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margin: auto;
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<title>Berserker</title>
</head>
<body>
<h1>Berserker</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 45 (6d8+18)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 497</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>10 (+0)</td>
<td>16 (+3)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +4, Dex +2, Con +5</li>
<li><strong>Skills:</strong> athletics +4, intimidation +3, perception +2, survival +2</li>
<li><strong>Senses:</strong> passive Perception 12</li>
<li><strong>Languages:</strong> any one</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Bloodied Frenzy:</strong> While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage.</li>
<li><strong>Unarmored Defense:</strong> The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The berserker attacks twice.</li>
<li><strong>Greataxe:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.</li>
<li><strong>Handaxe:</strong> Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.</li>
<li><strong>Berserkers are lightly-armored and heavily-armed shock troops:</strong> In battle they tend to prefer charges and heroic single combats over formations and disciplined marches.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/a5e_monstrous_menagerie/berserker-a5e.md">Markdown Format</a></p>
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