
***Divine Aid (2/Day).*** The deva casts *Cure Wounds*, *Lesser Restoration*, or *Remove Curse*, using the same spellcasting ability as Spellcasting.

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# Dire Wolf
*Large Beast, Unaligned*
- **Armor Class:** 14
- **Hit Points:** 22 (3d10 + 6)
- **Speed:** 50 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 15 | +2 | +2 |
| INT | 3 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | -2 | -2 |
- **Skills**: Perception +5, Stealth +4
- **Senses**: darkvision 60 ft.; Passive Perception 15
- **CR** 1 (XP 200; PB +2)
## Traits
***Pack Tactics.*** The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
## Actions
***Bite.*** *Melee Attack Roll:* +5, reach 5 ft. 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

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# Djinni
*Large Elemental (Genie), Chaotic Good*
- **Armor Class:** 17
- **Hit Points:** 218 (19d10 + 114)
- **Speed:** 30 ft., Fly 90 ft. (hover)
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 21 | +5 | +5 |
| DEX | 15 | +2 | +6 |
| CON | 22 | +6 | +6 |
| INT | 15 | +2 | +2 |
| WIS | 16 | +3 | +7 |
| CHA | 20 | +5 | +5 |
- **Immunities**: Lightning, Thunder
- **Senses**: darkvision 120 ft.; Passive Perception 13
- **Languages**: Primordial (Auran)
- **CR** 11 (XP 7,200; PB +4)
## Traits
***Elemental Restoration.*** If the djinni dies outside the Elemental Plane of Air, its body dissolves into mist, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Air.
***Magic Resistance.*** The djinni has Advantage on saving throws against spells and other magical effects.
***Wishes.*** The djinni has a 30 percent chance of knowing the *Wish* spell. If the djinni knows it, the djinni can cast it only on behalf of a non-genie creature who communicates a wish in a way the djinni can understand. If the djinni casts the spell for the creature, the djinni suffers none of the spell's stress. Once the djinni has cast it three times, the djinni can't do so again for 365 days.
## Actions
***Multiattack.*** The djinni makes three attacks, using Storm Blade or Storm Bolt in any combination.
***Storm Blade.*** *Melee Attack Roll:* +9, reach 5 feet. 12 (2d6 + 5) Slashing damage plus 7 (2d6) Lightning damage.
***Storm Bolt.*** *Ranged Attack Roll:* +9, range 120 feet. 13 (3d8) Thunder damage. If the target is a Large or smaller creature, it has the Prone condition.
***Create Whirlwind.*** The djinni conjures a whirlwind at a point it can see within 120 feet. The whirlwind fills a 20-foot-radius, 60-foot-high Cylinder centered on that point. The whirlwind lasts until the djinni's Concentration on it ends. The djinni can move the whirlwind up to 20 feet at the start of each of its turns.
Whenever the whirlwind enters a creature's space or a creature enters the whirlwind, that creature is subjected to the following effect. *Strength Saving Throw*: DC 17 (a creature makes this save only once per turn, and the djinni is unaffected). *Failure:* While in the whirlwind, the target has the Restrained condition and moves with the whirlwind. At the start of each of its turns, the Restrained target takes 21 (6d6) Thunder damage. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success.
***Spellcasting.*** The djinni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
- **At Will:** *Detect Evil and Good*, *Detect Magic*
- **2e/Day Each:** *Create Food and Water*, *Tongues*, *Wind Walk*
- **1e/Day Each:** *Creation*, *Gaseous Form*, *Invisibility*, *Major Image*, *Plane Shift*

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# Doppelganger
*Medium Monstrosity, Neutral*
- **Armor Class:** 14
- **Hit Points:** 52 (8d8 + 16)
- **Speed:** 30 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 11 | +0 | +0 |
| DEX | 18 | +4 | +4 |
| CON | 14 | +2 | +2 |
| INT | 11 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +2 |
- **Immunities**: Charmed
- **Skills**: Deception +6, Insight +3
- **Senses**: darkvision 60 ft.; Passive Perception 11
- **Languages**: Common plus three other languages
- **CR** 3 (XP 700; PB +2)
## Actions
***Multiattack.*** The doppelganger makes two Slam attacks and uses Unsettling Visage if available.
***Slam.*** *Melee Attack Roll:* +6 (with Advantage during the first round of each combat), reach 5 ft. 11 (2d6 + 4) Bludgeoning damage.
***Unsettling Visage (Recharge 6).*** *Wisdom Saving Throw*: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. *Failure:* The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
***Read Thoughts.*** The doppelganger casts *Detect Thoughts*, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).
- **At Will:** *Detect Thoughts*
## Bonus Actions
***Shape-Shift.*** The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

