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monsters/html/a5e_monstrous_menagerie/aboleth-a5e.html
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monsters/html/a5e_monstrous_menagerie/aboleth-a5e.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Aboleth</title>
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</head>
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<body>
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<h1>Aboleth</h1>
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<p><em>Large</em> <em>Aberration</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 17</li>
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<li><strong>Hit Points:</strong> 171 (18d10+72)</li>
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<li><strong>Speed:</strong> walk 10 ft. swim 40 ft.</li>
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<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
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<li><strong>Source:</strong> A5e Monstrous Menagerie, page 16</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>20 (+5)</td>
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<td>12 (+1)</td>
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<td>18 (+4)</td>
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<td>20 (+5)</td>
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<td>20 (+5)</td>
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<td>18 (+4)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Dex +5, Con +8, Int +9, Wis +9</li>
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<li><strong>Skills:</strong> deception +8, history +9, stealth +5</li>
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<li><strong>Senses:</strong> blindsight 30 ft., darkvision 120 ft., passive Perception 15</li>
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<li><strong>Languages:</strong> Deep Speech, telepathy 120 ft.</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Amphibious:</strong> The aboleth can breathe air and water.</li>
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<li><strong>Innate Spellcasting:</strong> The aboleths spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no components: 3/day each: detect thoughts (range 120 ft, desc: ), project image (range 1 mile), phantasmal force</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The aboleth attacks three times with its tentacle.</li>
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<li><strong>Tentacle:</strong> Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage. The aboleth can choose instead to deal 0 damage. If the target is a creature it makes a DC 16 Constitution saving throw. On a failure it contracts a disease called the Sea Change. On a success it is immune to this disease for 24 hours. While affected by this disease the target has disadvantage on Wisdom saving throws. After 1 hour the target grows gills it can breathe water its skin becomes slimy and it begins to suffocate if it goes 12 hours without being immersed in water for at least 1 hour. This disease can be removed with a disease-removing spell cast with at least a 4th-level spell slot and it ends 24 hours after the aboleth dies.</li>
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<li><strong>Slimy Cloud (1/Day, While Bloodied):</strong> While underwater the aboleth exudes a cloud of inky slime in a 30-foot-radius sphere. Each non-aboleth creature in the area when the cloud appears makes a DC 16 Constitution saving throw. On a failure it takes 44 (8d10) poison damage and is poisoned for 1 minute. The slime extends around corners and the area is heavily obscured for 1 minute or until a strong current dissipates the cloud.</li>
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</ul>
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<h3>Legendary Actions</h3>
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<ul>
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<li><strong>The aboleth can take 2 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
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<li><strong>Move:</strong> The aboleth moves up to its swim speed without provoking opportunity attacks.</li>
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<li><strong>Telepathic Summon:</strong> One creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it must use its reaction, if available, to move up to its speed toward the aboleth by the most direct route that avoids hazards, not avoiding opportunity attacks. This is a magical charm effect.</li>
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<li><strong>Baleful Charm (Costs 2 Actions):</strong> The aboleth targets one creature within 60 feet that has contracted Sea Change. The target makes a DC 16 Wisdom saving throw. On a failure, it is magically charmed by the aboleth until the aboleth dies. The target can repeat this saving throw every 24 hours and when it takes damage from the aboleth or the aboleths allies. While charmed in this way, the target can communicate telepathically with the aboleth over any distance and it follows the aboleths orders.</li>
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<li><strong>Soul Drain (Costs 2 Actions):</strong> One creature charmed by the aboleth takes 22 (4d10) psychic damage, and the aboleth regains hit points equal to the damage dealt.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/aboleth-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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||||
max-width: 700px;
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||||
margin: auto;
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||||
font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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||||
padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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||||
th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Aboleth Thrall</title>
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</head>
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<body>
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<h1>Aboleth Thrall</h1>
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<p><em>Medium</em> <em>Humanoid</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 12</li>
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<li><strong>Hit Points:</strong> 45 (7d8+14)</li>
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<li><strong>Speed:</strong> walk 30 ft. swim 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
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<li><strong>Source:</strong> A5e Monstrous Menagerie, page 17</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>14 (+2)</td>
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<td>14 (+2)</td>
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<td>14 (+2)</td>
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<td>10 (+0)</td>
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<td>10 (+0)</td>
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<td>12 (+1)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> any +0</li>
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<li><strong>Senses:</strong> passive Perception 10</li>
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<li><strong>Languages:</strong> Common, unlimited-range telepathy with aboleth</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Sea Changed:</strong> The aboleth thrall can breathe water and air, but must bathe in water for 1 hour for every 12 hours it spends dry or it begins to suffocate. It is magically charmed by the aboleth.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Poison Ink Knife:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 10 (3d6) poison damage.</li>
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</ul>
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<h3>Reactions</h3>
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<ul>
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<li><strong>Self-Sacrifice:</strong> When a creature within 5 feet of the thrall that the thrall can see hits an aboleth with an attack, the thrall can make itself the target of the attack instead.</li>
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</ul>
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||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/aboleth-thrall-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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<!DOCTYPE html>
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<head>
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||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
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||||
<meta charset="UTF-8">
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<style>
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||||
body {
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||||
max-width: 700px;
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||||
margin: auto;
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||||
font-size: 18px;
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||||
font-family: sans-serif;
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padding: 10px;
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}
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||||
p, li {
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||||
line-height: 1.5em;
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||||
}
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||||
ul, ol {
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||||
padding-left: 20px;
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||||
margin-left: 0;
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||||
}
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||||
li {
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margin-left: 0; /* Remove margin from li */
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||||
}
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||||
table {
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||||
border-collapse: collapse;
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||||
}
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||||
th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Abominable Snowman</title>
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</head>
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||||
<body>
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||||
<h1>Abominable Snowman</h1>
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<p><em>Large</em> <em>Monstrosity</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 12</li>
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<li><strong>Hit Points:</strong> 136 (16d10+48)</li>
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<li><strong>Speed:</strong> walk 40 ft. climb 40 ft.</li>
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<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
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<li><strong>Source:</strong> A5e Monstrous Menagerie, page 433</li>
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</ul>
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<table>
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<thead>
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<tr>
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||||
<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>18 (+4)</td>
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<td>12 (+1)</td>
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<td>16 (+3)</td>
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<td>8 (-1)</td>
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<td>12 (+1)</td>
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<td>16 (+3)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> perception +3, stealth +3</li>
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<li><strong>Damage Immunities:</strong> cold</li>
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<li><strong>Senses:</strong> passive Perception 13</li>
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<li><strong>Languages:</strong> Yeti</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Camouflage:</strong> The yeti has advantage on Stealth checks made to hide in snowy terrain.</li>
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<li><strong>Fire Fear:</strong> When the yeti takes fire damage, it is rattled until the end of its next turn.</li>
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<li><strong>Storm Sight:</strong> The yetis vision is not obscured by weather conditions.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The yeti uses Chilling Gaze and makes two claw attacks.</li>
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<li><strong>Claw:</strong> Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.</li>
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<li><strong>Chilling Gaze (Gaze):</strong> One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success. If a creatures saving throw is successful or the effect ends for it it is immune to any Chilling Gaze for 24 hours.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/abominable-snowman-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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<!DOCTYPE html>
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<head>
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||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
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||||
<meta charset="UTF-8">
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<style>
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body {
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||||
max-width: 700px;
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||||
margin: auto;
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||||
font-size: 18px;
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||||
font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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||||
}
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ul, ol {
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padding-left: 20px;
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||||
margin-left: 0;
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||||
}
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||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
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||||
}
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||||
table {
|
||||
border-collapse: collapse;
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||||
}
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||||
th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Accursed Guardian Naga</title>
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</head>
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<body>
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||||
<h1>Accursed Guardian Naga</h1>
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<p><em>Large</em> <em>Monstrosity</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 18</li>
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<li><strong>Hit Points:</strong> 136 (16d10+48)</li>
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<li><strong>Speed:</strong> walk 40 ft. swim 40 ft.</li>
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<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
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<li><strong>Source:</strong> A5e Monstrous Menagerie, page 343</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>16 (+3)</td>
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<td>18 (+4)</td>
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||||
<td>16 (+3)</td>
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<td>16 (+3)</td>
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||||
<td>18 (+4)</td>
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||||
<td>18 (+4)</td>
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||||
</tr>
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</tbody>
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||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8, Con +7, Int +7, Wis +8, Cha +8</li>
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||||
<li><strong>Skills:</strong> </li>
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||||
<li><strong>Damage Immunities:</strong> poison</li>
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||||
<li><strong>Condition Immunities:</strong> charmed, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
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||||
<li><strong>Languages:</strong> Abyssal, Celestial, Common</li>
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||||
</ul>
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||||
<h3>Special Abilities</h3>
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<ul>
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||||
<li><strong>Amphibious:</strong> The naga can breathe air and water.</li>
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||||
<li><strong>Forbiddance:</strong> The nagas lair is under the forbiddance spell. Until it is dispelled, creatures in the lair can't teleport or use planar travel. Fiends and undead that are not the nagas allies take 27 (5d10) radiant damage when they enter or start their turn in the lair.</li>
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<li><strong>Magic Resistance:</strong> The naga has advantage on saving throws against spells and magical effects.</li>
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||||
<li><strong>Spellcasting:</strong> The naga is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16). The naga has the following cleric spells prepared
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||||
which it can cast with only vocalized components:
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||||
Cantrips (at will): mending
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||||
thaumaturgy
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||||
1st-level (4 slots): command
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||||
cure wounds
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||||
false life
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||||
2nd-level (3 slots): calm emotions
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||||
hold person
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||||
locate object
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||||
3rd-level (3 slots) clairvoyance
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||||
create food and water
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||||
4th-level (3 slots): divination
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||||
freedom of movement
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5th-level (2 slots): flame strike
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geas
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||||
scrying
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||||
6th-level (1 slot): forbiddance</li>
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||||
</ul>
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||||
<h3>Actions</h3>
|
||||
<ul>
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||||
<li><strong>Bite:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success.</li>
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||||
<li><strong>Spit Poison:</strong> Melee Weapon Attack: +8 to hit, range 20/60 ft., one creature. Hit: The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success.</li>
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||||
<li><strong>Command (1st-Level; V):</strong> One living creature within 60 feet that the naga can see and that can hear and understand it makes a DC 16 Wisdom saving throw. On a failure the target uses its next turn to move as far from the naga as possible avoiding hazardous terrain.</li>
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<li><strong>Hold Person (2nd-Level; V, Concentration):</strong> One humanoid the naga can see within 60 feet makes a DC 16 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success.</li>
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||||
<li><strong>Flame Strike (5th-Level; V):</strong> A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 16 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.</li>
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||||
<li><strong>Multiattack:</strong> The naga casts a spell and uses its vampiric bite.</li>
|
||||
<li><strong>Vampiric Bite:</strong> The naga attacks with its bite. If it hits and the target fails its saving throw against poison the naga magically gains temporary hit points equal to the poison damage dealt.</li>
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||||
</ul>
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||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Shapeshift:</strong> The naga changes its form to that of a specific Medium humanoid, a Medium snake-human hybrid with the lower body of a snake, or its true form, which is a Large snake. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies.</li>
|
||||
</ul>
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||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/accursed-guardian-naga-a5e.md">Markdown Format</a></p>
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||||
</body>
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||||
</html>
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<!DOCTYPE html>
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<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Accursed Spirit Naga</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Accursed Spirit Naga</h1>
|
||||
<p><em>Large</em> <em>Monstrosity</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16</li>
|
||||
<li><strong>Hit Points:</strong> 85 (10d10+30)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 343</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6, Con +6, Wis +5, Cha +6</li>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> Abyssal, Celestial, Common</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The naga can breathe air and water.</li>
|
||||
<li><strong>Magic Resistance:</strong> The naga has advantage on saving throws against spells and magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw taking 28 (8d6) poison damage on a failure or half damage on a success.</li>
|
||||
<li><strong>Hypnotic Pattern (3rd-Level; V, Concentration):</strong> A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.</li>
|
||||
<li><strong>Lightning Bolt (3rd-Level; V):</strong> A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success.</li>
|
||||
<li><strong>Blight (4th-Level; V, Concentration):</strong> The naga targets a living creature or plant within 30 feet draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies.</li>
|
||||
<li><strong>Multiattack:</strong> The naga casts a spell and uses its vampiric bite.</li>
|
||||
<li><strong>Vampiric Bite:</strong> The naga attacks with its bite. If it hits and the target fails its saving throw against poison the naga magically gains temporary hit points equal to the poison damage dealt.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Shield (1st-Level; V):</strong> When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/accursed-spirit-naga-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
93
monsters/html/a5e_monstrous_menagerie/acolyte-a5e.html
Normal file
93
monsters/html/a5e_monstrous_menagerie/acolyte-a5e.html
Normal file
@@ -0,0 +1,93 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Acolyte</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Acolyte</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 10</li>
|
||||
<li><strong>Hit Points:</strong> 11 (2d8+2)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 486</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> medicine +4, religion +2</li>
|
||||
<li><strong>Senses:</strong> passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> any one</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Spellcasting:</strong> The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12
|
||||
+4 to hit with spell attacks). They have the following cleric spells prepared:
|
||||
Cantrips (at will): light
|
||||
sacred flame
|
||||
thaumaturgy
|
||||
1st-level (3 slots): bless
|
||||
cure wounds
|
||||
sanctuary</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Club:</strong> Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.</li>
|
||||
<li><strong>Sacred Flame (Cantrip; V, S):</strong> One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover.</li>
|
||||
<li><strong>Bless (1st-Level; V, S, M, Concentration):</strong> Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute.</li>
|
||||
<li><strong>Cure Wounds (1st-Level; V, S):</strong> The acolyte touches a willing living creature restoring 6 (1d8 + 2) hit points to it.</li>
|
||||
<li><strong>An acolyte is a priest in training or an assistant to a more senior member of the clergy:</strong> While acolytes may be found acting as servants or messengers in major temples an acolyte may also be the only representative of their faith serving a village or roadside shrine.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/acolyte-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,104 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Amethyst Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Amethyst Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18</li>
|
||||
<li><strong>Hit Points:</strong> 220 (21d12+84)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. burrow 30 ft. fly 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 17 (18,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 141</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Con +10, Int +12, Wis +8, Cha +11</li>
|
||||
<li><strong>Skills:</strong> deception +11, insight +8, perception +8, persuasion +11</li>
|
||||
<li><strong>Damage Resistances:</strong> force, psychic</li>
|
||||
<li><strong>Condition Immunities:</strong> fatigue</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 18</li>
|
||||
<li><strong>Languages:</strong> Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, its scales dull briefly, and it can't use telepathy or psionic abilities until the end of its next turn.</li>
|
||||
<li><strong>Psionic Powers:</strong> The dragons psionic abilities are considered both magical and psionic.</li>
|
||||
<li><strong>Far Thoughts:</strong> The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:calm emotions, charm person, mass suggestion, modify memory</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite it can use Psionic Wave.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) force damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.</li>
|
||||
<li><strong>Psionic Wave:</strong> The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 19 Wisdom saving throw taking 16 (3d10) psychic damage on a failed save or half damage on a success. Creatures charmed by the dragon make this saving throw with disadvantage.</li>
|
||||
<li><strong>Concussive Breath (Recharge 5-6):</strong> The dragon psionically unleashes telekinetic energy in a 60-foot cone. Each creature in that area makes a DC 18 Constitution saving throw taking 60 (11d10) force damage on a failed save or half damage on a success.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Assume Control (While Bloodied):</strong> When a creature charmed by the dragon begins its turn, the dragon telepathically commands the charmed creature until the end of the creatures turn. If the dragon commands the creature to take an action that would harm itself or an ally, the creature makes a DC 19 Wisdom saving throw. On a success, the creatures turn immediately ends.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Charm:</strong> The dragon targets a creature within 60 feet, forcing it to make a DC 16 Wisdom saving throw. On a failure, the creature is charmed by the dragon for 24 hours, regarding it as a trusted friend to be heeded and protected. Although it isnt under the dragons control, it takes the dragons requests or actions in the most favorable way it can. At the end of each of the targets turns and at the end of any turn during which the dragon or its companions harmed the target, it repeats the saving throw, ending the effect on a success.</li>
|
||||
<li><strong>Stupefy:</strong> The dragon targets a creature within 60 feet. If the target is concentrating on a spell, it must make a DC 19 Constitution saving throw or lose concentration.</li>
|
||||
<li><strong>Psionic Wave (Costs 2 Actions):</strong> The dragon uses Psionic Wave.</li>
|
||||
<li><strong>Captivating Harmonics (1/Day):</strong> Each creature of the dragons choice within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it becomes psionically charmed by the dragon for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-amethyst-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,104 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Black Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Black Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 19</li>
|
||||
<li><strong>Hit Points:</strong> 253 (22d12+110)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 17 (18,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 102</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>22 (+6)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8, Con +11, Wis +7, Cha +9</li>
|
||||
<li><strong>Skills:</strong> history +8, perception +7, stealth +8</li>
|
||||
<li><strong>Damage Immunities:</strong> acid</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 20</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Ambusher:</strong> When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously.</li>
|
||||
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to mud. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest.</li>
|
||||
<li><strong>Ruthless (1/Round):</strong> After scoring a critical hit on its turn, the dragon can immediately make one claw attack.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, pass without trace, legend lore, speak with dead</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can use Acid Spit.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage the dragon can grapple the target (escape DC 20) and a Large or smaller creature grappled in this way is restrained. While grappling a creature the dragon can't bite or use Acid Spit against another target.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Acid Spit:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use an action to end the ongoing damage.</li>
|
||||
<li><strong>Acid Breath (Recharge 5-6):</strong> The dragon exhales sizzling acid in a 60-foot-long 5-foot-wide line. Each creature in that area makes a DC 19 Dexterity saving throw taking 63 (14d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Darkness:</strong> The dragon creates a 20-foot-radius sphere of magical darkness originating from a point it can see within 120 feet. Darkvision can't penetrate this darkness. The darkness lasts for 1 minute or until the dragon uses this action again.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-black-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,102 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Black Dragon Lich</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Black Dragon Lich</h1>
|
||||
<p><em>Huge</em> <em>Undead</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 19</li>
|
||||
<li><strong>Hit Points:</strong> 253 (22d12+110)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 17 (18,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 96</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>22 (+6)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8, Con +11, Wis +7, Cha +9</li>
|
||||
<li><strong>Skills:</strong> history +8, perception +7, stealth +8</li>
|
||||
<li><strong>Damage Immunities:</strong> acid, necrotic, poison</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, fatigued, frightened, paralyzed, poisoned</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 20</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Ambusher:</strong> When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each: animate dead, fog cloud, legend lore, pass without trace, speak with dead</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can use Acid Spit.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage the dragon can grapple the target (escape DC 20) and a Large or smaller creature grappled in this way is restrained. While grappling a creature the dragon can't bite or use Acid Spit against another target.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Acid Spit:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use an action to end the ongoing damage.</li>
|
||||
<li><strong>Acid Breath (Recharge 5-6):</strong> The dragon exhales sizzling acid or necrotic energy in a 60-foot-long 5-foot-wide line. Each creature in that area makes a DC 19 Dexterity saving throw taking 31 (7d8) acid damage and 31 (7d8) necrotic damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Darkness:</strong> The dragon creates a 20-foot-radius sphere of magical darkness originating from a point it can see within 120 feet. Darkvision can't penetrate this darkness. The darkness lasts for 1 minute or until the dragon uses this action again.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-black-dragon-lich-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
104
monsters/html/a5e_monstrous_menagerie/adult-blue-dragon-a5e.html
Normal file
104
monsters/html/a5e_monstrous_menagerie/adult-blue-dragon-a5e.html
Normal file
@@ -0,0 +1,104 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Blue Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Blue Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 19</li>
|
||||
<li><strong>Hit Points:</strong> 275 (22d12+132)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. burrow 30 ft. fly 80 ft. swim 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 19 (22,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 107</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>24 (+7)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6, Con +12, Wis +8, Cha +10</li>
|
||||
<li><strong>Skills:</strong> perception +8, stealth +6, survival +8</li>
|
||||
<li><strong>Damage Immunities:</strong> lightning</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., tremorsense 60 ft., darkvision 120 ft., passive Perception 21</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, one more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Desert Farer:</strong> The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat.</li>
|
||||
