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2025-06-07 07:58:30 -05:00
# Nyctli Swarm
*Large* *Fey* *chaotic evil*
- **Armor Class:** 14
- **Hit Points:** 110 (20d10)
- **Speed:** fly 40 ft. hover True ft. walk 10 ft.
- **Challenge Rating:** 10 (5,900 XP)
- **Source:** Tome of Beasts 2, page 271
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 18 (+4) | 10 (+0) | 6 (-2) | 14 (+2) | 16 (+3) |
- **Skills:** perception +6
- **Damage Resistances:** bludgeoning, piercing, slashing
- **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Senses:** darkvision 60 ft., passive Perception 16
- **Languages:** Sylvan
### Special Abilities
- **Swarm:** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny nyctli. The swarm can't regain hp or gain temporary hp.
- **Innate Spellcasting (1/Day):** The nyctli swarm can innately cast fear, requiring no material components. Its innate spellcasting ability is Charisma.
### Actions
- **Stingers:** Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half of its hp or fewer. The target must make a DC 16 Constitution saving throw. On a failure, a creature takes 42 (12d6) necrotic damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- **Douse Light:** As the nyctli, except the swarm can't dispel light created by a spell of 6th level or higher.