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# Draft Horse
*Large Beast, Unaligned*
- **Armor Class:** 10
- **Hit Points:** 15 (2d10 + 4)
- **Speed:** 40 ft.
- **Initiative**: +0 (10)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 18 | +4 | +4 |
| DEX | 10 | +0 | +0 |
| CON | 15 | +2 | +2 |
| INT | 2 | -4 | -4 |
| WIS | 11 | +0 | +0 |
| CHA | 7 | -2 | -2 |
- **Senses**: Passive Perception 10
- **CR** 1/4 (XP 50; PB +2)
## Actions
***Hooves.*** *Melee Attack Roll:* +6, reach 5 ft. 6 (1d4 + 4) Bludgeoning damage.

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# Dragon Turtle
*Gargantuan Dragon, Neutral*
- **Armor Class:** 20
- **Hit Points:** 356 (23d20 + 115)
- **Speed:** 20 ft., Swim 50 ft.
- **Initiative**: +6 (16)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 25 | +7 | +7 |
| DEX | 10 | +0 | +0 |
| CON | 20 | +5 | +11 |
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +7 |
| CHA | 12 | +1 | +1 |
- **Resistances**: Fire
- **Senses**: darkvision 120 ft.; Passive Perception 11
- **Languages**: Draconic, Primordial (Aquan)
- **CR** 17 (XP 18,000; PB +6)
## Traits
***Amphibious.*** The dragon can breathe air and water.
## Actions
***Multiattack.*** The dragon makes three Bite attacks. It can replace one attack with a Tail attack.
***Bite.*** *Melee Attack Roll:* +13, reach 15 ft. 23 (3d10 + 7) Piercing damage plus 7 (2d6) Fire damage. Being underwater doesn't grant Resistance to this Fire damage.
***Tail.*** *Melee Attack Roll:* +13, reach 15 ft. 18 (2d10 + 7) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
***Steam Breath (Recharge 5-6).*** *Constitution Saving Throw*: DC 19, each creature in a 60-foot Cone. *Failure:* 56 (16d6) Fire damage. *Success:* Half damage. *Failure or Success*: Being underwater doesn't grant Resistance to this Fire damage.

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# Dretch
*Small Fiend (Demon), Chaotic Evil*
- **Armor Class:** 11
- **Hit Points:** 18 (4d6 + 4)
- **Speed:** 20 ft.
- **Initiative**: +0 (10)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 12 | +1 | +1 |
| DEX | 11 | +0 | +0 |
| CON | 12 | +1 | +1 |
| INT | 5 | -3 | -3 |
| WIS | 8 | -1 | -1 |
| CHA | 3 | -4 | -4 |
- **Resistances**: Cold, Fire, Lightning
- **Immunities**: Poison; Poisoned
- **Senses**: darkvision 60 ft.; Passive Perception 9
- **Languages**: Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
- **CR** 1/4 (XP 50; PB +2)
## Actions
***Rend.*** *Melee Attack Roll:* +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.
***Fetid Cloud (1/Day).*** *Constitution Saving Throw*: DC 11, each creature in a 10-foot Emanation originating from the dretch. *Failure:* The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

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# Drider
*Large Monstrosity, Chaotic Evil*
- **Armor Class:** 19
- **Hit Points:** 123 (13d10 + 52)
- **Speed:** 30 ft., Climb 30 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +3 |
| DEX | 19 | +4 | +4 |
| CON | 18 | +4 | +4 |
| INT | 13 | +1 | +1 |
| WIS | 16 | +3 | +3 |
| CHA | 12 | +1 | +1 |
- **Skills**: Perception +6, Stealth +10
- **Senses**: darkvision 120 ft.; Passive Perception 16
- **Languages**: Elvish, Undercommon
- **CR** 6 (XP 2,300; PB +3)
## Traits
***Spider Climb.*** The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
***Sunlight Sensitivity.*** While in sunlight, the drider has Disadvantage on ability checks and attack rolls.
***Web Walker.*** The drider ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.
## Actions
***Multiattack.*** The drider makes three attacks, using Foreleg or Poison Burst in any combination.
***Foreleg.*** *Melee Attack Roll:* +7, reach 10 ft. 13 (2d8 + 4) Piercing damage.
***Poison Burst.*** *Ranged Attack Roll:* +6, range 120 ft. 13 (3d6 + 3) Poison damage.
## Bonus Actions
***Magic of the Spider Queen (Recharge 5-6).*** The drider casts *Darkness*, *Faerie Fire*, or *Web*, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).