<li><strong>Dune Splitter:</strong> The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks made to hide in this way.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image, blight, hypnotic pattern</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can use Arc Lightning.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 4 (1d8) lightning damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Arc Lightning:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 20 Dexterity saving throw. The creature takes 16 (3d10) lightning damage on a failure or half damage on a success. Also on a failure the lightning jumps. Choose a creature within 30 feet of the target that hasnt been hit by this ability on this turn and repeat the effect against it possibly causing the lightning to jump again.</li>
|
||||
<li><strong>Lightning Breath (Recharge 5-6):</strong> The dragon exhales a 90-foot-long 5-foot wide-line of lightning. Each creature in that area makes a DC 20 Dexterity saving throw taking 77 (14d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn.</li>
|
||||
<li><strong>Quake:</strong> While touching natural ground the dragon sends pulses of thunder rippling through it. Creatures within 30 feet make a DC 20 Strength saving throw taking 11 (2d10) bludgeoning damage and falling prone on a failure. If a Large or smaller creature that fails the save is standing on sand it also sinks partially becoming restrained as well. A creature restrained in this way can spend half its movement to escape.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
<li><strong>Quake (Costs 2 Actions):</strong> The dragon uses its Quake action.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-blue-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,107 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Brass Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Brass Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18</li>
|
||||
<li><strong>Hit Points:</strong> 161 (14d12+70)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. burrow 30 ft. fly 80 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 16 (15,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 156</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>22 (+6)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +5, Con +10, Wis +7, Cha +8</li>
|
||||
<li><strong>Skills:</strong> arcana +9, history +9, nature +9, perception +7, persuasion +8, religion +9, stealth +5</li>
|
||||
<li><strong>Damage Immunities:</strong> fire</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 20</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, two more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 16 until it finishes a long rest.</li>
|
||||
<li><strong>Self-Sufficient:</strong> The brass dragon can subsist on only a quart of water and a pound of food per day.</li>
|
||||
<li><strong>Scholar of the Ages:</strong> The brass dragon gains a d4 expertise die on Intelligence checks made to recall lore. If it fails such a roll, it can use a Legendary Resistance to treat the roll as a 20.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 16). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages, identify, commune, legend lore</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks with its bite and twice with its claws. In place of its bite it can use Molten Spit.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Staff (Humanoid Form Only):</strong> Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage.</li>
|
||||
<li><strong>Molten Spit:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 18 Dexterity saving throw. The creature takes 11 (2d10) fire damage on a failure or half damage on a success. A creature that fails the saving throw also takes 5 (1d10) ongoing fire damage. A creature can use an action to end the ongoing damage.</li>
|
||||
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons:</li>
|
||||
<li><strong>Molten Breath:</strong> The dragon exhales molten glass in a 60-foot-long 5-foot-wide line. Each creature in the area makes a DC 18 Dexterity saving throw taking 56 (16d6) fire damage on a failed save or half damage on a success. A creature that fails the save is also blinded until the end of its next turn.</li>
|
||||
<li><strong>Sleep Breath:</strong> The dragon exhales sleep gas in a 60-foot cone. Each creature in the area makes a DC 18 Constitution saving throw. On a failure a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it.</li>
|
||||
<li><strong>Change Shape:</strong> The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form the dragons stats are unchanged except for its size. It can't use Molten Spit Breath Weapons Tail Attack or Wing Attack except in dragon form. In beast form it can attack only with its bite and claws if appropriate to its form. If the beast form is Large or smaller the reach of these attacks is reduced to 5 feet. In humanoid form it can attack only with its staff.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Analyze:</strong> The dragon evaluates one creature it can see within 60 feet. It learns the creatures resistances, immunities, vulnerabilities, and current and maximum hit points. That creatures next attack roll against the dragon before the start of the dragons next turn is made with disadvantage.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 16 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 19 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-brass-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
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||||
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||||
<!DOCTYPE html>
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<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
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ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
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|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Bronze Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Bronze Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18</li>
|
||||
<li><strong>Hit Points:</strong> 287 (23d12+138)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 18 (20,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 161</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>24 (+7)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6, Con +12, Wis +8, Cha +10</li>
|
||||
<li><strong>Skills:</strong> insight +8, perception +8, stealth +6</li>
|
||||
<li><strong>Damage Immunities:</strong> lightning</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 21</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, one more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to sea foam. If it has no more uses of this ability, its Armor Class is reduced to 16 until it finishes a long rest.</li>
|
||||
<li><strong>Oracle of the Coast:</strong> The dragon can accurately predict the weather up to 7 days in advance and is never considered surprised while conscious. Additionally, by submerging itself in a body of water and spending 1 minute in concentration, it can cast scrying, requiring no components. The scrying orb appears in a space in the same body of water.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, speak with animals,commune with nature, speak with plants</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks with its bite and twice with its claws. In place of its bite it can use Lightning Pulse.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 4 (1d8) lightning damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Trident (Humanoid Form Only):</strong> Melee or Ranged Weapon Attack: +13 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (1d6 + 7) piercing damage.</li>
|
||||
<li><strong>Lightning Pulse:</strong> The dragon targets one creature within 60 feet forcing it to make a DC 20 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. If the initial target is touching a body of water all other creatures within 20 feet of it and touching the same body of water must also make the saving throw against this damage.</li>
|
||||
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons:</li>
|
||||
<li><strong>Lightning Breath:</strong> The dragon exhales lightning in a 90-foot-long 5-foot-wide line. Each creature in the area makes a DC 20 Dexterity saving throw taking 69 (13d10) lightning damage on a failed save or half damage on a success. A creature that fails the saving throw can't take reactions until the end of its next turn.</li>
|
||||
<li><strong>Ocean Surge:</strong> The dragon exhales a torrent of seawater in a 30-foot cone. Each creature in the area makes a DC 20 Strength saving throw. A creature that fails is pushed 30 feet away from the dragon and knocked prone while one that succeeds is pushed only 15 feet away.</li>
|
||||
<li><strong>Change Shape:</strong> The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form the dragons stats are unchanged except for its size. It can't use Lightning Pulse Breath Weapons Tail Attack or Wing Attack except in dragon form. In beast form it can attack only with its bite and claws if appropriate to its form. If the beast form is Large or smaller the reach of these attacks is reduced to 5 feet. In humanoid form it can attack only with its trident.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
<li><strong>Foresight (Costs 2 Actions):</strong> The dragon focuses on the many sprawling futures before it and predicts what will come next. Attacks against it are made with disadvantage until the start of its next turn.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-bronze-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,106 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Copper Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Copper Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18</li>
|
||||
<li><strong>Hit Points:</strong> 253 (22d12+110)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. climb 40 ft. fly 80 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 17 (18,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 166</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>22 (+6)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +7, Con +11, Wis +8, Cha +9</li>
|
||||
<li><strong>Skills:</strong> deception +10, perception +9, stealth +7</li>
|
||||
<li><strong>Damage Immunities:</strong> acid</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 20</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, two more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Flow Within the Mountain:</strong> The dragon has advantage on Stealth checks made to hide in mountainous regions. By spending 1 minute in concentration while touching a natural stone surface, the dragon can merge into it and emerge from any connected stone surface within a mile.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to stone. If it has no more uses of this ability, its Armor Class is reduced to 16 until it finishes a long rest.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:hideous laughter, suggestion, mislead, polymorph</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks with its bite and twice with its claws. In place of its bite it can use Acid Spit.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) acid damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>War Pick (Humanoid Form Only):</strong> Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage.</li>
|
||||
<li><strong>Acid Spit:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 19 Dexterity saving throw. The creature takes 16 (3d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use an action to end the ongoing damage.</li>
|
||||
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons:</li>
|
||||
<li><strong>Acid Breath:</strong> The dragon exhales acid in a 60-foot-long 5-foot-wide line. Each creature in the area makes a DC 19 Dexterity saving throw taking 63 (14d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn.</li>
|
||||
<li><strong>Slowing Breath:</strong> The dragon exhales toxic gas in a 60-foot cone. Each creature in the area makes a DC 19 Constitution saving throw becoming slowed for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns ending the effect on itself on a success.</li>
|
||||
<li><strong>Change Shape:</strong> The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form the dragons stats are unchanged except for its size. It can't use Acid Spit Breath Weapons Tail Attack or Wing Attack except in dragon form. In beast form it can attack only with its bite and claws if appropriate to its form. If the beast form is Large or smaller the reach of these attacks is reduced to 5 feet. In humanoid form it can attack only with its war pick.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 19 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
<li><strong>Tricksters Gambit (Costs 2 Actions):</strong> The dragon magically teleports to an unoccupied space it can see within 30 feet and creates two illusory duplicates in different unoccupied spaces within 30 feet. These duplicates have an AC of 11, and a creature that hits one with an attack can make a DC 16 Intelligence (Investigation) check, identifying it as a fake on a success. The duplicates disappear at the end of the dragons next turn but otherwise mimic the dragons actions perfectly, even moving according to the dragons will.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-copper-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,100 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Earth Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Earth Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 19</li>
|
||||
<li><strong>Hit Points:</strong> 287 (23d12+138)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 40 ft. burrow 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 18 (20,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 127</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>22 (+6)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +12, Con +12, Int +8, Wis +8, Cha +7</li>
|
||||
<li><strong>Skills:</strong> athletics +12, insight +8, nature +12, perception +8</li>
|
||||
<li><strong>Damage Resistances:</strong> damage from nonmagical weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> petrified</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., tremorsense 90 ft., passive Perception 21</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, Terran</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Earth Glide:</strong> The dragon can burrow through nonmagical, unworked earth and stone without disturbing it.</li>
|
||||
<li><strong>False Appearance:</strong> While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it becomes more like rock. Its movement is halved until the end of its next turn.</li>
|
||||
<li><strong>Essence Link:</strong> The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:locate animals or plants, spike growth, stone shape, wall of stone</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its slam. In place of its bite attack it can use Rock Spire.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 6) piercing damage. Instead of dealing piercing damage the dragon can grapple the target (escape DC 20) and a Large or smaller creature grappled in this way is restrained. While grappling a creature the dragon can't bite another target.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.</li>
|
||||
<li><strong>Scouring Breath (Recharge 5-6):</strong> The dragon exhales scouring sand and stones in a 60-foot cone. Each creature in that area makes a DC 20 Dexterity saving throw taking 56 (16d6) slashing damage on a failed save or half damage on a success. A creature that fails the save is also blinded until the end of its next turn.</li>
|
||||
<li><strong>Rock Spire:</strong> A permanent 25-foot-tall 5-foot-radius spire of rock magically rises from a point on the ground within 60 feet. A creature in the spires area when it appears makes a DC 19 Dexterity saving throw taking 13 (3d8) piercing damage on a failure or half damage on a success. A creature that fails this saving throw by 10 or more is impaled at the top of the spire. A creature can use an action to make a DC 12 Strength check freeing the implaced creature on a success. The impaled creature is also freed if the spire is destroyed. The spire is an object with AC 16 30 hit points and immunity to poison and psychic damage.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Shake the Foundation:</strong> The dragon causes the ground to roil, creating a permanent, 40-foot-radius area of difficult terrain centered on a point the dragon can see. If the dragon is bloodied, creatures in the area make a DC 20 Dexterity saving throw, falling prone on a failure.</li>
|
||||
<li><strong>Slam Attack (Costs 2 Actions):</strong> The dragon makes a slam attack.</li>
|
||||
<li><strong>Entomb (While Bloodied:</strong> The dragon targets a creature on the ground within 60 feet, forcing it to make a DC 15 Dexterity saving throw. On a failure, the creature is magically entombed 5 feet under the earth. While entombed, the target is blinded, restrained, and can't breathe. A creature can use an action to make a DC 15 Strength check, freeing an entombed creature on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-earth-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
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|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
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||||
padding-left: 20px;
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|
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li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Emerald Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Emerald Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18</li>
|
||||
<li><strong>Hit Points:</strong> 241 (23d12+92)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. burrow 30 ft. fly 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 17 (18,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 146</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>22 (+6)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Con +10, Int +12, Wis +7, Cha +10</li>
|
||||
<li><strong>Skills:</strong> deception +10, history +12, perception +7, stealth +12</li>
|
||||
<li><strong>Damage Resistances:</strong> psychic, thunder</li>
|
||||
<li><strong>Condition Immunities:</strong> fatigue</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 17</li>
|
||||
<li><strong>Languages:</strong> Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, its eyes flash red as it goes into a fit of rage. Until the end of its next turn, it makes melee attacks against the creature that triggered the saving throw with advantage and with disadvantage against all other creatures.</li>
|
||||
<li><strong>Psionic Powers:</strong> The dragons psionic abilities are considered both magical and psionic.</li>
|
||||
<li><strong>Far Thoughts:</strong> The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:confusion, dominate person, hideous laughter, suggestion</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite it can use Psionic Wave.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) thunder damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.</li>
|
||||
<li><strong>Psionic Wave:</strong> The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 18 Wisdom saving throw taking 16 (3d10) psychic damage on a failed save or half damage on a success. Confused creatures make this saving throw with disadvantage.</li>
|
||||
<li><strong>Maddening Breath (Recharge 5-6):</strong> The dragon screams stripping flesh from bones and reason from minds in a 60-foot cone. Each creature in that area makes a DC 18 Constitution saving throw taking 71 (13d10) thunder damage on a failed save or half damage on a success. Creatures that fail this saving throw by 10 or more are also psionically confused until the end of their next turn.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Spiteful Retort (While Bloodied):</strong> When a creature the dragon can see damages the dragon, the dragon lashes out with a psionic screech. The attacker makes a DC 15 Wisdom saving throw, taking 18 (4d8) thunder damage on a failed save or half damage on a success. Confused creatures make this saving throw with disadvantage.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Paranoid Ranting:</strong> The dragon psionically rants nonsense at a creature that can hear it within 60 feet. The target makes a DC 15 Wisdom saving throw. On a failed save, the creature gains a randomly determined short-term mental stress effect or madness.</li>
|
||||
<li><strong>Pandorum (Costs 2 Actions):</strong> The dragon psionically targets one creature within 60 feet. The target makes a DC 15 Wisdom saving throw, becoming confused on a failure. While confused in this way, the target regards their allies as traitorous enemies. When rolling to determine its actions, treat a roll of 1 to 4 as a result of 8. The target repeats the saving throw at the end of each of its turns, ending the effect on a success.</li>
|
||||
<li><strong>Psionic Wave (Costs 2 Actions):</strong> The dragon makes a psionic wave attack.</li>
|
||||
<li><strong>Maddening Harmonics (1/Day):</strong> Each creature of the dragons choice that can hear within 90 feet makes a DC 15 Wisdom saving throw. On a failure, a creature becomes psionically confused for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-emerald-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
107
monsters/html/a5e_monstrous_menagerie/adult-gold-dragon-a5e.html
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monsters/html/a5e_monstrous_menagerie/adult-gold-dragon-a5e.html
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<head>
|
||||
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|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Gold Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Gold Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 19</li>
|
||||
<li><strong>Hit Points:</strong> 324 (24d12+168)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 20 (25,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 172</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>26 (+8)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>24 (+7)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>24 (+7)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8, Con +13, Wis +8, Cha +13</li>
|
||||
<li><strong>Skills:</strong> insight +8, perception +8, persuasion +13, stealth +8</li>
|
||||
<li><strong>Damage Immunities:</strong> fire</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 21</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, one more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales melt away, forming pools of molten gold. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest.</li>
|
||||
<li><strong>Valor:</strong> Creatures of the dragons choice within 30 feet gain a +2 bonus to saving throws and are immune to the charmed and frightened conditions.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 21). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word,banishment, greater restoration</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks with its bite and twice with its claws.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Greatsword (Humanoid Form Only):</strong> Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) slashing damage.</li>
|
||||
<li><strong>Molten Spit:</strong> The dragon targets one creature within 60 feet forcing it to make a DC 25 Dexterity saving throw. The creature takes 27 (5d10) fire damage on a failure or half on a success. Liquid gold pools in a 5-foot-square occupied by the creature and remains hot for 1 minute. A creature that ends its turn in the gold or enters it for the first time on a turn takes 22 (4d10) fire damage.</li>
|
||||
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons:</li>
|
||||
<li><strong>Molten Breath:</strong> The dragon exhales molten gold in a 90-foot cone. Each creature in the area makes a DC 25 Dexterity saving throw taking 88 (16d10) fire damage on a failed save or half damage on a success. A creature that fails the saving throw is covered in a shell of rapidly cooling gold reducing its Speed to 0. A creature can use an action to break the shell ending the effect.</li>
|
||||
<li><strong>Weakening Breath:</strong> The dragon exhales weakening gas in a 90-foot cone. Each creature in the area must succeed on a DC 25 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns ending the effect on a success.</li>
|
||||
<li><strong>Change Shape:</strong> The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form the dragons stats are unchanged except for its size. It can't use Molten Spit Breath Weapons Tail Attack or Wing Attack except in dragon form. In beast form it can attack only with its bite and claws if appropriate to its form. If the beast form is Large or smaller the reach of these attacks is reduced to 5 feet. In humanoid form it can attack only with its greatsword.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
<li><strong>Vanguard:</strong> When another creature the dragon can see within 20 feet is hit by an attack, the dragon deflects the attack, turning the hit into a miss.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 25 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 26 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
<li><strong>Fiery Reprisal (Costs 2 Actions):</strong> The dragon uses Molten Spit against the last creature to deal damage to it.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-gold-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,105 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Green Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Green Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18</li>
|
||||
<li><strong>Hit Points:</strong> 287 (25d12+125)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 18 (20,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 113</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>20 (+5)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +7, Con +11, Wis +8, Cha +9</li>
|
||||
<li><strong>Skills:</strong> deception +9, insight +8, perception +8, persuasion +9, stealth +7</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 21</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, two more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn into dry leaves and blow away. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest.</li>
|
||||
<li><strong>Woodland Stalker:</strong> When in a forested area, the dragon has advantage on Stealth checks. Additionally, when it speaks in such a place, it can project its voice such that it seems to come from all around, allowing it to remain hidden while speaking.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:animal messenger, tongues, modify memory, scrying</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can Spit Poison.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) poison damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Spit Poison:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) poison damage on a failure or half damage on a success. A creature that fails the save is also poisoned for 1 minute. The creature repeats the saving throw at the end of each of its turns taking 11 (2d10) poison damage on a failure and ending the effect on a success.</li>
|
||||
<li><strong>Poison Breath (Recharge 5-6):</strong> The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area makes a DC 19 Constitution saving throw taking 63 (18d6) poison damage on a failed save or half damage on a success. A creature with immunity to poison damage that fails the save takes no damage but its poison immunity is reduced to resistance for the next hour.</li>
|
||||
<li><strong>Honeyed Words:</strong> The dragons words sow doubt in the minds of those who hear them. One creature within 60 feet who can hear and understand the dragon makes a DC 17 Wisdom saving throw. On a failure the creature must use its reaction if available to make one attack against a creature of the dragons choice with whatever weapon it has to do so moving up to its speed as part of the reaction if necessary. It need not use any special class features (such as Sneak Attack or Divine Smite) when making this attack. If it can't get in a position to attack the creature it moves as far as it can toward the target before regaining its senses. A creature immune to being charmed is immune to this ability.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Honeyed Words:</strong> The dragon uses Honeyed Words.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 19 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-green-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
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monsters/html/a5e_monstrous_menagerie/adult-red-dragon-a5e.html
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<meta charset="UTF-8">
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<style>
|
||||
body {
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||||
max-width: 700px;
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margin: auto;
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font-family: sans-serif;
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padding: 10px;
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th, td {
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border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Red Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Red Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 19</li>
|
||||
<li><strong>Hit Points:</strong> 310 (23d12+161)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. climb 40 ft. fly 80 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 20 (25,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 118</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>26 (+8)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>24 (+7)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6, Con +13, Wis +8, Cha +11</li>
|
||||
<li><strong>Skills:</strong> intimidation +11, perception +9, stealth +6</li>
|
||||
<li><strong>Damage Immunities:</strong> fire</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 22</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, one more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest.</li>
|
||||
<li><strong>Searing Heat:</strong> A creature that touches the dragon or hits it with a melee attack for the first time on a turn takes 7 (2d6) fire damage.</li>
|
||||
<li><strong>Volcanic Tyrant:</strong> The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:command, hold person, glyph of warding, wall of fire</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can Spit Fire.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) piercing damage plus 4 (1d8) fire damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 8) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Cruel Tyranny:</strong> The dragon snarls and threatens its minions driving them to immediate action. The dragon chooses one creature it can see and that can hear the dragon. The creature uses its reaction to make one weapon attack with advantage.</li>
|
||||
<li><strong>Spit Fire:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 21 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing fire damage. A creature can use an action to end the ongoing damage.</li>
|
||||
<li><strong>Fire Breath (Recharge 5-6):</strong> The dragon exhales a blast of fire in a 60-foot cone. Each creature in that area makes a DC 21 Dexterity saving throw taking 73 (21d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 5 (1d10) ongoing fire damage. While affected by this ongoing damage it is frightened of the dragon. A creature can use an action to end the ongoing damage.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Cruel Tyranny:</strong> The dragon uses its Cruel Tyranny action.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-red-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
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|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult River Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult River Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18</li>
|
||||
<li><strong>Hit Points:</strong> 252 (24d12+96)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft. fly 80 ft. swim 90 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 17 (18,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 132</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +9, Con +8, Int +6, Wis +9, Cha +7</li>
|
||||
<li><strong>Skills:</strong> acrobatics +8, deception +7, insight +9, nature +6, perception +9, stealth +9</li>
|
||||
<li><strong>Damage Resistances:</strong> damage from nonmagical weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> fatigue</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., tremorsense 200 ft. (only detects vibrations in water), passive Perception 19</li>
|
||||
<li><strong>Languages:</strong> Aquan, Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
|
||||
<li><strong>Flowing Grace:</strong> The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it loses coordination as white-crested waves run up and down its body. It loses its Flowing Grace and Shimmering Scales traits until the beginning of its next turn.</li>
|
||||
<li><strong>Shimmering Scales:</strong> While in water, the dragon gains three-quarters cover from attacks made by creatures more than 30 feet away.</li>
|
||||
<li><strong>Essence Link:</strong> The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:create or destroy water, fog cloud, control water, freedom of movement</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.</li>
|
||||
<li><strong>Torrential Breath (Recharge 5-6):</strong> The dragon exhales water in a 60-foot-long 5-foot-wide line. Each creature in the area makes a DC 18 Dexterity saving throw taking 56 (16d6) bludgeoning damage on a failed save or half damage on a success. A creature that fails the save is also knocked prone and is pushed up to 30 feet away. A creature that impacts a solid object takes an extra 10 (3d6) bludgeoning damage.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Whirlpool:</strong> A cylindrical, 15-foot-tall, 10-foot-radius whirlpool or waterspout magically appears in the water or air, centered on a point within 60 feet. Creatures in the area make a DC 18 Strength saving throw. On a failure, a creature takes 17 (5d6) bludgeoning damage and is knocked prone and pushed up to 15 feet. On a failure, a creature takes half damage.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Snap Back (While Bloodied):</strong> When a creature the dragon can see hits it with a melee weapon attack, the dragon makes a bite attack against the attacker.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Dart Away:</strong> The dragon swims up to half its speed.</li>
|
||||
<li><strong>Lurk:</strong> The dragon takes the Hide action.</li>
|
||||
