# Nyctli Swarm *Large* *Fey* *chaotic evil* - **Armor Class:** 14 - **Hit Points:** 110 (20d10) - **Speed:** fly 40 ft. hover True ft. walk 10 ft. - **Challenge Rating:** 10 (5,900 XP) - **Source:** Tome of Beasts 2, page 271 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 18 (+4) | 10 (+0) | 6 (-2) | 14 (+2) | 16 (+3) | - **Skills:** perception +6 - **Damage Resistances:** bludgeoning, piercing, slashing - **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned - **Senses:** darkvision 60 ft., passive Perception 16 - **Languages:** Sylvan ### Special Abilities - **Swarm:** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny nyctli. The swarm can't regain hp or gain temporary hp. - **Innate Spellcasting (1/Day):** The nyctli swarm can innately cast fear, requiring no material components. Its innate spellcasting ability is Charisma. ### Actions - **Stingers:** Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half of its hp or fewer. The target must make a DC 16 Constitution saving throw. On a failure, a creature takes 42 (12d6) necrotic damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - **Douse Light:** As the nyctli, except the swarm can't dispel light created by a spell of 6th level or higher.