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# Druid
*Small Humanoid, Neutral*
- **Armor Class:** 13
- **Hit Points:** 44 (8d8 + 8)
- **Speed:** 30 ft.
- **Initiative**: +1 (11)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 10 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 13 | +1 | +1 |
| INT | 12 | +1 | +1 |
| WIS | 16 | +3 | +3 |
| CHA | 11 | +0 | +0 |
- **Skills**: Medicine +5, Nature +3, Perception +5
- **Gear** Studded Leather Armor
- **Senses**: Passive Perception 15
- **Languages**: Common, Druidic, Sylvan
- **CR** 2 (XP 450; PB +2)
## Actions
***Multiattack.*** The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
***Vine Staff.*** *Melee Attack Roll:* +5, reach 5 ft. 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.
***Verdant Wisp.*** *Ranged Attack Roll:* +5, range 90 ft. 10 (3d6) Radiant damage.
***Spellcasting.*** The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
- **At Will:** *Druidcraft*, *Speak with Animals*
- **2e/Day Each:** *Entangle*, *Thunderwave*
- **1e/Day Each:** *Animal Messenger*, *Longstrider*, *Moonbeam*

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# Dryad
*Medium Fey, Neutral*
- **Armor Class:** 16
- **Hit Points:** 22 (5d8)
- **Speed:** 30 ft.
- **Initiative**: +1 (11)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 10 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 11 | +0 | +0 |
| INT | 14 | +2 | +2 |
| WIS | 15 | +2 | +2 |
| CHA | 18 | +4 | +4 |
- **Skills**: Perception +4, Stealth +5
- **Senses**: darkvision 60 ft.; Passive Perception 14
- **Languages**: Elvish, Sylvan
- **CR** 1 (XP 200; PB +2)
## Traits
***Magic Resistance.*** The dryad has Advantage on saving throws against spells and other magical effects.
***Speak with Beasts and Plants.*** The dryad can communicate with Beasts and Plants as if they shared a language.
## Actions
***Multiattack.*** The dryad makes one Vine Lash or Thorn Burst attack, and it can use Spellcasting to cast *Charm Monster*.
***Vine Lash.*** *Melee Attack Roll:* +6, reach 10 ft. 8 (1d8 + 4) Slashing damage.
***Thorn Burst.*** *Ranged Attack Roll:* +6, range 60 ft. 7 (1d6 + 4) Piercing damage.
***Spellcasting.*** The dryad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14):
- **At Will:** *Animal Friendship*, *Charm Monster*, *Druidcraft*
- **1e/Day Each:** *Entangle*, *Pass without Trace*
## Bonus Actions
***Tree Stride.*** If within 5 feet of a Large or bigger tree, the dryad teleports to an unoccupied space within 5 feet of a second Large or bigger tree that is within 60 feet of the previous tree.

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# Dust Mephit
*Small Elemental, Neutral Evil*
- **Armor Class:** 12
- **Hit Points:** 17 (5d6)
- **Speed:** 30 ft., Fly 30 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 5 | -3 | -3 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| INT | 9 | -1 | -1 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
- **Vulnerabilities**: Fire
- **Immunities**: Poison; Exhaustion, Poisoned
- **Skills**: Perception +2, Stealth +4
- **Senses**: darkvision 60 ft.; Passive Perception 12
- **Languages**: Primordial (Auran, Terran)
- **CR** 1/2 (XP 100; PB +2)
## Traits
***Death Burst.*** The mephit explodes when it dies. *Dexterity Saving Throw*: DC 10, each creature in a 5-foot Emanation originating from the mephit. *Failure:* 5 (2d4) Bludgeoning damage. *Success:* Half damage.
## Actions
***Claw.*** *Melee Attack Roll:* +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.
***Blinding Breath (Recharge 6).*** *Dexterity Saving Throw*: DC 10, each creature in a 15-foot Cone. *Failure:* The target has the Blinded condition until the end of the mephit's next turn.
***Sleep (1/Day).*** The mephit casts the *Sleep* spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
- **At Will:**
- **1/Day Each:** *Sleep*

