Files
5ead/monsters/md/creature_codex/black-sun-priestess.md

35 lines
1.4 KiB
Markdown
Raw Normal View History

2025-06-07 07:58:30 -05:00
# Black Sun Priestess
*Medium* *Humanoid* *chaotic evil*
- **Armor Class:** 13 (hide armor)
- **Hit Points:** 67 (9d8+27)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** Creature Codex, page 290
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) |
- **Skills:** insight +6, intimidation +6, religion +1
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** Common, Orc
### Special Abilities
- **Aggressive:** As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.
- **Black Sun Sight:** Magical darkness doesn't impede the the Black Sun priestess' darkvision.
- **Light Sensitivity:** While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- **Spellcasting:** The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, sacred flame
1st level (4 slots): bane, command, cure wounds, detect magic
2nd level (3 slots): augury, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, spirit guardians
### Actions
- **Greatclub:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.