<li><strong>River Surge (Costs 2 Actions):</strong> The dragon generates a 20-foot-tall, 100-foot-wide wave on the surface of water within 90 feet. The wave travels up to 45 feet in any direction the dragon chooses and crashes down, carrying Huge or smaller creatures and vehicles with it. Vehicles moved in this way have a 25 percent chance of capsizing and creatures that impact a solid object take 21 (6d6) bludgeoning damage.</li>
|
||||
<li><strong>Sudden Maelstrom (While Bloodied:</strong> The dragon magically surrounds itself with a 60-foot-radius maelstrom of surging wind and rain for 1 minute. A creature other than the dragon that starts its turn in the maelstrom or enters it for the first time on a turn makes a DC 18 Strength saving throw. On a failed save, the creature is knocked prone and pushed 15 feet away from the dragon.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-river-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,101 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Sapphire Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Sapphire Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 19</li>
|
||||
<li><strong>Hit Points:</strong> 304 (29d12+116)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. burrow 30 ft. fly 80 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 19 (22,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 150</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>22 (+6)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Con +10, Int +12, Wis +11, Cha +10</li>
|
||||
<li><strong>Skills:</strong> arcana +12, deception +10, history +12, insight +11, perception +11, persuasion +10</li>
|
||||
<li><strong>Damage Immunities:</strong> psychic</li>
|
||||
<li><strong>Condition Immunities:</strong> fatigue</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 24</li>
|
||||
<li><strong>Languages:</strong> Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, its eyes dull as it briefly loses its connection to the future. Until the end of its next turn, it can't use Foretell, Prognosticate, or Prophesy Doom, and it loses its Predictive Harmonics trait.</li>
|
||||
<li><strong>Predictive Harmonics:</strong> The dragon is psionically aware of its own immediate future. The dragon cannot be surprised, and any time the dragon would make a roll with disadvantage, it makes that roll normally instead.</li>
|
||||
<li><strong>Psionic Powers:</strong> The dragons psionic abilities are considered both magical and psionic.</li>
|
||||
<li><strong>Far Thoughts:</strong> The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages, detect thoughts, telekinesis, wall of force</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite it can use Psionic Wave.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) psychic damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.</li>
|
||||
<li><strong>Psionic Wave:</strong> The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 18 Wisdom saving throw taking 16 (3d10) psychic damage on a failed save or half damage on a success. Creatures suffering ongoing psychic damage make this saving throw with disadvantage.</li>
|
||||
<li><strong>Discognitive Breath (Recharge 5-6):</strong> The dragon unleashes psychic energy in a 60-foot cone. Each creature in that area makes a DC 18 Intelligence saving throw taking 60 (11d10) psychic damage and 11 (2d10) ongoing psychic damage on a failed save or half as much psychic damage and no ongoing psychic damage on a success. The ongoing damage ends if a creature falls unconscious. A creature can also use an action to ground itself in reality ending the ongoing damage.</li>
|
||||
<li><strong>Prognosticate (3/Day):</strong> The dragon psionically makes a prediction of an event up to 100 years in the future. This prediction has a 67 percent chance of being perfectly accurate and a 33 percent chance of being partially or wholly wrong. Alternatively the dragon can choose to gain truesight to a range of 90 feet for 1 minute.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Foretell:</strong> The dragon psionically catches a glimpse of a fast-approaching moment and plans accordingly. The dragon rolls a d20 and records the number rolled. Until the end of the dragons next turn, the dragon can replace the result of any d20 rolled by it or a creature within 120 feet with the foretold number. Each foretold roll can be used only once.</li>
|
||||
<li><strong>Psionic Wave (Costs 2 Actions):</strong> The dragon uses Psionic Wave.</li>
|
||||
<li><strong>Shatter Mind (Costs 2 Actions):</strong> The dragon targets a creature within 60 feet, forcing it to make a DC 23 Intelligence saving throw. On a failure, the creature takes 22 (4d10) ongoing psychic damage. An affected creature repeats the saving throw at the end of each of its turns, ending the ongoing psychic damage on a success. A creature can also use an action to ground itself in reality, ending the ongoing damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-sapphire-dragon-a5e.md">Markdown Format</a></p>
|
||||
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|
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padding: 5px;
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text-align: left;
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||||
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|
||||
</style>
|
||||
<title>Adult Shadow Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Shadow Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18</li>
|
||||
<li><strong>Hit Points:</strong> 212 (17d12+102)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. climb 40 ft. fly 80 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 19 (22,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 136</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>22 (+6)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>23 (+6)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8, Con +12, Int +8, Wis +8</li>
|
||||
<li><strong>Skills:</strong> deception +12, insight +8, nature +8, perception +8, stealth +8</li>
|
||||
<li><strong>Damage Immunities:</strong> necrotic, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> acid, cold, fire, lightning, thunder; damage from nonmagical weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained</li>
|
||||
<li><strong>Senses:</strong> darkvision 240 ft., passive Perception 18</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Evil:</strong> The dragon radiates an Evil aura.</li>
|
||||
<li><strong>Incorporeal Movement:</strong> The dragon can move through other creatures and objects. It takes 11 (2d10) force damage if it ends its turn inside an object.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it becomes more solid, losing its Incorporeal trait and its damage resistances, until the end of its next turn.</li>
|
||||
<li><strong>Essence Link:</strong> The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 20). It can innately cast the following spells, requiring no material components. 3/day each:darkness, detect evil and good, bane, create undead</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon uses Grasp of Shadows then attacks once with its bite and twice with its claws.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) necrotic damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage plus 4 (1d8) necrotic damage.</li>
|
||||
<li><strong>Grasp of Shadows:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 16 Dexterity saving throw. On a failure it is grappled by tendrils of shadow (escape DC 20) and restrained while grappled this way. The effect ends if the dragon is incapacitated or uses this ability again.</li>
|
||||
<li><strong>Anguished Breath (Recharge 5-6):</strong> The dragon exhales a shadowy maelstrom of anguish in a 60-foot cone. Each creature in that area makes a DC 20 Wisdom saving throw taking 67 (15d8) necrotic damage and gaining a level of strife on a failed save or half damage on a success.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Corrupting Presence:</strong> Each creature of the dragons choice within 120 feet and aware of it must succeed on a DC 16 Wisdom saving throw or gain a level of strife. Once a creature has passed or failed this saving throw, it is immune to the dragons Corrupting Presence for the next 24 hours.</li>
|
||||
<li><strong>Lurk:</strong> If the dragon is in dim light or darkness, it magically becomes invisible until it attacks, causes a creature to make a saving throw, or enters an area of bright light. It can't use this ability if it has taken radiant damage since the end of its last turn.</li>
|
||||
<li><strong>Slip Through Shadows:</strong> If the dragon is in dim light or darkness, it magically teleports up to 45 feet to an unoccupied space that is also in dim light or darkness. The dragon can't use this ability if it has taken radiant damage since the end of its last turn.</li>
|
||||
<li><strong>Horrid Whispers (Costs 2 Actions):</strong> A creature that can hear the dragon makes a DC 21 Wisdom saving throw. On a failure, the creature takes 13 (3d8) psychic damage, and the dragon regains the same number of hit points.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-shadow-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
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||||
|
||||
<!DOCTYPE html>
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||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
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ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
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li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Silver Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Silver Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 19</li>
|
||||
<li><strong>Hit Points:</strong> 283 (21d12+147)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 19 (22,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 178</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>24 (+7)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>24 (+7)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8, Con +13, Wis +7, Cha +11</li>
|
||||
<li><strong>Skills:</strong> arcana +9, history +9, perception +7, stealth +8</li>
|
||||
<li><strong>Damage Immunities:</strong> cold</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 20</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, one more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Cloud Strider:</strong> The dragon suffers no harmful effects from high altitudes. When flying at high altitude, the dragon can, after 1 minute of concentration, discorporate into clouds. In this form, it has advantage on Stealth checks, its fly speed increases to 300 feet, it is immune to all nonmagical damage, it has resistance to magical damage, and it can't take any actions except Hide. If it takes damage or descends more than 500 feet from where it transformed, it immediately returns to its corporeal form. It can revert to its true form as an action.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales dissipate into clouds. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:charm person, faerie fire,awaken, geas</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks with its bite and twice with its claws. In place of its bite it can use Spit Frost.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 4 (1d8) cold damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Rapier (Humanoid Form Only):</strong> Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) piercing damage.</li>
|
||||
<li><strong>Spit Frost:</strong> The creature targets one creature within 60 feet forcing it to make a DC 21 Constitution saving throw. The creature takes 16 (3d10) cold damage on a failure or half damage on a success. On a failure the creatures Speed is also halved until the end of its next turn. Flying creatures immediately fall unless they are magically kept aloft.</li>
|
||||
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons:</li>
|
||||
<li><strong>Frost Breath:</strong> The dragon exhales freezing wind in a 60-foot cone. Each creature in the area makes a DC 21 Constitution saving throw taking 72 (16d8) cold damage on a failed save or half damage on a success. On a failure the creature is also slowed until the end of its next turn.</li>
|
||||
<li><strong>Paralyzing Breath:</strong> The dragon exhales paralytic gas in a 60-foot cone. Each creature in the area must succeed on a DC 20 Constitution saving throw or be paralyzed until the end of its next turn.</li>
|
||||
<li><strong>Change Shape:</strong> The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form the dragons stats are unchanged except for its size. It can't use Spit Frost Breath Weapons Tail Attack or Wing Attack except in dragon form. In beast form it can attack only with its bite and claws if appropriate to its form. If the beast form is Large or smaller the reach of these attacks is reduced to 5 feet. In humanoid form it can attack only with its rapier.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
<li><strong>Windstorm (Costs 2 Actions):</strong> Pounding winds surround the dragon in a 20-foot radius. A creature in this area attempting to move closer to the dragon must spend 2 feet of movement for every 1 foot closer it moves, and ranged attacks against the dragon are made with disadvantage. A creature that starts its turn in the windstorm makes a DC 20 Constitution saving throw, taking 5 (1d10) cold damage on a failure. The windstorm lasts until the start of the dragons next turn.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-silver-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,102 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
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||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult White Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult White Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18</li>
|
||||
<li><strong>Hit Points:</strong> 250 (20d12+120)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. burrow 30 ft. fly 80 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 16 (15,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 122</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>22 (+6)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6, Con +11, Wis +7, Cha +7</li>
|
||||
<li><strong>Skills:</strong> intimidation +7, perception +7, stealth +6</li>
|
||||
<li><strong>Damage Immunities:</strong> cold</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 20</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Cold Mastery:</strong> The dragons movement and vision is not hindered by cold, icy surfaces, snow, wind, or storms. Additionally, the dragon can choose to burrow through snow and ice without leaving a trace.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to ice. If it has no more uses of this ability, its Armor Class is reduced to 16 until it finishes a long rest.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:dominate beast, fire shield, animal friendship, sleet storm</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can spit ice.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) cold damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Spit Ice:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 19 Dexterity saving throw. On a failure the target takes 16 (3d10) cold damage and its speed is reduced to 0 until the end of its next turn. On a success it takes half damage.</li>
|
||||
<li><strong>Cold Breath (Recharge 5-6):</strong> The dragon exhales a 60-foot cone of frost. Each creature in the area makes a DC 19 Constitution saving throw. On a failure it takes 52 (15d6) cold damage and its speed is reduced to 0 until the end of its next turn. On a success it takes half damage.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 15 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 19 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
<li><strong>Raging Storm (1/Day:</strong> For 1 minute, gusts of sleet emanate from the dragon in a 40-foot-radius sphere, spreading around corners. The area is lightly obscured and the ground is difficult terrain The first time a creature moves on its turn while in the area, it must succeed on a DC 15 Dexterity saving throw or fall prone (or fall if it is flying).</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/adult-white-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
88
monsters/html/a5e_monstrous_menagerie/air-elemental-a5e.html
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88
monsters/html/a5e_monstrous_menagerie/air-elemental-a5e.html
Normal file
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|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Air Elemental</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Air Elemental</h1>
|
||||
<p><em>Large</em> <em>Elemental</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14</li>
|
||||
<li><strong>Hit Points:</strong> 90 (12d10+24)</li>
|
||||
<li><strong>Speed:</strong> walk 0 ft. fly 90 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 191</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>10 (+0)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>6 (-2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>6 (-2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> lightning, thunder; damage from nonmagical weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> Auran</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Air Form:</strong> The elemental can enter and end its turn in other creatures spaces and pass through an opening as narrow as 1 inch wide without squeezing.</li>
|
||||
<li><strong>Elemental Nature:</strong> An elemental doesnt require air, sustenance, or sleep.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The elemental makes two slam attacks.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.</li>
|
||||
<li><strong>Whirlwind (Recharge 5-6):</strong> The elemental takes the form of a whirlwind flies up to half of its fly speed without provoking opportunity attacks and then resumes its normal form. When a creature shares its space with the whirlwind for the first time during this movement that creature makes a DC 15 Strength saving throw. On a failure the creature is carried inside the elementals space until the whirlwind ends taking 3 (1d6) bludgeoning damage for each 10 feet it is carried and falls prone at the end of the movement. The whirlwind can carry one Large creature or up to four Medium or smaller creatures.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/air-elemental-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
100
monsters/html/a5e_monstrous_menagerie/aklea-a5e.html
Normal file
100
monsters/html/a5e_monstrous_menagerie/aklea-a5e.html
Normal file
@@ -0,0 +1,100 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Aklea</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Aklea</h1>
|
||||
<p><em>Gargantuan</em> <em>Celestial</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 21</li>
|
||||
<li><strong>Hit Points:</strong> 656 (32d20+320)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft. fly 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 22 (41,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 405</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>30 (+10)</td>
|
||||
<td>24 (+7)</td>
|
||||
<td>30 (+10)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>24 (+7)</td>
|
||||
<td>26 (+8)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +17, Con +17, Int +13, Wis +14, Cha +15</li>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Immunities:</strong> radiant; damage from nonmagical weapons</li>
|
||||
<li><strong>Senses:</strong> truesight 120 ft., passive Perception 17</li>
|
||||
<li><strong>Languages:</strong> Celestial, Common, six more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Divine Grace:</strong> If the empyrean makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure. Furthermore, while wearing medium armor, the empyrean adds its full Dexterity bonus to its Armor Class (already included).</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The empyreans innate spellcasting ability is Charisma (spell save DC 23). It can innately cast the following spells, requiring no material components: At will: charm person, command, telekinesis, 3/day: flame strike, hold monster, lightning bolt, 1/day: commune, greater restoration, heroes feast, plane shift (self only, can't travel to or from the Material Plane)</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Maul:</strong> Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 10) bludgeoning damage plus 14 (4d6) radiant damage and the target makes a DC 25 Strength saving throw. On a failure the target is pushed up to 30 feet away and knocked prone.</li>
|
||||
<li><strong>Lightning Bolt (3rd-Level; V, S):</strong> A bolt of lightning 5 feet wide and 100 feet long arcs from the empyrean. Each creature in the area makes a DC 23 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success.</li>
|
||||
<li><strong>Flame Strike (5th-Level; V, S):</strong> A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 23 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.</li>
|
||||
<li><strong>Hold Monster (5th-Level; V, S, Concentration):</strong> One creature the empyrean can see within 60 feet makes a DC 23 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Immortal Form:</strong> The empyrean magically changes its size between Gargantuan and Medium. While Medium, the empyrean has disadvantage on Strength checks. Its statistics are otherwise unchanged.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The empyrean can take 1 legendary action:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Attack:</strong> The empyrean makes a weapon attack.</li>
|
||||
<li><strong>Cast Spell:</strong> The empyrean casts a spell. The empyrean can't use this option if it has cast a spell since the start of its last turn.</li>
|
||||
<li><strong>Fly:</strong> The empyrean flies up to half its fly speed.</li>
|
||||
<li><strong>Shout (Recharge 5-6):</strong> Each creature within 120 feet that can hear the empyrean makes a DC 25 Constitution saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of the empyreans next turn. On a success, a creature takes half damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/aklea-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
102
monsters/html/a5e_monstrous_menagerie/alchemist-a5e.html
Normal file
102
monsters/html/a5e_monstrous_menagerie/alchemist-a5e.html
Normal file
@@ -0,0 +1,102 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Alchemist</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Alchemist</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14</li>
|
||||
<li><strong>Hit Points:</strong> 91 (14d8+28)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 466</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>11 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>19 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>13 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6, Con +5, Wis +5</li>
|
||||
<li><strong>Skills:</strong> arcana +7, investigation +7, nature +7, perception +5</li>
|
||||
<li><strong>Damage Resistances:</strong> fire, poison</li>
|
||||
<li><strong>Senses:</strong> passive Perception 15</li>
|
||||
<li><strong>Languages:</strong> any four</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Alchemy Schooling:</strong> The alchemist gains their proficiency bonus and an expertise die (+1d6) on checks made with alchemists supplies.</li>
|
||||
<li><strong>Crafting:</strong> So long as the alchemist has the required components and equipment, they are able to craft potions of up to legendary rarity and other magic items of up to very rare rarity.</li>
|
||||
<li><strong>Potion Crafter:</strong> The alchemist has the following potions on hand:</li>
|
||||
<li><strong>Potion of climbing:</strong> For 1 hour, the drinker gains a climb speed equal to its Speed and has advantage on Athletics checks made to climb</li>
|
||||
<li><strong>Potion of greater healing (3):</strong> Restores 14 (4d4 + 4) hit points</li>
|
||||
<li><strong>Potion of superior healing:</strong> Restores 28 (8d4 + 8) hit points</li>
|
||||
<li><strong>Potion of water breathing:</strong> For 1 hour, the drinker can breathe underwater</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The alchemist attacks twice with their dagger.</li>
|
||||
<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.</li>
|
||||
<li><strong>Bomb (3/Day):</strong> The alchemist lobs a bomb at a point they can see within 80 feet. Upon impact the bomb explodes in a 10-foot radius. Creatures in the area make a DC 15 Dexterity saving throw taking 24 (7d6) fire damage on a failure or half damage on a success.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Alter Bomb:</strong> The alchemist quickly swaps reagents to change the damage dealt by their next bomb to acid, cold, lightning, poison, or thunder.</li>
|
||||
<li><strong>Potion:</strong> The alchemist drinks or administers a potion.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Desperate Drink (1/Day:</strong> When the alchemist is dealt damage, they drink a potion.</li>
|
||||
<li><strong>Alchemists brew concoctions with potent magical and chemical properties:</strong> Some alchemists perform dangerous experiments to perfect new alchemical recipes, while others fabricate guardians and other constructs in pursuit of the creation of life itself.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/alchemist-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
78
monsters/html/a5e_monstrous_menagerie/allosaurus-a5e.html
Normal file
78
monsters/html/a5e_monstrous_menagerie/allosaurus-a5e.html
Normal file
@@ -0,0 +1,78 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Allosaurus</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Allosaurus</h1>
|
||||
<p><em>Huge</em> <em>Beast</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15</li>
|
||||
<li><strong>Hit Points:</strong> 57 (6d12+18)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 89</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>5 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Senses:</strong> passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage. If the allosaurus moves at least 10 feet towards its target before making this attack it gains advantage on the attack.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/allosaurus-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,94 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Alpha Werewolf</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Alpha Werewolf</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 12</li>
|
||||
<li><strong>Hit Points:</strong> 104 (16d8+32)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 315</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> perception +2, stealth +4, survival +2</li>
|
||||
<li><strong>Damage Immunities:</strong> damage from nonmagical, non-silvered weapons</li>
|
||||
<li><strong>Senses:</strong> darkvision 30 ft. (wolf or hybrid form only), passive Perception 14</li>
|
||||
<li><strong>Languages:</strong> Common</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Keen Hearing and Smell:</strong> The werewolf has advantage on Perception checks that rely on hearing or smell.</li>
|
||||
<li><strong>Pack Tactics:</strong> The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated.</li>
|
||||
<li><strong>Wolfsbane:</strong> Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.</li>
|
||||
<li><strong>Cursed Wounds:</strong> Each of the werewolfs claw and bite attacks deals an additional 7 (2d6) necrotic damage, and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The werewolf makes two melee attacks only one of which can be with its bite.</li>
|
||||
<li><strong>Greatclub (Humanoid or Hybrid Form Only):</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.</li>
|
||||
<li><strong>Claw (Wolf or Hybrid Form Only):</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.</li>
|
||||
<li><strong>Bite (Wolf or Hybrid Form Only):</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid it makes a DC 12 Constitution saving throw. On a failure it is cursed with werewolf lycanthropy.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Shapeshift:</strong> The werewolf changes its form to a wolf, a wolf-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in wolf form. Its equipment is not transformed. It reverts to its true form if it dies.</li>
|
||||
<li><strong>Frenzied Bite (While Bloodied:</strong> The werewolf makes a bite attack.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/alpha-werewolf-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,85 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Amethyst Dragon Wyrmling</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Amethyst Dragon Wyrmling</h1>
|
||||
<p><em>Medium</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16</li>
|
||||
<li><strong>Hit Points:</strong> 45 (7d8+14)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. burrow 15 ft. fly 50 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 142</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> deception +4, insight +2, perception +2, persuasion +4</li>
|
||||
<li><strong>Damage Resistances:</strong> force, psychic</li>
|
||||
<li><strong>Condition Immunities:</strong> fatigue</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> Deep Speech, Draconic, Undercommon, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Far Thoughts:</strong> The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.</li>
|
||||
<li><strong>Concussive Breath (Recharge 5-6):</strong> The dragon psionically unleashes telekinetic energy in a 15-foot cone. Each creature in that area makes a DC 12 Constitution saving throw taking 16 (3d10) force damage on a failed save or half damage on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/amethyst-dragon-wyrmling-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,97 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Aboleth</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Aboleth</h1>
|
||||
<p><em>Huge</em> <em>Aberration</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 17</li>
|
||||
<li><strong>Hit Points:</strong> 342 (36d10+144)</li>
|
||||
<li><strong>Speed:</strong> walk 10 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 17</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>20 (+5)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +5, Con +8, Int +9, Wis +9</li>
|
||||
<li><strong>Skills:</strong> deception +8, history +9, stealth +5</li>
|
||||
<li><strong>Senses:</strong> blindsight 30 ft., darkvision 120 ft., passive Perception 15</li>
|
||||
<li><strong>Languages:</strong> Deep Speech, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The aboleth can breathe air and water.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The aboleths spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no components: 3/day each: detect thoughts (range 120 ft, desc: ), project image (range 1 mile), phantasmal force</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The aboleth attacks three times with its tentacle.</li>
|
||||
<li><strong>Tentacle:</strong> Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage. The aboleth can choose instead to deal 0 damage. If the target is a creature it makes a DC 16 Constitution saving throw. On a failure it contracts a disease called the Sea Change. On a success it is immune to this disease for 24 hours. While affected by this disease the target has disadvantage on Wisdom saving throws. After 1 hour the target grows gills it can breathe water its skin becomes slimy and it begins to suffocate if it goes 12 hours without being immersed in water for at least 1 hour. This disease can be removed with a disease-removing spell cast with at least a 4th-level spell slot and it ends 24 hours after the aboleth dies.</li>
|
||||
<li><strong>Slimy Cloud (1/Day, While Bloodied):</strong> While underwater the aboleth exudes a cloud of inky slime in a 30-foot-radius sphere. Each non-aboleth creature in the area when the cloud appears makes a DC 16 Constitution saving throw. On a failure it takes 44 (8d10) poison damage and is poisoned for 1 minute. The slime extends around corners and the area is heavily obscured for 1 minute or until a strong current dissipates the cloud.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The aboleth can take 2 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Move:</strong> The aboleth moves up to its swim speed without provoking opportunity attacks.</li>
|
||||
<li><strong>Telepathic Summon:</strong> One creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it must use its reaction, if available, to move up to its speed toward the aboleth by the most direct route that avoids hazards, not avoiding opportunity attacks. This is a magical charm effect.</li>
|
||||
<li><strong>Baleful Charm (Costs 2 Actions):</strong> The aboleth targets one creature within 60 feet that has contracted Sea Change. The target makes a DC 16 Wisdom saving throw. On a failure, it is magically charmed by the aboleth until the aboleth dies. The target can repeat this saving throw every 24 hours and when it takes damage from the aboleth or the aboleths allies. While charmed in this way, the target can communicate telepathically with the aboleth over any distance and it follows the aboleths orders.</li>
|
||||
<li><strong>Soul Drain (Costs 2 Actions):</strong> One creature charmed by the aboleth takes 22 (4d10) psychic damage, and the aboleth regains hit points equal to the damage dealt.</li>
|
||||
<li><strong>Elite Recovery:</strong> The aboleth ends one negative effect currently affecting it. It can use this action as long as it has at least 1 hit point, even while unconscious or incapacitated.</li>
|
||||
<li><strong>Look Upon My Works (1/Day):</strong> Each creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, the creature sees a fragmentary vision of the aboleths memories, taking 33 (6d10) psychic damage. After taking the damage, the creature forgets the vision, but it may learn one piece of lore.</li>
|
||||
<li><strong>Lunging Attack:</strong> The aboleth moves up to its swim speed without provoking opportunity attacks and makes a tentacle attack.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-aboleth-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,104 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Amethyst Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Amethyst Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 20</li>
|
||||
<li><strong>Hit Points:</strong> 313 (19d20+114)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft. fly 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 23 (50,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 140</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>22 (+6)</td>
|
||||
<td>24 (+7)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>26 (+8)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>24 (+7)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Con +13, Int +15, Wis +10, Cha +14</li>
|
||||