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# Eagle
*Small Beast, Unaligned*
- **Armor Class:** 12
- **Hit Points:** 4 (1d6 + 1)
- **Speed:** 10 ft., Fly 60 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 6 | -2 | -2 |
| DEX | 15 | +2 | +2 |
| CON | 12 | +1 | +1 |
| INT | 2 | -4 | -4 |
| WIS | 14 | +2 | +2 |
| CHA | 7 | -2 | -2 |
- **Skills**: Perception +6
- **Senses**: Passive Perception 16
- **CR** 0 (XP 0 or 10; PB +2)
## Actions
***Talons.*** *Melee Attack Roll:* +4, reach 5 feet. 4 (1d4 + 2) Slashing damage.

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# Earth Elemental
*Large Elemental, Neutral*
- **Armor Class:** 17
- **Hit Points:** 147 (14d10 + 70)
- **Speed:** 30 ft., Burrow 30 ft.
- **Initiative**: -1 (9)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 20 | +5 | +5 |
| DEX | 8 | -1 | -1 |
| CON | 20 | +5 | +5 |
| INT | 5 | -3 | -3 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | -3 | -3 |
- **Vulnerabilities**: Thunder
- **Immunities**: Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
- **Senses**: darkvision 60 ft., tremorsense 60 ft.; Passive Perception 10
- **Languages**: Primordial (Terran)
- **CR** 5 (XP 1,800; PB +3)
## Traits
***Earth Glide.*** The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
***Siege Monster.*** The elemental deals double damage to objects and structures.
## Actions
***Multiattack.*** The elemental makes two attacks, using Slam or Rock Launch in any combination.
***Slam.*** *Melee Attack Roll:* +8, reach 10 ft. 14 (2d8 + 5) Bludgeoning damage.
***Rock Launch.*** *Ranged Attack Roll:* +8, range 60 ft. 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

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# Efreeti
*Large Elemental (Genie), Neutral*
- **Armor Class:** 17
- **Hit Points:** 212 (17d10 + 119)
- **Speed:** 40 ft., Fly 60 ft. (hover)
- **Initiative**: +1 (11)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 22 | +6 | +6 |
| DEX | 12 | +1 | +1 |
| CON | 24 | +7 | +7 |
| INT | 16 | +3 | +3 |
| WIS | 15 | +2 | +6 |
| CHA | 19 | +4 | +8 |
- **Immunities**: Fire
- **Senses**: darkvision 120 ft.; Passive Perception 12
- **Languages**: Primordial (Ignan)
- **CR** 11 (XP 7,200; PB +4)
## Traits
***Elemental Restoration.*** If the efreeti dies outside the Elemental Plane of Fire, its body dissolves into ash, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Fire.
***Magic Resistance.*** The efreeti has Advantage on saving throws against spells and other magical effects.
***Wishes.*** The efreeti has a 30 percent chance of knowing the *Wish* spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie creature who communicates a wish in a way the efreeti can understand. If the efreeti casts the spell for the creature, the efreeti suffers none of the spell's stress. Once the efreeti has cast it three times, the efreeti can't do so again for 365 days.
## Actions
***Multiattack.*** The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.
***Heated Blade.*** *Melee Attack Roll:* +10, reach 5 ft. 13 (2d6 + 6) Slashing damage plus 13 (2d12) Fire damage.
***Hurl Flame.*** *Ranged Attack Roll:* +8, range 120 ft. 24 (7d6) Fire damage.
***Spellcasting.*** The efreeti casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
- **At Will:** *Detect Magic*, *Elementalism*
- **1e/Day Each:** *Gaseous Form*, *Invisibility*, *Major Image*, *Plane Shift*, *Tongues*, *Wall of Fire*

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# Elephant
*Huge Beast, Unaligned*
- **Armor Class:** 12
- **Hit Points:** 76 (8d12 + 24)
- **Speed:** 40 ft.
- **Initiative**: -1 (9)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 22 | +6 | +6 |
| DEX | 9 | -1 | -1 |
| CON | 17 | +3 | +3 |
| INT | 3 | -4 | -4 |
| WIS | 11 | +0 | +0 |
| CHA | 6 | -2 | -2 |
- **Senses**: Passive Perception 10
- **CR** 4 (XP 1,100; PB +2)
## Actions
***Multiattack.*** The elephant makes two Gore attacks.
***Gore.*** *Melee Attack Roll:* +8, reach 5 ft. 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
## Bonus Actions
***Trample.*** *Dexterity Saving Throw*: DC 16, one creature within 5 feet that has the Prone condition. *Failure:* 17 (2d10 + 6) Bludgeoning damage. *Success:* Half damage.

