35 lines
1.4 KiB
Markdown
35 lines
1.4 KiB
Markdown
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# Black Sun Priestess
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*Medium* *Humanoid* *chaotic evil*
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- **Armor Class:** 13 (hide armor)
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- **Hit Points:** 67 (9d8+27)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Creature Codex, page 290
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) |
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- **Skills:** insight +6, intimidation +6, religion +1
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- **Senses:** darkvision 60 ft., passive Perception 12
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- **Languages:** Common, Orc
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### Special Abilities
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- **Aggressive:** As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.
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- **Black Sun Sight:** Magical darkness doesn't impede the the Black Sun priestess' darkvision.
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- **Light Sensitivity:** While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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- **Spellcasting:** The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared:
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Cantrips (at will): guidance, mending, resistance, sacred flame
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1st level (4 slots): bane, command, cure wounds, detect magic
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2nd level (3 slots): augury, spiritual weapon
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3rd level (3 slots): animate dead, bestow curse, spirit guardians
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### Actions
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- **Greatclub:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
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