<li><strong>Skills:</strong> deception +14, insight +10, perception +10, persuasion +14</li>
|
||||
<li><strong>Damage Resistances:</strong> force, psychic</li>
|
||||
<li><strong>Condition Immunities:</strong> fatigue</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 20</li>
|
||||
<li><strong>Languages:</strong> Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, its scales dull briefly, and it can't use telepathy or psionic abilities until the end of its next turn.</li>
|
||||
<li><strong>Psionic Powers:</strong> The dragons psionic abilities are considered both magical and psionic.</li>
|
||||
<li><strong>Far Thoughts:</strong> The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 22). It can innately cast the following spells, requiring no material components. 3/day each:calm emotions, charm person, mass suggestion, modify memory, 1/day:plane shift, project image</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite it can use Psionic Wave.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 28 (4d10 + 6) piercing damage plus 9 (2d8) force damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage.</li>
|
||||
<li><strong>Psionic Wave:</strong> The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 22 Wisdom saving throw taking 22 (4d10) psychic damage on a failed save or half damage on a success. Creatures charmed by the dragon make this saving throw with disadvantage.</li>
|
||||
<li><strong>Concussive Breath (Recharge 5-6):</strong> The dragon psionically unleashes telekinetic energy in a 90-foot cone. Each creature in that area makes a DC 21 Constitution saving throw taking 82 (15d10) force damage on a failed save or half damage on a success.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Assume Control (While Bloodied):</strong> When a creature charmed by the dragon begins its turn, the dragon telepathically commands the charmed creature until the end of the creatures turn. If the dragon commands the creature to take an action that would harm itself or an ally, the creature makes a DC 22 Wisdom saving throw. On a success, the creatures turn immediately ends.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Charm:</strong> The dragon targets a creature within 60 feet, forcing it to make a DC 18 Wisdom saving throw. On a failure, the creature is charmed by the dragon for 24 hours, regarding it as a trusted friend to be heeded and protected. Although it isnt under the dragons control, it takes the dragons requests or actions in the most favorable way it can. At the end of each of the targets turns and at the end of any turn during which the dragon or its companions harmed the target, it repeats the saving throw, ending the effect on a success.</li>
|
||||
<li><strong>Stupefy:</strong> The dragon targets a creature within 60 feet. If the target is concentrating on a spell, it must make a DC 22 Constitution saving throw or lose concentration.</li>
|
||||
<li><strong>Psionic Wave (Costs 2 Actions):</strong> The dragon uses Psionic Wave.</li>
|
||||
<li><strong>Captivating Harmonics (1/Day):</strong> Each creature of the dragons choice within 120 feet makes a DC 18 Wisdom saving throw. On a failure, it becomes psionically charmed by the dragon for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-amethyst-dragon-a5e.md">Markdown Format</a></p>
|
||||
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|
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||||
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|
||||
<meta charset="UTF-8">
|
||||
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|
||||
body {
|
||||
max-width: 700px;
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margin: auto;
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||||
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padding: 10px;
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||||
line-height: 1.5em;
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||||
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|
||||
margin-left: 0; /* Remove margin from li */
|
||||
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|
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||||
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|
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|
||||
th, td {
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||||
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|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Black Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Black Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 22</li>
|
||||
<li><strong>Hit Points:</strong> 367 (21d20+147)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 23 (50,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 100</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>26 (+8)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>24 (+7)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +9, Con +14, Wis +9, Cha +11</li>
|
||||
<li><strong>Skills:</strong> history +10, perception +9, stealth +9</li>
|
||||
<li><strong>Damage Immunities:</strong> acid</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 22</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, one more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Ambusher:</strong> When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously.</li>
|
||||
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to mud. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest.</li>
|
||||
<li><strong>Ruthless (1/Round):</strong> After scoring a critical hit on its turn, the dragon can immediately make one claw attack.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, pass without trace, legend lore, speak with dead, 1/day each: create undead, insect plague</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can use Acid Spit.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) acid damage. Instead of dealing piercing damage the dragon can grapple the target (escape DC 23) and a Huge or smaller creature grappled in this way is restrained. While grappling a creature the dragon can't bite or use Acid Spit against another target.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Acid Spit:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 11 (2d10) ongoing acid damage. A creature can use an action to end the ongoing damage.</li>
|
||||
<li><strong>Acid Breath (Recharge 5-6):</strong> The dragon exhales sizzling acid in a 90-foot-long 10-foot-wide line. Each creature in that area makes a DC 22 Dexterity saving throw taking 85 (19d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Darkness:</strong> The dragon creates a 40-foot-radius sphere of magical darkness originating from a point it can see within 120 feet. Darkvision can't penetrate this darkness. The darkness lasts for 1 minute or until the dragon uses this action again.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 22 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-black-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
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|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
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|
||||
padding-left: 20px;
|
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margin-left: 0;
|
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|
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li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
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|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Blue Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Blue Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 22</li>
|
||||
<li><strong>Hit Points:</strong> 407 (22d20+176)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft. fly 80 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 25 (75,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 106</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>28 (+9)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>26 (+8)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8, Con +16, Wis +11, Cha +13</li>
|
||||
<li><strong>Skills:</strong> perception +11, stealth +8, survival +11</li>
|
||||
<li><strong>Damage Immunities:</strong> lightning</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., tremorsense 60 ft., darkvision 120 ft., passive Perception 24</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, two more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Desert Farer:</strong> The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat.</li>
|
||||
<li><strong>Dune Splitter:</strong> The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks made to hide in this way, and Large or smaller creatures within 20 feet of its hiding place when it emerges must succeed on a DC 24 Dexterity saving throw or be blinded until the end of its next turn.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 21). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image, blight, hypnotic pattern, 1/day each:control water, mirage arcane</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can use Arc Lightning.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) piercing damage plus 9 (2d8) lightning damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Arc Lightning:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 24 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. Also on a failure the lightning jumps. Choose a creature within 30 feet of the target that hasnt been hit by this ability on this turn and repeat the effect against it possibly causing the lightning to jump again.</li>
|
||||
<li><strong>Lightning Breath (Recharge 5-6):</strong> The dragon exhales a 120-foot-long 10-foot-wide line of lightning. Each creature in that area makes a DC 24 Dexterity saving throw taking 94 (17d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn.</li>
|
||||
<li><strong>Quake:</strong> While touching natural ground the dragon sends pulses of thunder rippling through it. Creatures within 30 feet make a DC 24 Strength saving throw taking 22 (4d10) bludgeoning damage and falling prone on a failure. If a Large or smaller creature that fails the save is standing on sand it also sinks partially becoming restrained as well. A creature restrained in this way can spend half its movement to escape.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 21 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 24 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
<li><strong>Quake (Costs 2 Actions):</strong> The dragon uses its Quake action.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-blue-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,107 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Brass Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Brass Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 20</li>
|
||||
<li><strong>Hit Points:</strong> 367 (21d20+147)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft. fly 80 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 22 (41,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 154</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>26 (+8)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>24 (+7)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +7, Con +14, Wis +10, Cha +11</li>
|
||||
<li><strong>Skills:</strong> arcana +12, history +12, nature +12, perception +10, persuasion +11, religion +12, stealth +7</li>
|
||||
<li><strong>Damage Immunities:</strong> fire</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 23</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, three more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 18 until it finishes a long rest.</li>
|
||||
<li><strong>Self-Sufficient:</strong> The brass dragon can subsist on only a quart of water and a pound of food per day.</li>
|
||||
<li><strong>Scholar of the Ages:</strong> The brass dragon gains a d4 expertise die on Intelligence checks made to recall lore. If it fails such a roll, it can expend one use of its Legendary Resistance trait to treat the roll as a 20.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages, identify, commune, legend lore, 1/day:teleport, true seeing</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite it can use Molten Spit.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) fire damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Staff (Humanoid Form Only):</strong> Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) bludgeoning damage.</li>
|
||||
<li><strong>Molten Spit:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the saving throw also takes 11 (2d10) ongoing fire damage. A creature can use an action to end the ongoing damage.</li>
|
||||
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons:</li>
|
||||
<li><strong>Molten Breath:</strong> The dragon exhales molten glass in a 90-foot-long 10-foot-wide line. Each creature in the area makes a DC 22 Dexterity saving throw taking 70 (20d6) fire damage on a failed save or half damage on a success. A creature that fails the save is also blinded until the end of its next turn.</li>
|
||||
<li><strong>Sleep Breath:</strong> The dragon exhales sleep gas in a 90-foot cone. Each creature in the area makes a DC 22 Constitution saving throw. On a failure a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it.</li>
|
||||
<li><strong>Change Shape:</strong> The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form the dragons stats are unchanged except for its size. It can't use Molten Spit Breath Weapons Tail Attack or Wing Attack except in dragon form. In beast form it can attack only with its bite and claws if appropriate to its form. If the beast form is Large or smaller the reach of these attacks is reduced to 5 feet. In humanoid form it can attack only with its staff.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Analyze:</strong> The dragon evaluates one creature it can see within 60 feet. It learns the creatures resistances, immunities, vulnerabilities, and current and maximum hit points. That creatures next attack roll against the dragon before the start of the dragons next turn is made with disadvantage.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 23 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-brass-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
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|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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||||
line-height: 1.5em;
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padding-left: 20px;
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|
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margin-left: 0; /* Remove margin from li */
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th, td {
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border: 1px solid black;
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||||
padding: 5px;
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||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Bronze Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Bronze Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 21</li>
|
||||
<li><strong>Hit Points:</strong> 425 (23d20+184)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 80 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 24 (62,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 160</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>28 (+9)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>26 (+8)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +7, Con +15, Wis +10, Cha +12</li>
|
||||
<li><strong>Skills:</strong> insight +10, perception +10, stealth +7</li>
|
||||
<li><strong>Damage Immunities:</strong> lightning</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 23</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, two more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and dissolve into sea foam. If it has no more uses of this ability, its Armor Class is reduced to 19 until it finishes a long rest.</li>
|
||||
<li><strong>Oracle of the Coast:</strong> The dragon can accurately predict the weather up to 7 days in advance and is never considered surprised while conscious. Additionally, by submerging itself in a body of water and spending 1 minute in concentration, it can cast scrying, requiring no components. The scrying orb appears in a space in the same body of water.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 20). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, speak with animals,commune with nature, speak with plants, 1/day:control weather, etherealness</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks with its bite and twice with its claws. In place of its bite it can use Lightning Pulse.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) piercing damage plus 9 (2d8) lightning damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Trident (Humanoid Form Only):</strong> Melee or Ranged Weapon Attack: +16 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 9) piercing damage.</li>
|
||||
<li><strong>Lightning Pulse:</strong> The dragon targets one creature within 60 feet forcing it to make a DC 23 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. If the initial target is touching a body of water all other creatures within 20 feet of it and touching the same body of water must also make the saving throw against this damage.</li>
|
||||
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons:</li>
|
||||
<li><strong>Lightning Breath:</strong> The dragon exhales lightning in a 120-foot-long 10-foot-wide line. Each creature in the area makes a DC 23 Dexterity saving throw taking 93 (16d10) lightning damage on a failed save or half damage on a success. A creature that fails the saving throw can't take reactions until the end of its next turn.</li>
|
||||
<li><strong>Ocean Surge:</strong> The dragon exhales a torrent of seawater in a 30-foot cone. Each creature in the area makes a DC 23 Strength saving throw. A creature that fails is pushed 40 feet away from the dragon and knocked prone while one that succeeds is pushed only 20 feet away and isnt knocked prone.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Change Shape:</strong> The dragon magically takes the shape of a humanoid or beast, or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form, the dragons stats are unchanged except for its size. It can't use Lightning Pulse, Breath Weapons, Tail Attack, or Wing Attack except in dragon form. In beast form, it can attack only with its bite and claws, if appropriate to its form. If the beast form is Large or smaller, the reach of these attacks is reduced to 5 feet. In humanoid form, it can attack only with its trident.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 20 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 24 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
<li><strong>Foresight (Costs 2 Actions):</strong> The dragon focuses on the many sprawling futures before it and predicts what will come next. Until the start of its next turn, it gains advantage on saving throws, and attacks against it are made with disadvantage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-bronze-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,109 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Copper Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Copper Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 21</li>
|
||||
<li><strong>Hit Points:</strong> 367 (21d20+147)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. climb 40 ft. fly 80 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 23 (50,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 164</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>26 (+8)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>24 (+7)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8, Con +14, Wis +10, Cha +11</li>
|
||||
<li><strong>Skills:</strong> deception +11, perception +10, stealth +8</li>
|
||||
<li><strong>Damage Immunities:</strong> acid</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 23</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, three more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Flow Within the Mountain:</strong> The dragon has advantage on Stealth checks made to hide in mountainous regions. By spending 1 minute in concentration while touching a natural stone surface, the dragon can magically merge into it and emerge from any connected stone surface within a mile.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to stone. If it has no more uses of this ability, its Armor Class is reduced to 19 until it finishes a long rest.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:hideous laughter, suggestion, mislead, polymorph, 1/day:irresistible dance, mass suggestion</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks with its bite and twice with its claws. In place of its bite it can use Acid Spit.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) acid damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>War Pick (Humanoid Form Only):</strong> Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) piercing damage.</li>
|
||||
<li><strong>Acid Spit:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 11 (2d10) ongoing acid damage. A creature can use an action to end the ongoing damage.</li>
|
||||
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons:</li>
|
||||
<li><strong>Acid Breath:</strong> The dragon spits acid in a 90-foot-long 10-foot-wide line. Each creature in the area makes a DC 22 Dexterity saving throw taking 85 (19d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn.</li>
|
||||
<li><strong>Slowing Breath:</strong> The dragon exhales toxic gas in a 90-foot cone. Each creature in the area makes a DC 22 Constitution saving throw becoming slowed for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Change Shape:</strong> The dragon magically takes the shape of a humanoid or beast, or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form, the dragons stats are unchanged except for its size. It can't use Acid Spit, Breath Weapons, Tail Attack, or Wing Attack except in dragon form. In beast form, it can attack only with its bite and claws, if appropriate to its form. If the beast form is Large or smaller, the reach of these attacks is reduced to 5 feet. In humanoid form, it can attack only with its war pick.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 23 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
<li><strong>Tricksters Gambit (Costs 2 Actions):</strong> The dragon magically teleports to an unoccupied space it can see within 30 feet and creates two illusory duplicates in different unoccupied spaces within 30 feet. These duplicates have an AC of 11, and a creature that hits one with an attack can make a DC 19 Intelligence (Investigation) check, identifying it as a fake on a success. The duplicates disappear at the end of the dragons next turn but otherwise mimic the dragons actions perfectly, even moving according to the dragons will.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-copper-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,100 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Earth Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Earth Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 22</li>
|
||||
<li><strong>Hit Points:</strong> 425 (23d20+184)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 40 ft. burrow 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 24 (62,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 126</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>26 (+8)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>26 (+8)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +15, Con +15, Int +10, Wis +13, Cha +9</li>
|
||||
<li><strong>Skills:</strong> athletics +15, insight +13, nature +10, perception +13</li>
|
||||
<li><strong>Damage Resistances:</strong> damage from nonmagical weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> petrified</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., tremorsense 120 ft., passive Perception 26</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, Terran</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Earth Glide:</strong> The dragon can burrow through nonmagical, unworked earth and stone without disturbing it.</li>
|
||||
<li><strong>False Appearance:</strong> While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it becomes more like rock. Its Speed, burrow speed, and flying speed are halved until the end of its next turn.</li>
|
||||
<li><strong>Essence Link:</strong> The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:locate animals or plants, spike growth, stone shape, wall of stone, 1/day:earthquake, move earth</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its slam. In place of its bite attack it can use Rock Spire.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 35 (5d10 + 8) piercing damage. Instead of dealing piercing damage the dragon can grapple the target (escape DC 23) and a Huge or smaller creature grappled in this way is restrained. While grappling a creature the dragon can't bite another target.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage and the target is pushed up to 10 feet away falling prone if it impacts a wall or other solid object. This attack deals an extra 9 (2d8) bludgeoning damage if the target was already prone.</li>
|
||||
<li><strong>Scouring Breath (Recharge 5-6):</strong> The dragon exhales scouring sand and stones in a 90-foot cone. Each creature in that area makes a DC 23 Dexterity saving throw taking 70 (20d6) slashing damage on a failed save or half damage on a success. A creature that fails the save is also blinded until the end of its next turn.</li>
|
||||
<li><strong>Rock Spire:</strong> A permanent 25-foot-tall 5-foot-radius spire of rock magically rises from a point on the ground within 60 feet. A creature in the spires area when it appears makes a DC 21 Dexterity saving throw taking 18 (4d8) piercing damage on a failure or half damage on a success. A creature that fails this saving throw by 10 or more is impaled and restrained at the top of the spire. A creature can use an action to make a DC 13 Strength check freeing the impaled creature on a success. The impaled creature is also freed if the spire is destroyed. The spire is an object with AC 16 30 hit points and immunity to poison and psychic damage.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Shake the Foundation:</strong> The dragon causes the ground to roil, creating a permanent, 40-foot-radius area of difficult terrain centered on a point the dragon can see. If the dragon is bloodied, creatures in the area make a DC 23 Dexterity saving throw. On a failure, the creature takes 21 (6d6) slashing damage and falls prone. On a success, the creature takes half damage.</li>
|
||||
<li><strong>Slam Attack (Costs 2 Actions):</strong> The dragon makes a slam attack.</li>
|
||||
<li><strong>Entomb (While Bloodied:</strong> The dragon targets a creature on the ground within 60 feet, forcing it to make a DC 17 Dexterity saving throw. On a failure, the creature is magically entombed 5 feet under the earth. While entombed, the target is blinded, restrained, and can't breathe. A creature can use an action to make a DC 17 Strength check, freeing an entombed creature on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-earth-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
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||||
|
||||
<!DOCTYPE html>
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||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
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|
||||
line-height: 1.5em;
|
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}
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||||
padding-left: 20px;
|
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margin-left: 0;
|
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li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
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||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Emerald Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Emerald Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 20</li>
|
||||
<li><strong>Hit Points:</strong> 346 (21d20+126)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft. fly 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 24 (62,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 144</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>26 (+8)</td>
|
||||
<td>26 (+8)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>26 (+8)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>22 (+6)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Con +13, Int +15, Wis +9, Cha +13</li>
|
||||
<li><strong>Skills:</strong> deception +13, history +15, perception +9, stealth +15</li>
|
||||
<li><strong>Damage Resistances:</strong> psychic, thunder</li>
|
||||
<li><strong>Condition Immunities:</strong> fatigue</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 19</li>
|
||||
<li><strong>Languages:</strong> Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, its eyes flash red as it goes into a fit of rage. Until the end of its next turn, it makes melee attacks with advantage against the creature that triggered the saving throw and with disadvantage against all other creatures.</li>
|
||||
<li><strong>Psionic Powers:</strong> The dragons psionic abilities are considered both magical and psionic.</li>
|
||||
<li><strong>Far Thoughts:</strong> The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 21). It can innately cast the following spells, requiring no material components. 3/day each:confusion, dominate person, hideous laughter, suggestion, 1/day:irresistible dance, symbol</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite it can use Psionic Wave.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) thunder damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage.</li>
|
||||
<li><strong>Psionic Wave:</strong> The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 21 Wisdom saving throw taking 22 (4d10) psychic damage on a failed save or half damage on a success. Confused creatures make this saving throw with disadvantage.</li>
|
||||
<li><strong>Maddening Breath (Recharge 5-6):</strong> The dragon screams stripping flesh from bones and reason from minds in a 90-foot cone. Each creature in that area makes a DC 21 Constitution saving throw taking 88 (16d10) thunder damage on a failed save or half damage on a success. Creatures that fail this saving throw by 10 or more are also psionically confused until the end of their next turn.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Spiteful Retort (While Bloodied):</strong> When a creature the dragon can see damages the dragon, the dragon lashes out with a psionic screech. The attacker makes a DC 17 Wisdom saving throw, taking 27 (6d8) thunder damage on a failed save or half damage on a success. Confused creatures make this saving throw with disadvantage.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Paranoid Ranting:</strong> The dragon psionically rants nonsense at a creature that can hear it within 60 feet. The target makes a DC 18 Wisdom saving throw. On a failed save, the creature gains a randomly determined short-term mental stress effect or madness.</li>
|
||||
<li><strong>Pandorum (Costs 2 Actions):</strong> The dragon psionically targets one creature within 60 feet. The target makes a DC 17 Wisdom saving throw, becoming confused on a failure. While confused in this way, the target regards their allies as traitorous enemies. When rolling to determine its actions, treat a roll of 1 to 4 as a result of 8. The target repeats the saving throw at the end of each of its turns, ending the effect on a success.</li>
|
||||
<li><strong>Psionic Wave (Costs 2 Actions):</strong> The dragon uses Psionic Wave.</li>
|
||||
<li><strong>Maddening Harmonics (1/Day):</strong> Each creature of the dragons choice that can hear it within 120 feet makes a DC 17 Wisdom saving throw. On a failure, a creature becomes psionically confused for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-emerald-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
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||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
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|
||||
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|
||||
line-height: 1.5em;
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|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
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|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Gold Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Gold Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 22</li>
|
||||
<li><strong>Hit Points:</strong> 487 (25d20+225)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 26 (90,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 170</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>30 (+10)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>28 (+9)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>28 (+9)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +10, Con +17, Wis +11, Cha +17</li>
|
||||
<li><strong>Skills:</strong> insight +11, perception +11, persuasion +17, stealth +10</li>
|
||||
<li><strong>Damage Immunities:</strong> fire</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 24</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, two more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away, forming pools of molten gold. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest.</li>
|
||||
<li><strong>Valor:</strong> Creatures of the dragons choice within 30 feet gain a +3 bonus to saving throws and are immune to the charmed and frightened conditions.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 25). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word,banishment, greater restoration, 1/day:divine word, hallow</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks with its bite and twice with its claws.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Greatsword (Humanoid Form Only):</strong> Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) slashing damage.</li>
|
||||
<li><strong>Molten Spit:</strong> The dragon targets one creature within 60 feet forcing it to make a DC 25 Dexterity saving throw. The creature takes 27 (5d10) fire damage on a failure or half on a success. Liquid gold pools in a 5-foot-square occupied by the creature and remains hot for 1 minute. A creature that ends its turn in the gold or enters it for the first time on a turn takes 22 (4d10) fire damage.</li>
|
||||
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons:</li>
|
||||
<li><strong>Molten Breath:</strong> The dragon exhales molten gold in a 90-foot cone. Each creature in the area makes a DC 25 Dexterity saving throw taking 88 (16d10) fire damage on a failed save or half damage on a success. A creature that fails the saving throw is covered in a shell of rapidly cooling gold reducing its Speed to 0. A creature can use an action to break the shell ending the effect.</li>