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# Elk
*Large Beast, Unaligned*
- **Armor Class:** 10
- **Hit Points:** 11 (2d10)
- **Speed:** 50 ft.
- **Initiative**: +0 (10)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +3 |
| DEX | 10 | +0 | +0 |
| CON | 11 | +0 | +0 |
| INT | 2 | -4 | -4 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | -2 | -2 |
- **Skills**: Perception +2
- **Senses**: darkvision 60 ft.; Passive Perception 12
- **CR** 1/4 (XP 50; PB +2)
## Actions
***Ram.*** *Melee Attack Roll:* +5, reach 5 ft. 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning damage and has the Prone condition.

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# Erinyes
*Medium Fiend (Devil), Lawful Evil*
- **Armor Class:** 18
- **Hit Points:** 178 (21d8 + 84)
- **Speed:** 30 ft., Fly 60 ft.
- **Initiative**: +7 (17)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 18 | +4 | +4 |
| DEX | 16 | +3 | +7 |
| CON | 18 | +4 | +8 |
| INT | 14 | +2 | +2 |
| WIS | 14 | +2 | +2 |
| CHA | 18 | +4 | +8 |
- **Resistances**: Cold
- **Immunities**: Fire, Poison; Poisoned
- **Skills**: Perception +6, Persuasion +8
- **Senses**: truesight 120 ft.; Passive Perception 16
- **Languages**: Infernal; telepathy 120 ft.
- **CR** 12 (XP 8,400; PB +4)
## Traits
***Diabolical Restoration.*** If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
***Magic Resistance.*** The erinyes has Advantage on saving throws against spells and other magical effects.
***Magic Rope.*** The erinyes has a magic rope. While bearing it, the erinyes can use the Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.
## Actions
***Multiattack.*** The erinyes makes three Withering Sword attacks and can use Entangling Rope.
***Withering Sword.*** *Melee Attack Roll:* +8, reach 5 ft. 13 (2d8 + 4) Slashing damage plus 11 (2d10) Necrotic damage.
***Entangling Rope (Requires Magic Rope).*** *Strength Saving Throw*: DC 16, one creature the erinyes can see within 120 feet. *Failure:* 14 (4d6) Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.

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# Ettercap
*Medium Monstrosity, Neutral Evil*
- **Armor Class:** 13
- **Hit Points:** 44 (8d8 + 8)
- **Speed:** 30 ft., Climb 30 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 14 | +2 | +2 |
| DEX | 15 | +2 | +2 |
| CON | 13 | +1 | +1 |
| INT | 7 | -2 | -2 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | -1 | -1 |
- **Skills**: Perception +3, Stealth +4, Survival +3
- **Senses**: darkvision 60 ft.; Passive Perception 13
- **CR** 2 (XP 450; PB +2)
## Traits
***Spider Climb.*** The ettercap can climb difficult surfaces, including along ceilings, without needing to make an ability check.
***Web Walker.*** The ettercap ignores movement restrictions caused by webs, and the ettercap knows the location of any other creature in contact with the same web.
## Actions
***Multiattack.*** The ettercap makes one Bite attack and one Claw attack.
***Bite.*** *Melee Attack Roll:* +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage, and the target has the Poisoned condition until the start of the ettercap's next turn.
***Claw.*** *Melee Attack Roll:* +4, reach 5 ft. 7 (2d4 + 2) Slashing damage.
***Web Strand (Recharge 5-6).*** *Dexterity Saving Throw*: DC 12, one Large or smaller creature the ettercap can see within 30 feet. *Failure:* The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Bludgeoning, Poison, and Psychic damage).
## Bonus Actions
***Reel.*** The ettercap pulls one creature within 30 feet of itself that is Restrained by its Web Strand up to 25 feet straight toward itself.

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