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<title>Air Elemental</title>
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<body>
<h1>Air Elemental</h1>
<p><em>Large</em> <em>Elemental</em></p>
<ul>
<li><strong>Armor Class:</strong> 14</li>
<li><strong>Hit Points:</strong> 90 (12d10+24)</li>
<li><strong>Speed:</strong> walk 0 ft. fly 90 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 191</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 (+0)</td>
<td>18 (+4)</td>
<td>14 (+2)</td>
<td>6 (-2)</td>
<td>10 (+0)</td>
<td>6 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> lightning, thunder; damage from nonmagical weapons</li>
<li><strong>Condition Immunities:</strong> fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
<li><strong>Languages:</strong> Auran</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Air Form:</strong> The elemental can enter and end its turn in other creatures spaces and pass through an opening as narrow as 1 inch wide without squeezing.</li>
<li><strong>Elemental Nature:</strong> An elemental doesnt require air, sustenance, or sleep.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The elemental makes two slam attacks.</li>
<li><strong>Slam:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.</li>
<li><strong>Whirlwind (Recharge 5-6):</strong> The elemental takes the form of a whirlwind flies up to half of its fly speed without provoking opportunity attacks and then resumes its normal form. When a creature shares its space with the whirlwind for the first time during this movement that creature makes a DC 15 Strength saving throw. On a failure the creature is carried inside the elementals space until the whirlwind ends taking 3 (1d6) bludgeoning damage for each 10 feet it is carried and falls prone at the end of the movement. The whirlwind can carry one Large creature or up to four Medium or smaller creatures.</li>
</ul>
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