|
||||
<li><strong>Weakening Breath:</strong> The dragon exhales weakening gas in a 90-foot cone. Each creature in the area must succeed on a DC 25 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns ending the effect on a success.</li>
|
||||
<li><strong>Change Shape:</strong> The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form the dragons stats are unchanged except for its size. It can't use Molten Spit Breath Weapons Tail Attack or Wing Attack except in dragon form. In beast form it can attack only with its bite and claws if appropriate to its form. If the beast form is Large or smaller the reach of these attacks is reduced to 5 feet. In humanoid form it can attack only with its greatsword.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
<li><strong>Vanguard:</strong> When another creature the dragon can see within 20 feet is hit by an attack, the dragon deflects the attack, turning the hit into a miss.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 25 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 26 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
<li><strong>Fiery Reprisal (Costs 2 Actions):</strong> The dragon uses Molten Spit against the last creature to deal damage to it.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-gold-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,106 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Green Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Green Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 21</li>
|
||||
<li><strong>Hit Points:</strong> 420 (24d20+168)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 24 (62,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 111</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>26 (+8)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>24 (+7)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>28 (+9)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8, Con +14, Wis +10, Cha +11</li>
|
||||
<li><strong>Skills:</strong> deception +11, insight +10, perception +10, persuasion +11, stealth +8</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 23</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, three more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn into dry leaves and blow away. If it has no more uses of this ability, its Armor Class is reduced to 19 until it finishes a long rest.</li>
|
||||
<li><strong>Woodland Stalker:</strong> When in a forested area, the dragon has advantage on Stealth checks. Additionally, when it speaks in such a place, it can project its voice such that it seems to come from all around, allowing it to remain hidden while speaking.</li>
|
||||
<li><strong>Blood Toxicity (While Bloodied):</strong> The first time each turn a creature hits the dragon with a melee attack while within 10 feet of it, that creature makes a DC 22 Dexterity saving throw, taking 10 (3d6) poison damage on a failure.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:animal messenger, tongues, modify memory, scrying, 1/day:mass suggestion, telepathic bond</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can Spit Poison.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) poison damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Spit Poison:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) poison damage on a failure or half damage on a success. A creature that fails the save is also poisoned for 1 minute. The creature repeats the saving throw at the end of each of its turns taking 11 (2d10) poison damage on a failure and ending the effect on a success.</li>
|
||||
<li><strong>Poison Breath (Recharge 5-6):</strong> The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area makes a DC 22 Constitution saving throw taking 80 (23d6) poison damage on a failed save or half damage on a success. A creature with immunity to poison damage that fails the save takes no damage but its poison immunity is reduced to resistance for the next hour.</li>
|
||||
<li><strong>Honeyed Words:</strong> The dragons words sow doubt in the minds of those who hear them. One creature within 60 feet who can hear and understand the dragon makes a DC 19 Wisdom saving throw. On a failure the creature must use its reaction if available to make one attack against a creature of the dragons choice with whatever weapon it has to do so moving up to its speed as part of the reaction if necessary. It need not use any special class features (such as Sneak Attack or Divine Smite) when making this attack. If it can't get in a position to attack the creature it moves as far as it can toward the target before regaining its senses. A creature immune to being charmed is immune to this ability.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Honeyed Words:</strong> The dragon uses Honeyed Words.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 22 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-green-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
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|
||||
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||||
|
||||
<!DOCTYPE html>
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||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
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|
||||
line-height: 1.5em;
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|
||||
padding-left: 20px;
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margin-left: 0;
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|
||||
margin-left: 0; /* Remove margin from li */
|
||||
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|
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border-collapse: collapse;
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th, td {
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||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Red Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Red Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 22</li>
|
||||
<li><strong>Hit Points:</strong> 448 (23d20+207)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. climb 40 ft. fly 80 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 26 (90,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 116</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>30 (+10)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>28 (+9)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>22 (+6)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8, Con +17, Wis +11, Cha +14</li>
|
||||
<li><strong>Skills:</strong> intimidation +14, perception +11, stealth +8</li>
|
||||
<li><strong>Damage Immunities:</strong> fire</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 24</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, two more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to charcoal. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest.</li>
|
||||
<li><strong>Searing Heat:</strong> A creature that touches the dragon or hits it with a melee attack for the first time on a turn takes 14 (4d6) fire damage.</li>
|
||||
<li><strong>Volcanic Tyrant:</strong> The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 22). It can innately cast the following spells, requiring no material components. 3/day each:command, hold person, glyph of warding, wall of fire, 1/day each:antimagic field, dominate monster</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can Spit Fire.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Cruel Tyranny:</strong> The dragon snarls and threatens its minions driving them to immediate action. The dragon chooses one creature it can see and that can hear the dragon. The creature uses its reaction to make one weapon attack with advantage. If the dragon is bloodied it can use this ability on three minions at once.</li>
|
||||
<li><strong>Spit Fire:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the save also takes 11 (2d10) ongoing fire damage. A creature can use an action to end the ongoing damage.</li>
|
||||
<li><strong>Fire Breath (Recharge 5-6):</strong> The dragon exhales a blast of fire in a 90-foot cone. Each creature in that area makes a DC 25 Dexterity saving throw taking 98 (28d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 11 (2d10) ongoing fire damage. While affected by this ongoing damage it is frightened of the dragon. A creature can use an action to end the ongoing damage.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
<li><strong>Taskmaster:</strong> When a creature within 60 feet fails an ability check or saving throw, the dragon roars a command to it. The creature can roll a d10 and add it to the result of the roll, possibly turning the failure into a success.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Cruel Tyranny:</strong> The dragon uses its Cruel Tyranny action.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 22 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 25 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-red-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
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|
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||||
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||||
<!DOCTYPE html>
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||||
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|
||||
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|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
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margin: auto;
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||||
font-size: 18px;
|
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font-family: sans-serif;
|
||||
padding: 10px;
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||||
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|
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margin-left: 0; /* Remove margin from li */
|
||||
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|
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border-collapse: collapse;
|
||||
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|
||||
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||||
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|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient River Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient River Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 20</li>
|
||||
<li><strong>Hit Points:</strong> 372 (24d20+120)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft. fly 80 ft. swim 100 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 23 (50,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 131</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>20 (+5)</td>
|
||||
<td>24 (+7)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>24 (+7)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +14, Con +12, Int +10, Wis +14, Cha +12</li>
|
||||
<li><strong>Skills:</strong> acrobatics +14, deception +12, insight +14, nature +10, perception +14, stealth +14</li>
|
||||
<li><strong>Damage Resistances:</strong> damage from nonmagical weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> fatigue</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., tremorsense 300 ft. (only detects vibrations in water), passive Perception 24</li>
|
||||
<li><strong>Languages:</strong> Aquan, Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
|
||||
<li><strong>Flowing Grace:</strong> The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it loses coordination as white-crested waves run up and down its body. It loses its Flowing Grace and Shimmering Scales traits until the beginning of its next turn.</li>
|
||||
<li><strong>Shimmering Scales:</strong> While in water, the dragon gains three-quarters cover from attacks made by creatures more than 30 feet away.</li>
|
||||
<li><strong>Essence Link:</strong> The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 20). It can innately cast the following spells, requiring no material components. 3/day each:create or destroy water, fog cloud, control water, freedom of movement, 1/day each:control weather, wall of ice</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 29 (4d10 + 7) piercing damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage.</li>
|
||||
<li><strong>Torrential Breath (Recharge 5-6):</strong> The dragon exhales water in a 90-foot-long 10-foot-wide line. Each creature in the area makes a DC 20 Dexterity saving throw taking 66 (19d6) bludgeoning damage on a failed save or half damage on a success. A creature that fails the save is also knocked prone and is pushed up to 60 feet away. A creature that impacts a solid object takes an extra 21 (6d6) bludgeoning damage.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Whirlpool:</strong> A cylindrical, 15-foot-tall, 10-foot-radius whirlpool or waterspout magically appears in the water or air, centered on a point within 60 feet. Creatures in the area make a DC 20 Strength saving throw. On a failure, a creature takes 35 (10d6) bludgeoning damage and is knocked prone and pushed up to 15 feet. On a failure, a creature takes half damage.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Snap Back (While Bloodied):</strong> When a creature the dragon can see hits it with a melee weapon attack, the dragon makes a bite attack against the attacker.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Dart Away:</strong> The dragon swims up to half its speed.</li>
|
||||
<li><strong>Lurk:</strong> The dragon takes the Hide action.</li>
|
||||
<li><strong>River Surge (Costs 2 Actions):</strong> The dragon generates a 20-foot-tall, 100-foot-wide wave on the surface of water within 120 feet. The wave travels up to 60 feet in any direction the dragon chooses and crashes down, carrying Huge or smaller creatures and vehicles with it. Vehicles moved in this way have a 25 percent chance of capsizing. Creatures that impact a solid object take 35 (10d6) bludgeoning damage.</li>
|
||||
<li><strong>Sudden Maelstrom (While Bloodied:</strong> The dragon magically surrounds itself with a 60-foot-radius maelstrom of surging wind and rain for 1 minute. A creature other than the dragon that starts its turn in the maelstrom or enters it for the first time on a turn makes a DC 20 Strength saving throw. On a failed save, the creature takes 28 (8d6) bludgeoning damage and is knocked prone and pushed 15 feet away from the dragon.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-river-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
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|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
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||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
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p, li {
|
||||
line-height: 1.5em;
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ul, ol {
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padding-left: 20px;
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margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
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||||
padding: 5px;
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||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Sapphire Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Sapphire Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 21</li>
|
||||
<li><strong>Hit Points:</strong> 429 (26d20+156)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft. fly 80 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 25 (75,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 149</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>24 (+7)</td>
|
||||
<td>24 (+7)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>26 (+8)</td>
|
||||
<td>24 (+7)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Con +13, Int +15, Wis +14, Cha +12</li>
|
||||
<li><strong>Skills:</strong> arcana +15, deception +12, history +15, insight +14, perception +14, persuasion +12</li>
|
||||
<li><strong>Damage Immunities:</strong> psychic</li>
|
||||
<li><strong>Condition Immunities:</strong> fatigue</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 27</li>
|
||||
<li><strong>Languages:</strong> Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, its eyes dull as it briefly loses its connection to the future. Until the end of its next turn, it can't use Foretell, Prognosticate, or Prophesy Doom, and it loses its Predictive Harmonics trait.</li>
|
||||
<li><strong>Predictive Harmonics:</strong> The dragon is psionically aware of its own immediate future. The dragon cannot be surprised, and any time the dragon would make a roll with disadvantage, it makes that roll normally instead.</li>
|
||||
<li><strong>Psionic Powers:</strong> The dragons psionic abilities are considered both magical and psionic.</li>
|
||||
<li><strong>Far Thoughts:</strong> The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 20). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages, detect thoughts, telekinesis, wall of force, 1/day:etherealness, mind blank</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite it can use Psionic Wave.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 29 (4d10 + 7) piercing damage plus 9 (2d8) psychic damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage.</li>
|
||||
<li><strong>Psionic Wave:</strong> The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 21 Wisdom saving throw taking 22 (4d10) psychic damage on a failed save or half damage on a success. Creatures suffering ongoing psychic damage make this saving throw with disadvantage.</li>
|
||||
<li><strong>Discognitive Breath (Recharge 5-6):</strong> The dragon unleashes psychic energy in a 90-foot cone. Each creature in that area makes a DC 21 Intelligence saving throw taking 66 (12d10) psychic damage and 22 (4d10) ongoing psychic damage on a failed save or half damage and no ongoing psychic damage on a success. The ongoing damage ends if a creature falls unconscious. A creature can use an action to ground itself in reality ending the ongoing damage.</li>
|
||||
<li><strong>Prognosticate (3/Day):</strong> The dragon psionically makes a prediction of an event up to 300 years in the future. This prediction has a 75 percent chance of being perfectly accurate and a 25 percent chance of being partially or wholly wrong. Alternatively the dragon can choose to gain truesight to a range of 120 feet for 1 minute.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Prophesy Doom (When Bloodied):</strong> When a language-using creature suffering ongoing psychic damage targets the dragon with an attack or spell, the dragon telepathically prophesies the attackers doom. The attacker makes a DC 20 Intelligence saving throw. On a failure, the target magically gains the doomed condition. It is aware that it will die due to some bizarre circumstance within 13 (2d12) hours. In addition to the normal means of removing the condition, this doom can be avoided by a spell that can predict the future, such as augury, contact other plane, or foresight. The dragon can end the effect as an action.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Foretell:</strong> The dragon psionically catches a glimpse of a fast-approaching moment and plans accordingly. The dragon rolls a d20 and records the number rolled. Until the end of the dragons next turn, the dragon can replace the result of any d20 rolled by it or a creature within 120 feet with the foretold number. Each foretold roll can be used only once.</li>
|
||||
<li><strong>Psionic Wave (Costs 2 Actions):</strong> The dragon uses Psionic Wave.</li>
|
||||
<li><strong>Shatter Mind (Costs 2 Actions):</strong> The dragon targets a creature within 60 feet, forcing it to make a DC 23 Intelligence saving throw. On a failure, the target takes 22 (4d10) ongoing psychic damage. An affected creature repeats the saving throw at the end of each of its turns, ending the ongoing psychic damage on a success. A creature can also use an action to ground itself in reality, ending the ongoing damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-sapphire-dragon-a5e.md">Markdown Format</a></p>
|
||||
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|
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||||
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|
||||
body {
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||||
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|
||||
</style>
|
||||
<title>Ancient Shadow Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Shadow Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 21</li>
|
||||
<li><strong>Hit Points:</strong> 296 (16d20+128)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. climb 40 ft. fly 80 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 24 (62,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 134</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>26 (+8)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>26 (+8)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>26 (+8)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +10, Con +15, Int +10, Wis +10</li>
|
||||
<li><strong>Skills:</strong> deception +15, insight +10, nature +10, perception +10, stealth +10</li>
|
||||
<li><strong>Damage Immunities:</strong> necrotic, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> acid, cold, fire, lightning, thunder; damage from nonmagical weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained</li>
|
||||
<li><strong>Senses:</strong> darkvision 240 ft., passive Perception 20</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, one more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Evil:</strong> The dragon radiates an Evil aura.</li>
|
||||
<li><strong>Incorporeal Movement:</strong> The dragon can move through other creatures and objects. It takes 17 (3d10) force damage if it ends its turn inside an object.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it becomes more solid, losing its Incorporeal trait and its damage resistances, until the end of its next turn.</li>
|
||||
<li><strong>Essence Link:</strong> The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 23). It can innately cast the following spells, requiring no material components. 3/day each:darkness, detect evil and good, bane, create undead, 1/day:hallow, magic jar</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon uses Grasp of Shadows then attacks once with its bite and twice with its claws.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) necrotic damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 9 (2d8) necrotic damage.</li>
|
||||
<li><strong>Grasp of Shadows:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 18 Dexterity saving throw. On a failure it is grappled by tendrils of shadow (escape DC 23) and restrained while grappled this way. The effect ends if the dragon is incapacitated or uses this ability again.</li>
|
||||
<li><strong>Anguished Breath (Recharge 5-6):</strong> The dragon exhales a shadowy maelstrom of anguish in a 90-foot cone. Each creature in that area makes a DC 23 Wisdom saving throw taking 81 (18d8) necrotic damage and gaining a level of strife on a failed save or half damage on a success.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Lash Out (While Bloodied):</strong> When a creature the dragon can see hits it with a melee weapon attack, the dragon makes a claw attack against the attacker.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Corrupting Presence:</strong> Each creature of the dragons choice within 120 feet and aware of it must succeed on a DC 18 Wisdom saving throw or gain a level of strife. Once a creature has passed or failed this saving throw, it is immune to the dragons Corrupting Presence for the next 24 hours.</li>
|
||||
<li><strong>Lurk:</strong> If the dragon is in dim light or darkness, it magically becomes invisible until it attacks, causes a creature to make a saving throw, or enters an area of bright light. It can't use this ability if it has taken radiant damage since the end of its last turn.</li>
|
||||
<li><strong>Slip Through Shadows:</strong> If the dragon is in dim light or darkness, it magically teleports up to 60 feet to an unoccupied space that is also in dim light or darkness. The dragon can't use this ability if it has taken radiant damage since the end of its last turn.</li>
|
||||
<li><strong>Horrid Whispers (Costs 2 Actions):</strong> A creature that can hear the dragon makes a DC 23 Wisdom saving throw. On a failure, the creature takes 18 (4d8) psychic damage, and the dragon regains the same number of hit points.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-shadow-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
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</style>
|
||||
<title>Ancient Silver Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Silver Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 22</li>
|
||||
<li><strong>Hit Points:</strong> 429 (22d20+198)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 25 (75,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 176</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>30 (+10)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>28 (+9)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>22 (+6)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +9, Con +16, Wis +9, Cha +13</li>
|
||||
<li><strong>Skills:</strong> arcana +11, history +11, perception +9, stealth +9</li>
|
||||
<li><strong>Damage Immunities:</strong> cold</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 22</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, two more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Cloud Strider:</strong> The dragon suffers no harmful effects from high altitudes. When flying at high altitude, the dragon can, after 1 minute of concentration, discorporate into clouds. In this form, it has advantage on Stealth checks, its fly speed increases to 300 feet, it is immune to all nonmagical damage, it has resistance to magical damage, and it can't take any actions except Hide. If it takes damage or descends more than 500 feet from where it transformed, it immediately returns to its corporeal form. The dragon can revert to its true form as an action.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales dissipate into clouds. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 23). It can innately cast the following spells, requiring no material components. 3/day each:charm person, faerie fire,awaken, geas, 1/day:heroes feast, telepathic bond</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks with its bite and twice with its claws. In place of its bite it can use Spit Frost.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) cold damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 23 (3d8 + 10) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Rapier (Humanoid Form Only):</strong> Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 10) piercing damage.</li>
|
||||
<li><strong>Spit Frost:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 24 Constitution saving throw. The target takes 22 (4d10) cold damage on a failure or half damage on a success. On a failure the creatures Speed is also halved until the end of its next turn. Flying creatures immediately fall unless they are magically kept aloft.</li>
|
||||
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons:</li>
|
||||
<li><strong>Frost Breath:</strong> The dragon exhales freezing wind in a 90-foot cone. Each creature in the area makes a DC 24 Constitution saving throw taking 90 (20d8) cold damage on a failed save or half damage on a success. On a failure the creature is also slowed until the end of its next turn.</li>
|
||||
<li><strong>Paralyzing Breath:</strong> The dragon exhales paralytic gas in a 90-foot cone. Each creature in the area must succeed on a DC 24 Constitution saving throw or be paralyzed until the end of its next turn.</li>
|
||||
<li><strong>Change Shape:</strong> The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form the dragons stats are unchanged except for its size. It can't use Spit Frost Breath Weapons Tail Attack or Wing Attack except in dragon form. In beast form it can attack only with its bite and claws if appropriate to its form. If the beast form is Large or smaller the reach of these attacks is reduced to 5 feet. In humanoid form it can attack only with its rapier.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 21 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 25 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
<li><strong>Windstorm (Costs 2 Actions):</strong> Pounding winds surround the dragon in a 20-foot radius. A creature in this area attempting to move closer to the dragon must spend 2 feet of movement for every 1 foot closer it moves, and ranged attacks against the dragon are made with disadvantage. A creature that starts its turn in the windstorm makes a DC 24 Constitution saving throw, taking 11 (2d10) cold damage on a failure. The windstorm lasts until the start of the dragons next turn.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-silver-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
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<!DOCTYPE html>
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body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient White Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient White Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 20</li>
|
||||
<li><strong>Hit Points:</strong> 370 (20d20+160)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft. fly 80 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 22 (41,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 121</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>26 (+8)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>26 (+8)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8, Con +15, Wis +10, Cha +10</li>
|
||||
<li><strong>Skills:</strong> intimidation +10, perception +10, stealth +8</li>
|
||||
<li><strong>Damage Immunities:</strong> cold</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 23</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Cold Mastery:</strong> The dragons movement and vision is not hindered by cold, icy surfaces, snow, wind, or storms. Additionally, the dragon can choose to burrow through snow and ice without leaving a trace.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to ice. If it has no more uses of this ability, its Armor Class is reduced to 18 until it finishes a long rest.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:dominate beast, fire shield, animal friendship, sleet storm, 1/day each:control weather, wall of ice</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can Spit Ice.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) cold damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage and the dragon pushes the target 10 feet away.</li>
|
||||
<li><strong>Spit Ice:</strong> The dragon targets a creature within 60 feet forcing it to make a DC 23 Dexterity saving throw. On a failure the target takes 22 (4d10) cold damage and its speed is reduced to 0 until the end of its next turn. On a success it takes half damage.</li>
|
||||
<li><strong>Cold Breath (Recharge 5-6):</strong> The dragon exhales a 90-foot cone of frost. Each creature in the area makes a DC 23 Constitution saving throw. On a failure it takes 66 (19d6) cold damage and its speed is reduced to 0 until the end of its next turn. On a success it takes half damage.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail Attack:</strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The dragon can take 3 legendary actions:</strong> Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.</li>
|
||||
<li><strong>Roar:</strong> Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</li>
|
||||
<li><strong>Wing Attack:</strong> The dragon beats its wings. Each creature within 15 feet makes a DC 23 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</li>
|
||||
<li><strong>Raging Storm (1/Day:</strong> For 1 minute, gusts of sleet emanate from the dragon in a 40-foot-radius sphere, spreading around corners. The area is lightly obscured, the ground is difficult terrain, and nonmagical flames are extinguished. The first time a creature other than the dragon moves on its turn while in the area, it must succeed on a DC 18 Dexterity saving throw or take 11 (2d10) cold damage and fall prone (or fall if it is flying).</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ancient-white-dragon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,86 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Animated Armor</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Animated Armor</h1>
|
||||
<p><em>Medium</em> <em>Construct</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18</li>
|
||||
<li><strong>Hit Points:</strong> 31 (7d8)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 23</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>1 (-5)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>1 (-5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Immunities:</strong> poison, psychic</li>
|
||||
<li><strong>Damage Resistances:</strong> piercing</li>
|
||||
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft. (blind beyond this radius), passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Spell-created:</strong> The DC for dispel magic to destroy this creature is 19.</li>
|
||||
<li><strong>False Appearance:</strong> While motionless, the armor is indistinguishable from normal armor.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Weapon:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning piercing or slashing damage depending on weapon.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/animated-armor-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
81
monsters/html/a5e_monstrous_menagerie/ankheg-a5e.html
Normal file
81
monsters/html/a5e_monstrous_menagerie/ankheg-a5e.html
Normal file
@@ -0,0 +1,81 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ankheg</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ankheg</h1>
|
||||
<p><em>Large</em> <em>Monstrosity</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14</li>
|
||||
<li><strong>Hit Points:</strong> 45 (6d10+12)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. burrow 15 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 26</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>8 (-1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Resistances:</strong> acid</li>
|
||||
<li><strong>Senses:</strong> tremorsense 30 ft., passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. If the target is a Medium or smaller creature it is grappled (escape DC 13). Until this grapple ends the target is restrained and the ankheg can't use its claws on anyone else.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by the ankheg. Hit: 16 (3d8 + 3) slashing damage. If this damage kills the target the ankheg severs its head.</li>
|
||||
<li><strong>Acid Spray (Recharge 6):</strong> The ankheg spits a 30-foot-long 5-foot-wide stream of acid. Each creature in the area makes a DC 13 Dexterity saving throw taking 14 (4d6) acid damage on a failure or half damage on a success. If the ankheg is grappling a target it instead bathes the target in acid dealing 14 (4d6) acid damage with no saving throw only to that target.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ankheg-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
87
monsters/html/a5e_monstrous_menagerie/ankheg-queen-a5e.html
Normal file
87
monsters/html/a5e_monstrous_menagerie/ankheg-queen-a5e.html
Normal file
@@ -0,0 +1,87 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ankheg Queen</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ankheg Queen</h1>
|
||||
<p><em>Huge</em> <em>Monstrosity</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14</li>
|
||||
<li><strong>Hit Points:</strong> 59 (7d12+14)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. burrow 15 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 26</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>8 (-1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Resistances:</strong> acid</li>
|
||||
<li><strong>Senses:</strong> tremorsense 30 ft., passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. If the target is a Medium or smaller creature it is grappled (escape DC 13). Until this grapple ends the target is restrained and the ankheg can't use its claws on anyone else.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by the ankheg. Hit: 16 (3d8 + 3) slashing damage. If this damage kills the target the ankheg severs its head.</li>
|
||||
<li><strong>Acid Spray (Recharge 6):</strong> The ankheg spits a 30-foot-long 5-foot-wide stream of acid. Each creature in the area makes a DC 13 Dexterity saving throw taking 14 (4d6) acid damage on a failure or half damage on a success. If the ankheg is grappling a target it instead bathes the target in acid dealing 14 (4d6) acid damage with no saving throw only to that target.</li>
|
||||
</ul>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>The ankhegqueenhas 1 legendary action it can take at the end of another creatures turn:</strong> The ankheg regains the spent legendary action at the start of its turn.</li>
|
||||
<li><strong>Acid Glob:</strong> Ranged Weapon Attack: +5 to hit, range 30/90 feet, one target. Hit: 7 (1d8 + 3) acid damage.</li>
|
||||
<li><strong>Burrowing Ambush (1/Day):</strong> The ankheg burrows up to its burrowing speed without provoking opportunity attacks, and then resurfaces. If within melee range of an enemy, it makes a claw attack with advantage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ankheg-queen-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
81
monsters/html/a5e_monstrous_menagerie/ankheg-spawn-a5e.html
Normal file
81
monsters/html/a5e_monstrous_menagerie/ankheg-spawn-a5e.html
Normal file
@@ -0,0 +1,81 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ankheg Spawn</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ankheg Spawn</h1>
|
||||
<p><em>Medium</em> <em>Monstrosity</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 13</li>
|
||||
<li><strong>Hit Points:</strong> 11 (2d8+2)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. burrow 10 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 26</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>8 (-1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Resistances:</strong> acid</li>
|
||||
<li><strong>Senses:</strong> tremorsense 30 ft., passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or smaller creature. Hit: 4 (1d4 + 2) slashing damage and the target makes a DC 12 Strength check. On a failure it is knocked prone. If the target is already prone the ankheg can instead move up to half its Speed dragging the target with it.</li>
|
||||
<li><strong>Acid Spit:</strong> Ranged Weapon Attack: +3 to hit, range 30 ft., one creature. Hit: 4 (1d8) acid damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ankheg-spawn-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
78
monsters/html/a5e_monstrous_menagerie/ankylosaurus-a5e.html
Normal file
78
monsters/html/a5e_monstrous_menagerie/ankylosaurus-a5e.html
Normal file
@@ -0,0 +1,78 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ankylosaurus</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ankylosaurus</h1>
|
||||
<p><em>Huge</em> <em>Beast</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16</li>
|
||||
<li><strong>Hit Points:</strong> 63 (6d12+24)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 90</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>5 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Senses:</strong> passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 14 Strength saving throw. On a failure it is knocked prone.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ankylosaurus-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
80
monsters/html/a5e_monstrous_menagerie/ape-a5e.html
Normal file
80
monsters/html/a5e_monstrous_menagerie/ape-a5e.html
Normal file
@@ -0,0 +1,80 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ape</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ape</h1>
|
||||
<p><em>Medium</em> <em>Beast</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 12</li>
|
||||
<li><strong>Hit Points:</strong> 19 (3d8+6)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. climb 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 438</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>6 (-2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>6 (-2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> athletics +5, perception +3</li>
|
||||
<li><strong>Senses:</strong> passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The ape attacks twice with its fists.</li>
|
||||
<li><strong>Fists:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.</li>
|
||||
<li><strong>Rock:</strong> Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6+3) bludgeoning damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ape-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,96 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Apprentice Mage</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Apprentice Mage</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 10</li>
|
||||
<li><strong>Hit Points:</strong> 11 (2d8+2)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 478</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> arcana +4, history +4</li>
|
||||
<li><strong>Senses:</strong> passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> any one</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Spellcasting:</strong> The apprentice mage is a 2nd level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12
|
||||
+4 to hit with spell attacks). They have the following wizard spells prepared:
|
||||
Cantrips (at will): fire bolt
|
||||
light
|
||||
prestidigitation
|
||||
1st-level (3 slots): detect magic
|
||||
magic missile
|
||||
shield</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.</li>
|
||||
<li><strong>Fire Bolt (Cantrip; V, S):</strong> Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.</li>
|
||||
<li><strong>Magic Missile (1st-Level; V, S):</strong> Three glowing arrows fly from the mage simultaneously unerringly hitting up to 3 creatures within 120 feet. Each arrow deals 3 (1d4 + 1) force damage.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Shield (1st-Level; V:</strong> When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.</li>
|
||||
<li><strong>Whether a student attending a wizard college or serving a crotchety master:</strong> Apprentice mage statistics can also be used to represent an older hedge wizard of limited accomplishments.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/apprentice-mage-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,131 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Arcane Blademaster</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Arcane Blademaster</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 20</li>
|
||||
<li><strong>Hit Points:</strong> 256 (27d8+135)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 19 (22,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 479</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>20 (+5)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Con +11, Int +11, Wis +8</li>
|
||||
<li><strong>Skills:</strong> arcana +11, athletics +11</li>
|
||||
<li><strong>Senses:</strong> passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> any six</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Duelist:</strong> When the blademaster is wielding a single melee weapon, their weapon attacks deal an extra 2 damage (included below).</li>
|
||||
<li><strong>Magic Resistance:</strong> The blademaster has advantage on saving throws against spells and magical effects.</li>
|
||||
<li><strong>Steel Focus:</strong> The blademaster has advantage on Constitution saving throws made to maintain concentration on spells.</li>
|
||||
<li><strong>Superior Heavy Armor Master:</strong> While wearing heavy armor, the blademaster reduces any bludgeoning, piercing, or slashing damage they take from nonmagical weapons by 5.</li>
|
||||
<li><strong>Spellcasting:</strong> The arcane blademaster is a 20th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 19
|
||||
+11 to hit with spell attacks). The arcane blademaster has the following wizard spells prepared:
|
||||
Cantrips (at will): acid splash
|
||||
fire bolt
|
||||
shocking grasp
|
||||
true strike
|
||||
1st-level (4 slots): burning hands
|
||||
charm person
|
||||
magic missile
|
||||
sleep
|
||||
2nd-level (3 slots): magic weapon
|
||||
misty step
|
||||
see invisibility
|
||||
3rd-level (3 slots): dispel magic
|
||||
fireball
|
||||
fly
|
||||
lightning bolt
|
||||
tongues
|
||||
4th-level (3 slots): fire shield
|
||||
stoneskin
|
||||
wall of fire
|
||||
5th-level (3 slots): cone of cold
|
||||
conjure elemental
|
||||
hold monster
|
||||
telekinesis
|
||||
6th-level (2 slots): globe of invulnerability
|
||||
sunbeam
|
||||
7th-level (2 slots): teleport
|
||||
unholy star
|
||||
8th-level (1 slot): power word stun
|
||||
9th-level (1 slot): meteor swarm</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The arcane blademaster attacks four times and casts a cantrip.</li>
|
||||
<li><strong>Longsword:</strong> Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage.</li>
|
||||
<li><strong>Composite Longbow:</strong> Ranged Weapon Attack: +11 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.</li>
|
||||
<li><strong>Shocking Grasp (Cantrip; V, S):</strong> Melee Spell Attack: +11 to hit, reach 5 ft., one creature. Hit: 18 (4d8) lightning damage and the target can't take reactions until the start of its next turn.</li>
|
||||
<li><strong>Fire Bolt (Cantrip; V, S):</strong> Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.</li>
|
||||
<li><strong>Globe of Invulnerability (6th-Level; V, S, M, Concentration):</strong> A glimmering 10-foot-radius sphere appears around the blademaster. It remains for 1 minute and doesnt move with the blademaster. Any 5th-level or lower spell cast from outside the sphere can't affect anything inside the sphere even if cast with a higher level spell slot. Targeting something inside the sphere or including the spheres space in an area has no effect on anything inside.</li>
|
||||
<li><strong>Teleport (7th-Level; V):</strong> The blademaster teleports to a location they are familiar with on the same plane of existence.</li>
|
||||
<li><strong>Unholy Star (7th-Level; V, S):</strong> A meteor explodes at a point the blademaster can see 100 feet directly above them. Each creature within 120 feet that can see the meteor (other than the blademaster) makes a DC 19 Dexterity saving throw. On a failure it is blinded until the end of the blademasters next turn. Four fiery chunks of the meteor then plummet to the ground at different points chosen by the blademaster that are within range to explode in 5-foot-radius areas. Each creature in an area makes a DC 19 Dexterity saving throw taking 21 (6d6) fire damage and 21 (6d6) necrotic damage on a failed save or half damage on a successful one. A creature in more than one area is affected only once. Flammable unattended objects catch fire.</li>
|
||||
<li><strong>Power Word Stun (8th-Level; V):</strong> The blademaster utters a powerful word that stuns one creature that has 150 hit points or less and is within 60 feet (if it has more hit points it is instead rattled until the end of its next turn). The creature repeats the saving throw at the end of each of its turns ending the effect on a success.</li>
|
||||
<li><strong>Meteor Swarm (9th-Level; V, S):</strong> Scorching 40-foot-radius spheres of flame strike the ground at 4 different points chosen by the blademaster within 1 mile. The effects of a sphere reach around corners. Creatures and objects in the area make a DC 19 Dexterity saving throw taking 49 (14d6) fire damage and 49 (14d6) bludgeoning damage on a failure or half damage on a success. A creature in more than one area is affected only once. Flammable unattended objects catch fire.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Improved War Magic:</strong> When the blademaster uses an action to cast a spell, they can make one weapon attack.</li>
|
||||
<li><strong>Misty Step (2nd-Level; V):</strong> The blademaster teleports to an unoccupied space they can see within 30 feet. The blademaster can't cast this spell and a 1st-level or higher spell on the same turn.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/arcane-blademaster-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
103
monsters/html/a5e_monstrous_menagerie/archfey-a5e.html
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||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Archfey</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Archfey</h1>
|
||||
<p><em>Medium</em> <em>Fey</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16</li>
|
||||
<li><strong>Hit Points:</strong> 330 (44d8+132)</li>
|
||||
<li><strong>Speed:</strong> walk 35 ft. fly 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 200</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +9, Wis +9, Cha +9</li>
|
||||
<li><strong>Skills:</strong> arcana +7, history +7, insight +9, nature +7, perception +9, persuasion +9</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, paralyzed, poisoned, unconscious</li>
|
||||
<li><strong>Senses:</strong> truesight 60 ft., passive Perception 19</li>
|
||||
<li><strong>Languages:</strong> Common, Elvish, Sylvan, two more</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Faerie Form:</strong> The archfey can magically change its size between Large, Medium, and Tiny as an action. While Tiny, the bludgeoning, piercing, and slashing damage dealt by the archfeys attacks is halved. Additionally, it has disadvantage on Strength checks and advantage on Dexterity checks. While Large, the archfey has advantage on Strength checks. Its statistics are otherwise unchanged.</li>
|
||||
<li><strong>Faerie Light:</strong> As a bonus action, the archfey can cast dim light for 30 feet, or extinguish its glow.</li>
|
||||
<li><strong>Innate Spellcasting:</strong> The archfeys spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: animal messenger, detect evil and good, detect magic, disguise self, 3/day each: charm person, scrying, zone of truth, 1/day each: dream, geas, heroes feast, magic circle, polymorph (self only)</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The archfey makes two glittering scimitar attacks.</li>
|
||||
<li><strong>Glittering Scimitar:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 10 (3d6) cold fire lightning or psychic damage (its choice).</li>
|
||||
<li><strong>Gleaming Longbow:</strong> Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. This attack ignores half or three-quarters cover. Hit: 9 (1d8 + 5) piercing damage plus 14 (4d6) cold fire lightning or psychic damage (its choice).</li>
|
||||
<li><strong>Evil Eye (Gaze):</strong> The archfey targets one creature not under the effect of a faeries Evil Eye within 60 feet. The target makes a DC 17 Wisdom saving throw. On a failed saving throw the archfey chooses one of the following effects to magically impose on the target. Each effect lasts for 1 minute.</li>
|
||||
<li><strong>The target falls asleep:</strong> This effect ends if the target takes damage or another creature uses an action to rouse it.</li>
|
||||
<li><strong>The target is frightened:</strong> This effect ends if the target is ever 60 feet or more from the archfey.</li>
|
||||
<li><strong>The target is poisoned:</strong> It can repeat the saving throw at the end of each of its turns ending the effect on itself on a success.</li>
|
||||
<li><strong>Summon Midnight (1/Day):</strong> Night magically falls over a 5-mile-diameter area lasting for 1 hour. As an action the archfey can end this effect.</li>
|
||||
<li><strong>Weird (9th-Level; V, S, Concentration):</strong> The archfey terrifies creatures with their own worst nightmares. Each creature within 30 feet of a point within 120 feet makes a DC 17 Wisdom saving throw. On a failure the creature is frightened for 1 minute. At the end of each of the creatures turns the creature takes 22 (4d10) psychic damage and then repeats the saving throw ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Faerie Step (Recharge 5-6):</strong> The archfey magically teleports up to 60 feet to a space it can see.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Riposte:</strong> When the archfey is hit by a melee attack made by a creature it can see, it makes a glittering scimitar attack against the attacker.</li>
|
||||
<li><strong>Vengeful Eye:</strong> When the archfey is hit by a ranged attack or targeted with a spell by a creature within 60 feet, it uses Evil Eye on the attacker if they can see each other.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/archfey-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
126
monsters/html/a5e_monstrous_menagerie/archmage-a5e.html
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|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Archmage</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Archmage</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 12</li>
|
||||
<li><strong>Hit Points:</strong> 117 (18d8+36)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 480</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>10 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Int +9, Wis +7</li>
|
||||
<li><strong>Skills:</strong> arcana +9, insight +7, history +9, perception +7</li>
|
||||
<li><strong>Damage Immunities:</strong> psychic (with mind blank)</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed (with mind blank)</li>
|
||||
<li><strong>Senses:</strong> passive Perception 17</li>
|
||||
<li><strong>Languages:</strong> any four</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Foresight:</strong> When the foresight spell is active, the archmage can't be surprised and has advantage on ability checks, attack rolls, and saving throws. In addition, other creatures have disadvantage on attack rolls against the archmage.</li>
|
||||
<li><strong>Mind Blank:</strong> When the mind blank spell is active, the archmage is immune to psychic damage, any effect that would read their emotions or thoughts, divination spells, and the charmed condition.</li>
|
||||
<li><strong>Spellcasting:</strong> The archmage is an 18th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 17
|
||||
+9 to hit with spell attacks). The archmage can cast shield at level 1 and alter self at level 2 without expending a spell slot. They have the following wizard spells prepared:
|
||||
Cantrips (at will): fire bolt
|
||||
light
|
||||
mage hand
|
||||
message
|
||||
prestidigitation
|
||||
1st-level (4 slots): detect magic
|
||||
identify
|
||||
mage armor
|
||||
shield
|
||||
2nd-level (4 slots): alter self
|
||||
detect thoughts
|
||||
suggestion
|
||||
3rd-level (3 slots): counterspell
|
||||
lightning bolt
|
||||
sending
|
||||
4th-level (3 slots): confusion
|
||||
hallucinatory terrain
|
||||
locate creature
|
||||
5th-level (3 slots): cone of cold
|
||||
mislead
|
||||
scrying
|
||||
6th-level (1 slot): globe of invulnerability
|
||||
true seeing
|
||||
7th-level (1 slot): teleport
|
||||
8th-level (1 slot): mind blank
|
||||
9th-level (1 slot): foresight</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.</li>
|
||||
<li><strong>Fire Bolt (Cantrip; V, S):</strong> Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.</li>
|
||||
<li><strong>Lightning Bolt (3rd-Level; V, S, M):</strong> A bolt of lightning 5 feet wide and 100 feet long arcs from the archmage. Each creature in the area makes a DC 17 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success.</li>
|
||||
<li><strong>Confusion (4th-Level; V, S, M, Concentration):</strong> Each creature within 10 feet of a point the archmage can see within 120 feet makes a DC 17 Wisdom saving throw becoming rattled until the end of its next turn on a success. On a failure a creature is confused for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on itself on a success.</li>
|
||||
<li><strong>Cone of Cold (5th-Level; V, S, M):</strong> Frost blasts from the archmage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw taking 36 (8d8) cold damage on a failure or half damage on a success.</li>
|
||||
<li><strong>Mislead (5th-Level; S, Concentration):</strong> The archmage becomes invisible for 1 hour. At the same time an illusory copy of the archmage appears in their space. The archmage can use an action to move the copy up to 60 feet and have it speak or gesture. The copy is revealed as an illusion with any physical interaction as solid objects and creatures pass through it. The archmage can use a bonus action to switch between their copys senses or their own; while using their copys senses the archmages body is blind and deaf. The invisibility but not the duplicate ends if the archmage casts another spell.</li>
|
||||
<li><strong>Globe of Invulnerability (6th-Level; V, S, M, Concentration):</strong> A glimmering 10-foot-radius sphere appears around the archmage. It remains for 1 minute and doesnt move with the archmage. Any 5th-level or lower spell cast from outside the sphere can't affect anything inside the sphere even if cast with a higher level spell slot. Targeting something inside the sphere or including the spheres space in an area has no effect on anything inside.</li>
|
||||
<li><strong>Teleport (7th-Level; V):</strong> The archmage teleports to a location they are familiar with on the same plane of existence.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Counterspell (3rd-Level; S):</strong> When a creature the archmage can see within 60 feet casts a spell, the archmage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the archmage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the archmage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell.</li>
|
||||
<li><strong>Shield (1st-Level; V:</strong> When the archmage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/archmage-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
126
monsters/html/a5e_monstrous_menagerie/archpriest-a5e.html
Normal file
126
monsters/html/a5e_monstrous_menagerie/archpriest-a5e.html
Normal file
@@ -0,0 +1,126 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Archpriest</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Archpriest</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 20</li>
|
||||
<li><strong>Hit Points:</strong> 150 (20d8+60)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 16 (15,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 487</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Int +7, Wis +10, Cha +8</li>
|
||||
<li><strong>Skills:</strong> insight +10, medicine +10, persuasion +8, religion +10</li>
|
||||
<li><strong>Damage Resistances:</strong> radiant</li>
|
||||
<li><strong>Senses:</strong> passive Perception 15</li>
|
||||
<li><strong>Languages:</strong> any three</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Anointed Healing:</strong> Whenever the archpriest casts a spell that restores hit points, that spell restores an extra 11 (2d10) hit points.</li>
|
||||
<li><strong>Magic Resistance:</strong> The archpriest has advantage on saving throws against spells and magical effects.</li>
|
||||
<li><strong>Spellcasting:</strong> The archpriest is a 20th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 18
|
||||
+10 to hit with spell attacks). The archpriest has the following cleric spells prepared.
|
||||
Cantrips (at will): light
|
||||
mending
|
||||
sacred flame
|
||||
spare the dying
|
||||
thaumaturgy
|
||||
1st-level (4 slots): bane
|
||||
bless
|
||||
cure wounds
|
||||
inflict wounds
|
||||
2nd-level (3 slots): hold person
|
||||
lesser restoration
|
||||
spiritual weapon
|
||||
3rd-level (3 slots): bestow curse
|
||||
dispel magic
|
||||
revivify
|
||||
4th-level (3 slots): banishment
|
||||
guardian of faith
|
||||
stone shape
|
||||
5th-level (3 slots): contagion
|
||||
flame strike
|
||||
greater restoration
|
||||
mass cure wounds
|
||||
6th-level (2 slots): blade barrier
|
||||
planar ally
|
||||
true seeing
|
||||
7th-level (2 slots): conjure celestial
|
||||
divine word
|
||||
fire storm
|
||||
8th-level (1 slot): antimagic field
|
||||
9th-level (1 slot): mass heal</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The archpriest attacks twice.</li>
|
||||
<li><strong>Mace:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) radiant damage.</li>
|
||||
<li><strong>Flame Strike (5th-Level; V, S, M):</strong> A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 18 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.</li>
|
||||
<li><strong>Fire Storm (7th-Level; V, S):</strong> Flames roar from areas within 120 feet in a contiguous group of ten 10-foot cubes in an arrangement the archpriest chooses. Creatures in the area make a DC 18 Dexterity saving throw taking 38 (7d10) fire damage on a failure or half damage on a success. The spell damages objects in the area and ignites flammable objects that arent being worn or carried.</li>
|
||||
<li><strong>Holy Aura (8th-Level; V, S, M, Concentration):</strong> Holy radiance emanates from the archpriest and fills a 30-foot radius around them targeting creatures in the area of the archpriests choice. Targets shed dim light in a 5-foot radius and have advantage on saving throws. Attacks made against a target have disadvantage. When a fiend or undead hits a target the aura erupts into blinding light forcing the attacker to succeed on a DC 18 Constitution saving throw or be blinded until the spell ends (up to 1 minute).</li>
|
||||
<li><strong>Mass Heal (9th-Level; V, S):</strong> Healing energy erupts from the archpriest and restores up to 700 hit points amongst any number of creatures within 60 feet that are not constructs or undead. Creatures healed in this way are also cured of any diseases and any effect causing them to be blinded or deafened. In addition on subsequent turns within the next minute the archpriest can use a bonus action to distribute any unused hit points.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Divine Word (7th-Level; V):</strong> The archpriest utters a primordial imprecation that targets other creatures within 30 feet. A target suffers an effect based on its current hit points.<br> - Fewer than 50 hit points: Deafened for 1 minute.<br> - Fewer than 40 hit points: Blinded and Deafened for 10 minutes.<br> - Fewer than 30 hit points: Stunned, Blinded, and Deafened for 1 hour.<br> - Fewer than 20 hit points: instantly killed outright.<br> Additionally, any celestial, elemental, fey, or fiend affected by this spell is immediately forced back to its home plane, and for 24 hours it is unable to return to the archpriest's current plane by any means less powerful than a <em>wish</em> spell. Such a creature does not suffer this effect if it is already on its plane of origin. The archpriest can't cast this spell and a 1st-level or higher spell on the same turn.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/archpriest-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,100 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ascetic Grandmaster</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ascetic Grandmaster</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 20</li>
|
||||
<li><strong>Hit Points:</strong> 172 (23d8+69)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft. climb 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 14 (11,500 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 465</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +8, Dex +10, Con +8, Int +5, Wis +10, Cha +5</li>
|
||||
<li><strong>Skills:</strong> acrobatics +10, athletics +8, perception +10, stealth +10</li>
|
||||
<li><strong>Damage Resistances:</strong> damage from nonmagical weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, frightened, poisoned</li>
|
||||
<li><strong>Senses:</strong> passive Perception 22</li>
|
||||
<li><strong>Languages:</strong> any one</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Athlete:</strong> The grandmaster only uses 5 feet of movement when standing from prone and can make a running jump after moving only 5 feet rather than 10.</li>
|
||||
<li><strong>Evasion:</strong> When the grandmaster makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure.</li>
|
||||
<li><strong>Magic Resistance:</strong> The grandmaster has advantage on saving throws against spells and magical effects.</li>
|
||||
<li><strong>Mobile:</strong> After the grandmaster makes a melee attack against a creature on their turn, until the end of their turn they do not provoke opportunity attacks from that creature.</li>
|
||||
<li><strong>Reactive:</strong> The grandmaster can take a reaction on each creatures turn.</li>
|
||||
<li><strong>Stunning Strike (1/Turn):</strong> When the grandmaster hits a creature with a melee attack, they can force it to make a DC 18 Constitution saving throw. On a failure, it is stunned until the end of the grandmasters next turn.</li>
|
||||
<li><strong>Unarmored Defense:</strong> The grandmasters AC equals 10 + their Dexterity modifier + their Wisdom modifier.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The grandmaster attacks six times.</li>
|
||||
<li><strong>Unarmed Strike:</strong> Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Trained Dash:</strong> The grandmaster takes the Dash action.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Deft Dodge (1/Round):</strong> When an attacker that the grandmaster can see hits them with an attack, the grandmaster halves the attacks damage against them.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ascetic-grandmaster-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
93
monsters/html/a5e_monstrous_menagerie/assassin-a5e.html
Normal file
93
monsters/html/a5e_monstrous_menagerie/assassin-a5e.html
Normal file
@@ -0,0 +1,93 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Assassin</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Assassin</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16</li>
|
||||
<li><strong>Hit Points:</strong> 97 (15d8+30)</li>
|
||||
<li><strong>Speed:</strong> walk 35 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 467</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>10 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>12 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6, Int +4, Wis +4</li>
|
||||
<li><strong>Skills:</strong> acrobatics +6, deception +4, perception +4, stealth +6</li>
|
||||
<li><strong>Senses:</strong> blindsight 10 ft., darkvision 30 ft., passive Perception 14</li>
|
||||
<li><strong>Languages:</strong> any two</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Assassinate:</strong> During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn.</li>
|
||||
<li><strong>Dangerous Poison:</strong> As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition.</li>
|
||||
<li><strong>Evasion:</strong> When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure.</li>
|
||||
<li><strong>Sneak Attack (1/Turn):</strong> The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Shortsword:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.</li>
|
||||
<li><strong>Hand Crossbow:</strong> Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Cunning Action:</strong> The assassin takes the Dash, Disengage, Hide, or Use an Object action.</li>
|
||||
<li><strong>Rapid Attack:</strong> The assassin attacks with their shortsword.</li>
|
||||
<li><strong>Assassins specialize in dealing quiet:</strong> While some kill for pay, others do so for ideological or political reasons.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/assassin-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,84 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Awakened Shrub</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Awakened Shrub</h1>
|
||||
<p><em>Small</em> <em>Plant</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 9</li>
|
||||
<li><strong>Hit Points:</strong> 7 (2d6)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 0 (25 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 438</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>2 (-4)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>6 (-2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> fire</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning, piercing</li>
|
||||
<li><strong>Senses:</strong> passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> one language known by its creator</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>False Appearance:</strong> While motionless, the shrub is indistinguishable from a normal shrub.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Rake:</strong> Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 slashing damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/awakened-shrub-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
84
monsters/html/a5e_monstrous_menagerie/awakened-tree-a5e.html
Normal file
84
monsters/html/a5e_monstrous_menagerie/awakened-tree-a5e.html
Normal file
@@ -0,0 +1,84 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Awakened Tree</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Awakened Tree</h1>
|
||||
<p><em>Huge</em> <em>Plant</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 13</li>
|
||||
<li><strong>Hit Points:</strong> 51 (6d12+12)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 438</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>6 (-2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> fire</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning, piercing</li>
|
||||
<li><strong>Senses:</strong> passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> one language known by its creator</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>False Appearance:</strong> While motionless, the tree is indistinguishable from a normal tree.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6+4) bludgeoning damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/awakened-tree-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
78
monsters/html/a5e_monstrous_menagerie/axe-beak-a5e.html
Normal file
78
monsters/html/a5e_monstrous_menagerie/axe-beak-a5e.html
Normal file
@@ -0,0 +1,78 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Axe Beak</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Axe Beak</h1>
|
||||
<p><em>Large</em> <em>Beast</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 11</li>
|
||||
<li><strong>Hit Points:</strong> 16 (3d10)</li>
|
||||
<li><strong>Speed:</strong> walk 50 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 438</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>4 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Senses:</strong> passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Beak:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/axe-beak-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
90
monsters/html/a5e_monstrous_menagerie/azer-a5e.html
Normal file
90
monsters/html/a5e_monstrous_menagerie/azer-a5e.html
Normal file
@@ -0,0 +1,90 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Azer</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Azer</h1>
|
||||
<p><em>Medium</em> <em>Elemental</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16</li>
|
||||
<li><strong>Hit Points:</strong> 39 (6d8+12)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 28</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> cold</li>
|
||||
<li><strong>Damage Immunities:</strong> fire, poison</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> Ignan</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Fiery Aura:</strong> A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Hammer:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 3 (1d6) fire damage.</li>
|
||||
<li><strong>Heat Metal:</strong> Ranged Spell Attack: +4 to hit, range 60 ft., one creature wearing or holding a metal object. Hit: 9 (2d8) fire damage. If a creature is holding the object and suffers damage it makes a DC 12 Constitution saving throw dropping the object on a failure.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Fire Step:</strong> While standing in fire, the azer can magically teleport up to 90 feet to a space within fire.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/azer-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,91 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Azer Forgemaster</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Azer Forgemaster</h1>
|
||||
<p><em>Medium</em> <em>Elemental</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16</li>
|
||||
<li><strong>Hit Points:</strong> 78 (12d8+24)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 28</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> cold</li>
|
||||
<li><strong>Damage Immunities:</strong> fire, poison</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> Common, Ignan</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Fiery Aura:</strong> A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The azer attacks with its returning hammer and uses Bonfire if available.</li>
|
||||
<li><strong>Returning Hammer:</strong> Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. The azers hammer returns to its hand after its thrown.</li>
|
||||
<li><strong>Bonfire (3/Day):</strong> A 5-foot-square space within 60 feet catches fire. A creature takes 10 (3d6) fire damage when it enters this area for the first time on a turn or starts its turn there. A creature can use an action to extinguish this fire.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Fire Step:</strong> While standing in fire, the azer can magically teleport up to 90 feet to a space within fire.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/azer-forgemaster-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
82
monsters/html/a5e_monstrous_menagerie/baboon-a5e.html
Normal file
82
monsters/html/a5e_monstrous_menagerie/baboon-a5e.html
Normal file
@@ -0,0 +1,82 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Baboon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Baboon</h1>
|
||||
<p><em>Small</em> <em>Beast</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 12</li>
|
||||
<li><strong>Hit Points:</strong> 3 (1d6)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. climb 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 0 (25 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 438</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>8 (-1)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>4 (-3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>6 (-2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Senses:</strong> passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Pack Tactics:</strong> The baboon has advantage on attack rolls against a creature if at least one of the baboons allies is within 5 feet of the creature and not incapacitated.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 piercing damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/baboon-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
82
monsters/html/a5e_monstrous_menagerie/badger-a5e.html
Normal file
82
monsters/html/a5e_monstrous_menagerie/badger-a5e.html
Normal file
@@ -0,0 +1,82 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Badger</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Badger</h1>
|
||||
<p><em>Tiny</em> <em>Beast</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 10</li>
|
||||
<li><strong>Hit Points:</strong> 3 (1d4+1)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft. burrow 5 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 0 (25 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 439</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>4 (-3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>4 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Senses:</strong> darkvision 30 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Keen Smell:</strong> The badger has advantage on Perception checks that rely on smell.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points the target takes no damage from this attack.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/badger-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
97
monsters/html/a5e_monstrous_menagerie/balor-a5e.html
Normal file
97
monsters/html/a5e_monstrous_menagerie/balor-a5e.html
Normal file
@@ -0,0 +1,97 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Balor</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Balor</h1>
|
||||
<p><em>Huge</em> <em>Fiend</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 19</li>
|
||||
<li><strong>Hit Points:</strong> 299 (26d12+130)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 19 (22,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 66</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>26 (+8)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>22 (+6)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +14, Dex +10, Con +11, Wis +11, Cha +12</li>
|
||||
<li><strong>Skills:</strong> intimidation +12, perception +11</li>
|
||||
<li><strong>Damage Immunities:</strong> fire, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> cold, lightning; damage from nonmagical weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> truesight 120 ft., passive Perception 21</li>
|
||||
<li><strong>Languages:</strong> Abyssal, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Chaotic Evil:</strong> The balor radiates a Chaotic and Evil aura.</li>
|
||||
<li><strong>Death Throes:</strong> When the balor dies, it explodes. Each creature within 30 feet makes a DC 19 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save or half damage on a success.</li>
|
||||
<li><strong>Fire Aura:</strong> At the start of the balors turn, each creature within 10 feet takes 10 (3d6) fire damage. A creature that touches the balor or hits it with a melee attack takes 10 (3d6) fire damage.</li>
|
||||
<li><strong>Magic Resistance:</strong> The balor has advantage on saving throws against spells and magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The balor attacks with its lightning sword and its fire whip.</li>
|
||||
<li><strong>Lightning Sword:</strong> Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 18 (4d8) lightning damage.</li>
|
||||
<li><strong>Fire Whip:</strong> Melee Weapon Attack: +14 to hit, reach 45 ft., one target. Hit: 18 (3d6 + 8) slashing damage plus 14 (4d6) fire damage and the target makes a DC 19 Strength saving throw. On a failure it is pulled up to 40 feet towards the balor.</li>
|
||||
<li><strong>Whip Crack (1/Day):</strong> A 90-foot cone of thunderous flame emanates from the balor. Each creature in the area makes a DC 19 Constitution saving throw taking 28 (8d6) fire damage and 28 (8d6) thunder damage and falling prone on a failed save or taking half damage on a successful one.</li>
|
||||
<li><strong>Teleport:</strong> The balor magically teleports to a space within 120 feet that it can see.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Instinctive Teleport:</strong> After the balor takes damage, it uses Teleport.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/balor-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
101
monsters/html/a5e_monstrous_menagerie/balor-general-a5e.html
Normal file
101
monsters/html/a5e_monstrous_menagerie/balor-general-a5e.html
Normal file
@@ -0,0 +1,101 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Balor General</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Balor General</h1>
|
||||
<p><em>Huge</em> <em>Fiend</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 19</li>
|
||||
<li><strong>Hit Points:</strong> 379 (33d12+165)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 24 (62,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 66</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>26 (+8)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>22 (+6)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +14, Dex +10, Con +11, Wis +11, Cha +12</li>
|
||||
<li><strong>Skills:</strong> intimidation +12, perception +11</li>
|
||||
<li><strong>Damage Immunities:</strong> fire, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> cold, lightning; damage from nonmagical weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> truesight 120 ft., passive Perception 21</li>
|
||||
<li><strong>Languages:</strong> Abyssal, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Chaotic Evil:</strong> The balor radiates a Chaotic and Evil aura.</li>
|
||||
<li><strong>Death Throes:</strong> When the balor dies, it explodes. Each creature within 30 feet makes a DC 19 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save or half damage on a success.</li>
|
||||
<li><strong>Fire Aura:</strong> At the start of the balors turn, each creature within 10 feet takes 10 (3d6) fire damage. A creature that touches the balor or hits it with a melee attack takes 10 (3d6) fire damage.</li>
|
||||
<li><strong>Magic Resistance:</strong> The balor has advantage on saving throws against spells and magical effects.</li>
|
||||
<li><strong>Legendary Resistance (2/Day):</strong> If the balor general fails a saving throw, it can choose to succeed instead. When it does so, it wards itself with its sword. The lightning that wreathes the sword winks out. The lightning reappears at the beginning of the balors next turn. Until then, the balors lightning sword deals no lightning damage, and the balor can't use Avenging Bolt.</li>
|
||||
<li><strong>Fast Reflexes:</strong> The balor general may take two reactions per round, but not more than one per turn.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The balor attacks with its lightning sword and its fire whip.</li>
|
||||
<li><strong>Lightning Sword:</strong> Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 18 (4d8) lightning damage.</li>
|
||||
<li><strong>Fire Whip:</strong> Melee Weapon Attack: +14 to hit, reach 45 ft., one target. Hit: 18 (3d6 + 8) slashing damage plus 14 (4d6) fire damage and the target makes a DC 19 Strength saving throw. On a failure it is pulled up to 40 feet towards the balor.</li>
|
||||
<li><strong>Whip Crack (1/Day):</strong> A 90-foot cone of thunderous flame emanates from the balor. Each creature in the area makes a DC 19 Constitution saving throw taking 28 (8d6) fire damage and 28 (8d6) thunder damage and falling prone on a failed save or taking half damage on a successful one.</li>
|
||||
<li><strong>Teleport:</strong> The balor magically teleports to a space within 120 feet that it can see.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Avenging Sword:</strong> When damaged by a melee weapon attack, the balor attacks with its lightning sword.</li>
|
||||
<li><strong>Hunters Whip:</strong> When damaged by a ranged weapon attack, spell, area effect, or magical effect, the balor uses Teleport and then attacks with its fire whip.</li>
|
||||
<li><strong>Avenging Bolt (1/Day:</strong> When damaged by a ranged weapon attack, spell, or magical effect, a 100-foot-long, 5-foot-wide lightning bolt springs from the balors extended sword. Each creature in the area makes a DC 19 Dexterity saving throw, taking 42 (12d6) lightning damage on a failed save or half damage on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/balor-general-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
80
monsters/html/a5e_monstrous_menagerie/bandit-a5e.html
Normal file
80
monsters/html/a5e_monstrous_menagerie/bandit-a5e.html
Normal file
@@ -0,0 +1,80 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bandit</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bandit</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 12</li>
|
||||
<li><strong>Hit Points:</strong> 9 (2d8)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/8 (25 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 470</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Senses:</strong> passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> any one</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Scimitar:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.</li>
|
||||
<li><strong>Light Crossbow:</strong> Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.</li>
|
||||
<li><strong>Bandits are outlaws who live by violence:</strong> Most are highway robbers though a few are principled exiles or freedom fighters.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/bandit-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,86 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bandit Captain</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bandit Captain</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15</li>
|
||||
<li><strong>Hit Points:</strong> 65 (10d8+20)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 470</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +5, Con +4</li>
|
||||
<li><strong>Skills:</strong> athletics +4, deception +4, intimidation +4, stealth +5, survival +3</li>
|
||||
<li><strong>Senses:</strong> passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> any two</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.</li>
|
||||
<li><strong>Scimitar:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.</li>
|
||||
<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Parry:</strong> If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.</li>
|
||||
<li><strong>Bandits are outlaws who live by violence:</strong> Most are highway robbers, though a few are principled exiles or freedom fighters.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/bandit-captain-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
95
monsters/html/a5e_monstrous_menagerie/banshee-a5e.html
Normal file
95
monsters/html/a5e_monstrous_menagerie/banshee-a5e.html
Normal file
@@ -0,0 +1,95 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Banshee</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Banshee</h1>
|
||||
<p><em>Medium</em> <em>Undead</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 13</li>
|
||||
<li><strong>Hit Points:</strong> 58 (13d8)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. fly 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 30</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>8 (-1)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Wis +2</li>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Immunities:</strong> cold, necrotic, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> acid, fire, lightning, thunder; damage from nonmagical weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., Passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> the languages it spoke in life</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Death Howl:</strong> When reduced to 0 hit points, the banshee uses Baleful Wail.</li>
|
||||
<li><strong>Detect Life:</strong> The banshee magically senses the general direction of living creatures up to 5 miles away.</li>
|
||||
<li><strong>Incorporeal Movement:</strong> The banshee can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.</li>
|
||||
<li><strong>Undead Nature:</strong> A banshee doesnt require air, sustenance, or sleep.</li>
|
||||
<li><strong>Unquiet Spirit:</strong> If defeated in combat, the banshee returns on the anniversary of its death. It can be permanently put to rest only by finding and casting remove curse on its grave or by righting whatever wrong was done to it.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Presage Death:</strong> The banshee targets a creature within 60 feet that can hear it predicting its doom. The target makes a DC 14 Wisdom saving throw. On a failure the target takes 11 (2d6 + 4) psychic damage and is magically cursed for 1 hour. While cursed in this way the target has disadvantage on saving throws against the banshees Baleful Wail.</li>
|
||||
<li><strong>Baleful Wail:</strong> The banshee shrieks. All living creatures within 30 feet of it that can hear it make a DC 14 Constitution saving throw. On a failure a creature takes 11 (2d6 + 4) psychic damage. If the creature is cursed by the banshee it drops to 0 hit points instead.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Wounded Warning:</strong> When the banshee takes damage from a creature within 60 feet, it uses Presage Death on the attacker.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/banshee-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
92
monsters/html/a5e_monstrous_menagerie/barbed-devil-a5e.html
Normal file
92
monsters/html/a5e_monstrous_menagerie/barbed-devil-a5e.html
Normal file
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Barbed Devil</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Barbed Devil</h1>
|
||||
<p><em>Medium</em> <em>Fiend</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15</li>
|
||||
<li><strong>Hit Points:</strong> 102 (12d8+48)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 78</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +7, Con +7, Wis +5, Cha +5</li>
|
||||
<li><strong>Skills:</strong> athletics +7, deception +5, insight +5, perception +5</li>
|
||||
<li><strong>Damage Immunities:</strong> fire, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> cold; damage from nonmagical, non-silvered weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 17</li>
|
||||
<li><strong>Languages:</strong> Infernal, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Barbed Hide:</strong> A creature that grapples or is grappled by the devil takes 5 (1d10) piercing damage at the beginning of the devils turn.</li>
|
||||
<li><strong>Devils Sight:</strong> The devils darkvision penetrates magical darkness.</li>
|
||||
<li><strong>Lawful Evil:</strong> The devil radiates a Lawful and Evil aura.</li>
|
||||
<li><strong>Magic Resistance:</strong> The devil has advantage on saving throws against spells and magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The devil makes two attacks with its claws and one with its tail. Alternatively it uses Hurl Flame twice.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If both claw attacks hit the same Medium or smaller creature it is grappled (escape DC 15). While the target is grappled this attack may be used only against the grappled creature and has advantage against that creature.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target the devil is not grappling. Hit: 10 (2d6 + 3) piercing damage.</li>
|
||||
<li><strong>Hurl Flame:</strong> Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a creature it catches on fire taking 5 (1d10) ongoing fire damage. If the target is an unattended flammable object it catches on fire. A creature can use an action to extinguish this fire.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/barbed-devil-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
83
monsters/html/a5e_monstrous_menagerie/basilisk-a5e.html
Normal file
83
monsters/html/a5e_monstrous_menagerie/basilisk-a5e.html
Normal file
@@ -0,0 +1,83 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Basilisk</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Basilisk</h1>
|
||||
<p><em>Medium</em> <em>Monstrosity</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15</li>
|
||||
<li><strong>Hit Points:</strong> 52 (7d8+21)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft. climb 10 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 32</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>8 (-1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Senses:</strong> darkvision 30 ft., passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Stone Gaze (Gaze):</strong> The basilisk targets a creature within 60 feet. The target makes a DC 13 Constitution saving throw. On a failure the target magically begins to turn to stone and is restrained. A lesser restoration spell ends this effect. At the beginning of the basilisks next turn if still restrained the target repeats the saving throw. On a success the effect ends. On a failure the target is petrified. This petrification can be removed with greater restoration or similar magic or with basilisk venom.</li>
|
||||
<li><strong>Venomous Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 10 (3d6) poison damage.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Stone Glance:</strong> If a creature within 60 feet that the basilisk can see hits the basilisk with an attack, the basilisk uses Stone Gaze on the attacker.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/basilisk-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
83
monsters/html/a5e_monstrous_menagerie/bat-a5e.html
Normal file
83
monsters/html/a5e_monstrous_menagerie/bat-a5e.html
Normal file
@@ -0,0 +1,83 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bat</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bat</h1>
|
||||
<p><em>Tiny</em> <em>Beast</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 12</li>
|
||||
<li><strong>Hit Points:</strong> 1 (1d4-1)</li>
|
||||
<li><strong>Speed:</strong> walk 5 ft. fly 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 0 (25 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 439</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>4 (-3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>4 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Echolocation:</strong> The bat can't use blindsight while deafened.</li>
|
||||
<li><strong>Keen Hearing:</strong> The bat has advantage on Perception checks that rely on hearing.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points the target takes no damage from this attack.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/bat-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
90
monsters/html/a5e_monstrous_menagerie/bearded-devil-a5e.html
Normal file
90
monsters/html/a5e_monstrous_menagerie/bearded-devil-a5e.html
Normal file
@@ -0,0 +1,90 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bearded Devil</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bearded Devil</h1>
|
||||
<p><em>Medium</em> <em>Fiend</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 13</li>
|
||||
<li><strong>Hit Points:</strong> 52 (8d8+16)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 79</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +5, Con +4, Wis +3</li>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Immunities:</strong> fire, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> cold; damage from nonmagical, non-silvered weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> frightened, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> Infernal, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Devils Sight:</strong> The devils darkvision penetrates magical darkness.</li>
|
||||
<li><strong>Lawful Evil:</strong> The devil radiates a Lawful and Evil aura.</li>
|
||||
<li><strong>Magic Resistance:</strong> The devil has advantage on saving throws against spells and magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The devil attacks once with its beard and once with its glaive.</li>
|
||||
<li><strong>Beard:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage and the target is poisoned until the end of the devils next turn. While poisoned in this way the target can't regain hit points.</li>
|
||||
<li><strong>Glaive:</strong> Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or construct it makes a DC 12 Constitution saving throw. On a failure it receives an infernal wound and takes 5 (1d10) ongoing slashing damage. Each time the devil hits the wounded target with this attack the ongoing damage increases by 5 (1d10). A creature can spend an action to make a DC 12 Medicine check ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/bearded-devil-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
93
monsters/html/a5e_monstrous_menagerie/behir-a5e.html
Normal file
93
monsters/html/a5e_monstrous_menagerie/behir-a5e.html
Normal file
@@ -0,0 +1,93 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Behir</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Behir</h1>
|
||||
<p><em>Huge</em> <em>Monstrosity</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16</li>
|
||||
<li><strong>Hit Points:</strong> 168 (16d12+64)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft. climb 40 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 33</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>20 (+5)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6, Int +4, Wis +7</li>
|
||||
<li><strong>Skills:</strong> athletics +9, perception +7, stealth +6</li>
|
||||
<li><strong>Damage Immunities:</strong> lightning</li>
|
||||
<li><strong>Senses:</strong> darkvision 90 ft., passive Perception 17</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Spider Climb:</strong> The behir can use its climb speed even on difficult surfaces and upside down on ceilings.</li>
|
||||
<li><strong>Serpentine:</strong> The behir can move through a space as narrow as 5 feet wide, vertical or horizontal, at full speed, without squeezing.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The behir makes a bite attack and then a constrict attack.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature grappled by the behir and the behir has not swallowed anyone else the target is swallowed. A swallowed creature is blinded and restrained it has total cover from attacks from outside the behir and it takes 21 (6d6) acid damage at the start of each of the behirs turns.</li>
|
||||
<li><strong>If a swallowed creature deals 30 or more damage to the behir in a single turn, or if the behir dies, the behir vomits up the creature:</strong> </li>
|
||||
<li><strong>Constrict:</strong> Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. The target is grappled (escape DC 17) and restrained while grappled. The behir can grapple two creatures at once.</li>
|
||||
<li><strong>Lightning Breath (Recharge 5-6):</strong> The behir breathes a line of lightning 5 feet wide and 20 feet long. Creatures in the area make a DC 16 Dexterity saving throw taking 56 (16d6) lightning damage on a failed save or half damage on a success.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Vengeful Breath (1/Day:</strong> When struck by a melee attack, the behir immediately recharges and uses Lightning Breath, including the attacker in the area of effect.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/behir-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
96
monsters/html/a5e_monstrous_menagerie/behir-magus-a5e.html
Normal file
96
monsters/html/a5e_monstrous_menagerie/behir-magus-a5e.html
Normal file
@@ -0,0 +1,96 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Behir Magus</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Behir Magus</h1>
|
||||
<p><em>Huge</em> <em>Monstrosity</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16</li>
|
||||
<li><strong>Hit Points:</strong> 168 (16d12+64)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft. climb 40 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie,</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>20 (+5)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6, Int +4, Wis +7</li>
|
||||
<li><strong>Skills:</strong> athletics +9, perception +7, stealth +6</li>
|
||||
<li><strong>Damage Immunities:</strong> lightning</li>
|
||||
<li><strong>Senses:</strong> darkvision 90 ft., passive Perception 17</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Spider Climb:</strong> The behir can use its climb speed even on difficult surfaces and upside down on ceilings.</li>
|
||||
<li><strong>Serpentine:</strong> The behir can move through a space as narrow as 5 feet wide, vertical or horizontal, at full speed, without squeezing.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The behir makes a bite attack and then a constrict attack.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature grappled by the behir and the behir has not swallowed anyone else the target is swallowed. A swallowed creature is blinded and restrained it has total cover from attacks from outside the behir and it takes 21 (6d6) acid damage at the start of each of the behirs turns.</li>
|
||||
<li><strong>If a swallowed creature deals 30 or more damage to the behir in a single turn, or if the behir dies, the behir vomits up the creature:</strong> </li>
|
||||
<li><strong>Constrict:</strong> Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. The target is grappled (escape DC 17) and restrained while grappled. The behir can grapple two creatures at once.</li>
|
||||
<li><strong>Lightning Breath (Recharge 5-6):</strong> The behir breathes a line of lightning 5 feet wide and 20 feet long. Creatures in the area make a DC 16 Dexterity saving throw taking 56 (16d6) lightning damage on a failed save or half damage on a success.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Vengeful Breath (1/Day:</strong> When struck by a melee attack, the behir immediately recharges and uses Lightning Breath, including the attacker in the area of effect.</li>
|
||||
<li><strong>Blindness (1/Day):</strong> When struck by a ranged or area attack by a creature within 60 feet that it can see, the behir forces the attacker to make a DC 13 Constitution saving throw. On a failure, the creature is magically blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns.</li>
|
||||
<li><strong>Invisibility (1/Day):</strong> When damaged by an attack, the behir magically becomes invisible for 1 minute or until it makes an attack.</li>
|
||||
<li><strong>Drain Charge (1/Day):</strong> When subjected to lightning damage, the behir takes no damage, and the attacker or caster takes necrotic damage equal to the lightning damage dealt.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/behir-magus-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
87
monsters/html/a5e_monstrous_menagerie/berserker-a5e.html
Normal file
87
monsters/html/a5e_monstrous_menagerie/berserker-a5e.html
Normal file
@@ -0,0 +1,87 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Berserker</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Berserker</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 13</li>
|
||||
<li><strong>Hit Points:</strong> 45 (6d8+18)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 497</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +4, Dex +2, Con +5</li>
|
||||
<li><strong>Skills:</strong> athletics +4, intimidation +3, perception +2, survival +2</li>
|
||||
<li><strong>Senses:</strong> passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> any one</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Bloodied Frenzy:</strong> While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage.</li>
|
||||
<li><strong>Unarmored Defense:</strong> The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The berserker attacks twice.</li>
|
||||
<li><strong>Greataxe:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.</li>
|
||||
<li><strong>Handaxe:</strong> Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.</li>
|
||||
<li><strong>Berserkers are lightly-armored and heavily-armed shock troops:</strong> In battle they tend to prefer charges and heroic single combats over formations and disciplined marches.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/berserker-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
84
monsters/html/a5e_monstrous_menagerie/black-bear-a5e.html
Normal file
84
monsters/html/a5e_monstrous_menagerie/black-bear-a5e.html
Normal file
@@ -0,0 +1,84 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Black Bear</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Black Bear</h1>
|
||||
<p><em>Medium</em> <em>Beast</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 11</li>
|
||||
<li><strong>Hit Points:</strong> 19 (3d8+6)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. climb 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 439</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>6 (-2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> perception +3</li>
|
||||
<li><strong>Senses:</strong> passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Keen Smell:</strong> The bear has advantage on Perception checks that rely on smell.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The bear attacks once with its bite and once with its claws.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/black-bear-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,85 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Black Dragon Wyrmling</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Black Dragon Wyrmling</h1>
|
||||
<p><em>Medium</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 17</li>
|
||||
<li><strong>Hit Points:</strong> 44 (8d8+6)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. fly 60 ft. swim 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 103</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> perception +2, stealth +5</li>
|
||||
<li><strong>Damage Immunities:</strong> acid</li>
|
||||
<li><strong>Senses:</strong> blindsight 10 ft., darkvision 60 ft., passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Ambusher:</strong> When submerged in water, the dragon has advantage on Stealth checks.</li>
|
||||
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.</li>
|
||||
<li><strong>Acid Breath (Recharge 5-6):</strong> The dragon exhales sizzling acid in a 20-foot-long 5-foot-wide line. Each creature in that area makes a DC 11 Dexterity saving throw taking 13 (3d8) acid damage on a failed save or half damage on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/black-dragon-wyrmling-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
92
monsters/html/a5e_monstrous_menagerie/black-pudding-a5e.html
Normal file
92
monsters/html/a5e_monstrous_menagerie/black-pudding-a5e.html
Normal file
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Black Pudding</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Black Pudding</h1>
|
||||
<p><em>Large</em> <em>Ooze</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 7</li>
|
||||
<li><strong>Hit Points:</strong> 85 (10d10+30)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft. climb 20 ft. swim 20 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 350</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>4 (-3)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>1 (-5)</td>
|
||||
<td>6 (-2)</td>
|
||||
<td>1 (-5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Immunities:</strong> acid, cold, lightning, slashing</li>
|
||||
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, fatigue, frightened, prone</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft. (blind beyond this radius), passive Perception 8</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amorphous:</strong> The pudding can pass through an opening as narrow as 1 inch wide without squeezing.</li>
|
||||
<li><strong>Corrosive Body:</strong> A creature that touches the pudding or hits it with a melee attack while within 5 feet takes 9 (2d8) acid damage. A nonmagical weapon made of metal or wood that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Wooden or metal nonmagical ammunition is destroyed after dealing damage. Any other metal or organic object that touches it takes 9 (2d8) acid damage.</li>
|
||||
<li><strong>Spider Climb:</strong> The pudding can use its climb speed even on difficult surfaces and upside down on ceilings.</li>
|
||||
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the pudding has disadvantage on attack rolls.</li>
|
||||
<li><strong>Ooze Nature:</strong> An ooze doesnt require air or sleep.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Pseudopod:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) acid damage. Nonmagical armor worn by the target corrodes taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10 the armor is destroyed.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Split:</strong> When a Medium or larger pudding with at least 10 hit points is subjected to lightning or slashing damage, it splits into two puddings that are each one size smaller. Each new pudding has half the originals hit points (rounded down).</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/black-pudding-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
87
monsters/html/a5e_monstrous_menagerie/blackguard-a5e.html
Normal file
87
monsters/html/a5e_monstrous_menagerie/blackguard-a5e.html
Normal file
@@ -0,0 +1,87 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Blackguard</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Blackguard</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18</li>
|
||||
<li><strong>Hit Points:</strong> 82 (11d8+33)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 475</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +6, Con +6, Wis +5</li>
|
||||
<li><strong>Skills:</strong> athletics +6, intimidation +5, perception +5</li>
|
||||
<li><strong>Senses:</strong> passive Perception 15</li>
|
||||
<li><strong>Languages:</strong> any two</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Aura of Anger:</strong> While the knight is conscious, allies within 10 feet gain a +2 bonus to melee weapon damage. A creature can benefit from only one Aura of Anger at a time.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The knight attacks three times with their greatsword.</li>
|
||||
<li><strong>Greatsword:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.</li>
|
||||
<li><strong>Lance (Mounted Only):</strong> Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack they deal an extra 13 (2d12) piercing damage and the target makes a DC 14 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet.</li>
|
||||
<li><strong>Heavy Crossbow:</strong> Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 10 (3d6) poison damage.</li>
|
||||
<li><strong>Vile Curse (1/Day):</strong> The knight utters hellish words that scald the soul. Living creatures of the knights choice within 30 feet that can hear and understand them are magically cursed for 1 minute. A d4 is subtracted from attack rolls and saving throws made by a cursed creature. A creature immune to the frightened condition is immune to this curse.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/blackguard-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
86
monsters/html/a5e_monstrous_menagerie/blink-dog-a5e.html
Normal file
86
monsters/html/a5e_monstrous_menagerie/blink-dog-a5e.html
Normal file
@@ -0,0 +1,86 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Blink Dog</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Blink Dog</h1>
|
||||
<p><em>Medium</em> <em>Fey</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 13</li>
|
||||
<li><strong>Hit Points:</strong> 22 (4d8+4)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 440</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> perception +3, stealth +5</li>
|
||||
<li><strong>Senses:</strong> passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> Blink Dog, understands but cant speak Sylvan</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Keen Hearing and Smell:</strong> The blink dog has advantage on Perception checks that rely on hearing and smell.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Teleport (Recharge 4-6):</strong> The blink dog magically teleports up to 40 feet to an unoccupied space it can see.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/blink-dog-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
83
monsters/html/a5e_monstrous_menagerie/blood-hawk-a5e.html
Normal file
83
monsters/html/a5e_monstrous_menagerie/blood-hawk-a5e.html
Normal file
@@ -0,0 +1,83 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Blood Hawk</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Blood Hawk</h1>
|
||||
<p><em>Small</em> <em>Beast</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 11</li>
|
||||
<li><strong>Hit Points:</strong> 7 (2d6)</li>
|
||||
<li><strong>Speed:</strong> walk 10 ft. fly 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/8 (25 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 440</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>6 (-2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>4 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> perception +4</li>
|
||||
<li><strong>Senses:</strong> passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Keen Sight:</strong> The hawk has advantage on Perception checks that rely on sight.</li>
|
||||
<li><strong>Pack Tactics:</strong> The hawk has advantage on attack rolls against a creature if at least one of the hawks allies is within 5 feet of the creature and not incapacitated.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Beak:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/blood-hawk-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,85 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Blue Dragon Wyrmling</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Blue Dragon Wyrmling</h1>
|
||||
<p><em>Medium</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 17</li>
|
||||
<li><strong>Hit Points:</strong> 58 (9d8+18)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. burrow 15 ft. fly 60 ft. swim 15 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 109</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> perception +2, stealth +3, survival +2</li>
|
||||
<li><strong>Damage Immunities:</strong> lightning</li>
|
||||
<li><strong>Senses:</strong> blindsight 10 ft., tremorsense 30 ft., darkvision 120 ft., passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Desert Farer:</strong> The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat.</li>
|
||||
<li><strong>Dune Splitter:</strong> The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks made to hide in this way.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) piercing damage.</li>
|
||||
<li><strong>Lightning Breath (Recharge 5-6):</strong> The dragon exhales a 30-foot-long 5-foot-wide line of lightning. Each creature in that area makes a DC 12 Dexterity saving throw taking 22 (4d10) lightning damage on a failed save or half damage on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/blue-dragon-wyrmling-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
82
monsters/html/a5e_monstrous_menagerie/boar-a5e.html
Normal file
82
monsters/html/a5e_monstrous_menagerie/boar-a5e.html
Normal file
@@ -0,0 +1,82 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Boar</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Boar</h1>
|
||||
<p><em>Medium</em> <em>Beast</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 11</li>
|
||||
<li><strong>Hit Points:</strong> 11 (2d8+2)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 440</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>4 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Senses:</strong> passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Relentless (1/Day):</strong> If the boar takes 5 or less damage that would reduce it to 0 hit points, it is instead reduced to 1 hit point.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Tusk:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage. If the boar moves at least 20 feet straight towards the target before the attack the attack deals an extra 3 (1d6) slashing damage and the target makes a DC 11 Strength saving throw falling prone on a failure.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/boar-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
85
monsters/html/a5e_monstrous_menagerie/boggard-a5e.html
Normal file
85
monsters/html/a5e_monstrous_menagerie/boggard-a5e.html
Normal file
@@ -0,0 +1,85 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Boggard</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Boggard</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 12</li>
|
||||
<li><strong>Hit Points:</strong> 13 (3d8)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 36</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>12 (+1)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> stealth +4, survival +2</li>
|
||||
<li><strong>Senses:</strong> passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> Boggard</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The boggard can breathe air and water.</li>
|
||||
<li><strong>Speak with Frogs and Toads:</strong> The boggard can communicate with frogs and toads.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Vaulting Leap:</strong> The boggard jumps up to its Speed horizontally and half its Speed vertically without provoking opportunity attacks. If its within 5 feet of a creature at the end of this movement it may make a melee spear attack against that creature with advantage.</li>
|
||||
<li><strong>Spear:</strong> Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/boggard-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
89
monsters/html/a5e_monstrous_menagerie/boggard-bravo-a5e.html
Normal file
89
monsters/html/a5e_monstrous_menagerie/boggard-bravo-a5e.html
Normal file
@@ -0,0 +1,89 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Boggard Bravo</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Boggard Bravo</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 12</li>
|
||||
<li><strong>Hit Points:</strong> 27 (6d8)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 36</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>12 (+1)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> stealth +4, survival +2</li>
|
||||
<li><strong>Senses:</strong> passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> Boggard</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The boggard can breathe air and water.</li>
|
||||
<li><strong>Speak with Frogs and Toads:</strong> The boggard can communicate with frogs and toads.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Vaulting Leap:</strong> The boggard jumps up to its Speed horizontally and half its Speed vertically without provoking opportunity attacks. If its within 5 feet of a creature at the end of this movement it may make a melee spear attack against that creature with advantage.</li>
|
||||
<li><strong>Spear:</strong> Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Tongue:</strong> Melee Weapon Attack: +3 to hit, reach 15 ft., one creature. Hit: The target must make a DC 11 Strength saving throw. On a failure, the boggard pulls the target up to 10 feet, or knocks the target prone, or forces the target to drop one item it is holding (boggards choice).</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/boggard-bravo-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,86 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Boggard Sovereign</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Boggard Sovereign</h1>
|
||||
<p><em>Large</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 13</li>
|
||||
<li><strong>Hit Points:</strong> 67 (9d10+18)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 36</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> stealth +3, perception +3, intimidation +3</li>
|
||||
<li><strong>Senses:</strong> passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> Boggard, Common</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The boggard can breathe air and water.</li>
|
||||
<li><strong>Speak with Frogs and Toads:</strong> The boggard can communicate with frogs and toads.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Parting Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 7 (2d6) poison damage. On a hit the boggard may jump up to its Speed horizontally and half its Speed vertically without provoking opportunity attacks.</li>
|
||||
<li><strong>Incite Frenzy (1/Day):</strong> Each boggard and frog with a Bite attack within 60 feet may use its reaction to make a Bite attack.</li>
|
||||
<li><strong>Earthshaking Croak (1/Day):</strong> Each non-frog and non-boggard creature within 30 feet makes a DC 12 Constitution saving throw taking 14 (4d6) thunder damage and falling prone on a failure or taking half damage on a success.</li>
|
||||
<li><strong>Summon Frog Guardians (1/Day):</strong> The boggard magically summons two Medium frog guardians which wriggle from the ground in an empty space within 30 feet. They follow the boggards orders and disappear after 1 minute. They have the statistics of boggards except they have Intelligence 2 have no spear attack and can make a bite attack as part of their Vaulting Leap.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/boggard-sovereign-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
87
monsters/html/a5e_monstrous_menagerie/bolt-thrower-a5e.html
Normal file
87
monsters/html/a5e_monstrous_menagerie/bolt-thrower-a5e.html
Normal file
@@ -0,0 +1,87 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bolt-Thrower</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bolt-Thrower</h1>
|
||||
<p><em>Small</em> <em>Construct</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14</li>
|
||||
<li><strong>Hit Points:</strong> 44 (8d6+16)</li>
|
||||
<li><strong>Speed:</strong> walk 15 ft. climb 15 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 52</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>6 (-2)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>1 (-5)</td>
|
||||
<td>6 (-2)</td>
|
||||
<td>1 (-5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> perception +0</li>
|
||||
<li><strong>Damage Immunities:</strong> poison, psychic</li>
|
||||
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned</li>
|
||||
<li><strong>Senses:</strong> blindsight 120 ft. (blind beyond that range), passive Perception 14</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Clockwork Sights:</strong> The bolt-thrower does not have disadvantage on attack rolls when making ranged attacks within 5 feet of a hostile creature.</li>
|
||||
<li><strong>Rooted:</strong> The bolt-thrower can use a bonus action to anchor itself to or detach itself from a surface. While anchored, the bolt-throwers Speed is 0, and a DC 20 Strength check is required to detach it. A bolt-thrower cannot use its heavy crossbow unless it is anchored.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The bolt-thrower attacks once with each of its crossbows.</li>
|
||||
<li><strong>Light Crossbow:</strong> Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.</li>
|
||||
<li><strong>Heavy Crossbow:</strong> Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/bolt-thrower-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
92
monsters/html/a5e_monstrous_menagerie/bone-devil-a5e.html
Normal file
92
monsters/html/a5e_monstrous_menagerie/bone-devil-a5e.html
Normal file
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bone Devil</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bone Devil</h1>
|
||||
<p><em>Large</em> <em>Fiend</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 19</li>
|
||||
<li><strong>Hit Points:</strong> 142 (15d10+60)</li>
|
||||
<li><strong>Speed:</strong> walk 50 ft. fly 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 80</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Int +6, Wis +7, Cha +7</li>
|
||||
<li><strong>Skills:</strong> athletics +8, deception +7, insight +7, perception +7, stealth +7</li>
|
||||
<li><strong>Damage Resistances:</strong> cold; damage from nonmagical, non-silvered weapons</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 16</li>
|
||||
<li><strong>Languages:</strong> Infernal, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Devils Sight:</strong> The devils darkvision penetrates magical darkness.</li>
|
||||
<li><strong>Lawful Evil:</strong> The devil radiates a Lawful and Evil aura.</li>
|
||||
<li><strong>Magic Resistance:</strong> The devil has advantage on saving throws against spells and magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Barbed Spear:</strong> Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the attack is a melee attack against a creature the target is grappled (escape DC 16). Until this grapple ends the devil can't use its barbed spear on another target.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) piercing damage.</li>
|
||||
<li><strong>Invisibility:</strong> The devil magically turns invisible along with any equipment it carries. This invisibility ends if the devil makes an attack falls unconscious or dismisses the effect.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Sting:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage plus 14 (4d6) poison damage, and the target makes a DC 15 Constitution saving throw, becoming poisoned for 1 minute on a failure. The target can repeat this saving throw at the end of each of its turns, ending the effect on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/bone-devil-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,86 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Brass Dragon Wyrmling</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Brass Dragon Wyrmling</h1>
|
||||
<p><em>Medium</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16</li>
|
||||
<li><strong>Hit Points:</strong> 38 (7d8+7)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. burrow 15 ft. fly 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 157</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>12 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> arcana +4, history +4, nature +4, perception +3, religion +4, stealth +3</li>
|
||||
<li><strong>Damage Immunities:</strong> fire</li>
|
||||
<li><strong>Senses:</strong> blindsight 10 ft., darkvision 60 ft., passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Self-Sufficient:</strong> The brass dragon can subsist on only a quart of water and a pound of food per day.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.</li>
|
||||
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons:</li>
|
||||
<li><strong>Molten Breath:</strong> The dragon exhales molten glass in a 20-foot-long 5-foot-wide line. Each creature in the area makes a DC 11 saving throw taking 10 (3d6) fire damage on a failed save or half damage on a success.</li>
|
||||
<li><strong>Sleep Breath:</strong> The dragon exhales sleep gas in a 15-foot cone. Each creature in the area makes a DC 11 Constitution saving throw. On a failure a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/brass-dragon-wyrmling-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,86 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bronze Dragon Wyrmling</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bronze Dragon Wyrmling</h1>
|
||||
<p><em>Medium</em> <em>Dragon</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16</li>
|
||||
<li><strong>Hit Points:</strong> 39 (6d8+12)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. fly 60 ft. swim 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 162</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> perception +2, stealth +2</li>
|
||||
<li><strong>Damage Immunities:</strong> lightning</li>
|
||||
<li><strong>Senses:</strong> blindsight 10 ft., darkvision 60 ft., passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.</li>
|
||||
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons:</li>
|
||||
<li><strong>Lightning Breath:</strong> The dragon exhales lightning in a 30-foot-long 5-foot-wide line. Each creature in the area makes a DC 12 Dexterity saving throw taking 16 (3d10) lightning damage on a failed save or half damage on a success.</li>
|
||||
<li><strong>Ocean Surge:</strong> The dragon exhales a torrent of seawater in a 30-foot cone. Each creature in the area must succeed on a DC 12 Strength saving throw or be pushed 15 feet away from the dragon.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/bronze-dragon-wyrmling-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
83
monsters/html/a5e_monstrous_menagerie/brown-bear-a5e.html
Normal file
83
monsters/html/a5e_monstrous_menagerie/brown-bear-a5e.html
Normal file
@@ -0,0 +1,83 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Brown Bear</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Brown Bear</h1>
|
||||
<p><em>Large</em> <em>Beast</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 11</li>
|
||||
<li><strong>Hit Points:</strong> 34 (4d10+12)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. climb 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 440</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>4 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> perception +3</li>
|
||||
<li><strong>Senses:</strong> passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Keen Smell:</strong> The bear has advantage on Perception checks that rely on smell.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage. If the target is a Medium or smaller creature it is grappled (escape DC 14). Until this grapple ends the bear can't attack a different target with its claws.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/brown-bear-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
81
monsters/html/a5e_monstrous_menagerie/bugbear-a5e.html
Normal file
81
monsters/html/a5e_monstrous_menagerie/bugbear-a5e.html
Normal file
@@ -0,0 +1,81 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bugbear</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bugbear</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 12</li>
|
||||
<li><strong>Hit Points:</strong> 30 (5d8+8)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 38</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> athletics +4, stealth +4, perception +3, survival +3</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 15</li>
|
||||
<li><strong>Languages:</strong> Common, Goblin</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Strangle:</strong> Melee Weapon Attack: +4 to hit, reach 10 ft., one Medium or smaller creature that is surprised grappled by the bugbear or that can't see the bugbear. Hit: 9 (2d6 + 2) bludgeoning damage and the target is pulled 5 feet towards the bugbear and grappled (escape DC 12). Until this grapple ends the bugbear automatically hits with the Strangle attack and the target can't breathe.</li>
|
||||
<li><strong>Maul:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.</li>
|
||||
<li><strong>Javelin:</strong> Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 12 (3d6 + 2) piercing damage if the target is a creature that is surprised or that can't see the bugbear.</li>
|
||||
<li><strong>Stealthy Sneak:</strong> The bugbear moves up to half its Speed without provoking opportunity attacks. It can then attempt to hide.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/bugbear-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
81
monsters/html/a5e_monstrous_menagerie/bugbear-chief-a5e.html
Normal file
81
monsters/html/a5e_monstrous_menagerie/bugbear-chief-a5e.html
Normal file
@@ -0,0 +1,81 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bugbear Chief</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bugbear Chief</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15</li>
|
||||
<li><strong>Hit Points:</strong> 71 (11d8+22)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 38</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> athletics +6, stealth +4, perception +3, survival +3</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 15</li>
|
||||
<li><strong>Languages:</strong> Common, Goblin</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The bugbear chief makes two attacks.</li>
|
||||
<li><strong>Maul:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage or 18 (4d6 + 4) bludgeoning damage if the target is a creature that is surprised or that can't see the bugbear.</li>
|
||||
<li><strong>Javelin:</strong> Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 14 (3d6 + 4) piercing damage if the target is a creature that is surprised or that can't see the bugbear.</li>
|
||||
<li><strong>Move Out (1/Day):</strong> The bugbear and creatures of its choice within 30 feet move up to half their Speed without provoking opportunity attacks.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/bugbear-chief-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
90
monsters/html/a5e_monstrous_menagerie/bulette-a5e.html
Normal file
90
monsters/html/a5e_monstrous_menagerie/bulette-a5e.html
Normal file
@@ -0,0 +1,90 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bulette</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bulette</h1>
|
||||
<p><em>Large</em> <em>Monstrosity</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 17</li>
|
||||
<li><strong>Hit Points:</strong> 95 (10d10+40)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 40</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>8 (-1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Int +-1</li>
|
||||
<li><strong>Skills:</strong> perception +3</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., tremorsense 60 ft., passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Steely Hide:</strong> If a creature targets the bulette with a melee attack using a nonmagical weapon and rolls a natural 1 on the attack roll, the weapon breaks.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Leap (Recharge 5-6):</strong> The bulette leaps up to half its Speed horizontally and half its Speed vertically without provoking opportunity attacks and can land in a space containing one or more creatures. Each creature in its space when it lands makes a DC 15 Dexterity saving throw taking 18 (4d6 + 4) bludgeoning damage and being knocked prone on a failure. On a success the creature takes half damage and is pushed 5 feet to a space of its choice. If that space is occupied the creature is knocked prone.</li>
|
||||
<li><strong>Burrow:</strong> The bulette burrows under the ground without provoking opportunity attacks moves up to its burrow speed and then resurfaces in an unoccupied space. If it is within 5 feet of a creature it then makes a bite attack.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Jaw Clamp (1/Day):</strong> When an attacker within 5 feet of the bulette misses it with a melee attack, the bulette makes a bite attack against the attacker. On a hit, the attacker is grappled (escape DC 15). Until this grapple ends, the grappled creature is restrained, and the only attack the bulette can make is a bite against the grappled creature.</li>
|
||||
<li><strong>Hard Carapace (1/Day):</strong> After taking damage from an attack, the bulette lies down and closes its eyes, protecting all vulnerable spots. Until the beginning of its next turn, its AC becomes 21 and it has advantage on saving throws.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/bulette-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
92
monsters/html/a5e_monstrous_menagerie/bunyip-a5e.html
Normal file
92
monsters/html/a5e_monstrous_menagerie/bunyip-a5e.html
Normal file
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bunyip</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bunyip</h1>
|
||||
<p><em>Huge</em> <em>Beast</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14</li>
|
||||
<li><strong>Hit Points:</strong> 150 (12d12+72)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft. swim 50 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 441</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>23 (+6)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>3 (-4)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>8 (-1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +5, Wis +4</li>
|
||||
<li><strong>Skills:</strong> athletics +9, perception +4, stealth +5, survival +4</li>
|
||||
<li><strong>Damage Resistances:</strong> cold, thunder</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 16</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Brave:</strong> The bunyip has advantage on saving throws against being frightened.</li>
|
||||
<li><strong>Hold Breath:</strong> The bunyip can hold its breath for 1 hour.</li>
|
||||
<li><strong>Keen Hearing and Smell:</strong> The bunyip has advantage on Perception checks that rely on hearing or smell.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The bunyip makes a bite attack and two slam attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage and the target is grappled (escape DC 17). Until this grapple ends the target is restrained and the bunyip can't bite another target.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Terrifying Howl:</strong> The bunyip unleashes a terrifying howl. Each creature of its choice within 120 feet that can see and hear it makes a DC 17 Wisdom saving throw, becoming frightened for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the bunyips Terrifying Howl for the next 24 hours.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/bunyip-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
89
monsters/html/a5e_monstrous_menagerie/cambion-a5e.html
Normal file
89
monsters/html/a5e_monstrous_menagerie/cambion-a5e.html
Normal file
@@ -0,0 +1,89 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Cambion</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Cambion</h1>
|
||||
<p><em>Medium</em> <em>Fiend</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16</li>
|
||||
<li><strong>Hit Points:</strong> 93 (11d8+44)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. fly 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 42</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Con +7, Int +6, Wis +5, Cha +7</li>
|
||||
<li><strong>Skills:</strong> deception +7, intimidation +7, perception +5, stealth +7</li>
|
||||
<li><strong>Damage Resistances:</strong> cold, fire, poison; damage from nonmagical weapons</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 15</li>
|
||||
<li><strong>Languages:</strong> Abyssal, Common, Infernal</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The cambion makes two melee attacks or two ranged attacks.</li>
|
||||
<li><strong>Black Iron Blade:</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage and the target takes a wound that deals 5 (1d10) ongoing slashing damage. A creature can end the ongoing damage by staunching the wound as an action or by giving the target magical healing.</li>
|
||||
<li><strong>Fire Blast:</strong> Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 13 (3d8) fire damage.</li>
|
||||
<li><strong>Fiery Escape (1/Day):</strong> The cambion magically creates a fiery portal to the realm of its fiendish parent. The portal appears in an empty space within 5 feet. The portal lasts until the end of the cambions next turn or until it passes through the portal. No one but the cambion can pass through the portal; anyone else that enters its space takes 14 (4d6) fire damage.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Fell Charm:</strong> The cambion targets one creature within 30 feet. The target makes a DC 15 Wisdom saving throw. On a failure, it is magically charmed by the cambion for 1 day. The effect ends if the cambion or a cambions ally harms the target, or if the cambion commands it to take a suicidal action. While charmed, the target regards the cambion as a trusted friend and is an ally of the cambion. If the target makes a successful saving throw or the effect ends, the target is immune to this cambions Fell Charm for 24 hours.</li>
|
||||
<li><strong>Command:</strong> The cambion gives an order to an ally within 60 feet that can hear it. If the ally has a reaction available, it can use it to follow the cambions order, either taking an action or moving up to its Speed.</li>
|
||||
<li><strong>Shapeshift:</strong> The cambion magically changes its form to that of any humanoid creature it has seen before, or back into its true form. While shapeshifted, its statistics are unchanged except that it has no armor or equipment, can't use its black iron blade, and can fly only if it is in a form with wings. It reverts to its true form if it dies.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/cambion-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
78
monsters/html/a5e_monstrous_menagerie/camel-a5e.html
Normal file
78
monsters/html/a5e_monstrous_menagerie/camel-a5e.html
Normal file
@@ -0,0 +1,78 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Camel</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Camel</h1>
|
||||
<p><em>Medium</em> <em>Beast</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 10</li>
|
||||
<li><strong>Hit Points:</strong> 15 (2d10+4)</li>
|
||||
<li><strong>Speed:</strong> walk 50 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/8 (25 XP)</li>
|
||||
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 441</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>4 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Senses:</strong> passive Perception 9</li>
|
||||
<li><strong>Languages:</strong> </li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/camel-a5e.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
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Reference in New Issue
Block a user