# Black Sun Priestess *Medium* *Humanoid* *chaotic evil* - **Armor Class:** 13 (hide armor) - **Hit Points:** 67 (9d8+27) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Creature Codex, page 290 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | - **Skills:** insight +6, intimidation +6, religion +1 - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Common, Orc ### Special Abilities - **Aggressive:** As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see. - **Black Sun Sight:** Magical darkness doesn't impede the the Black Sun priestess' darkvision. - **Light Sensitivity:** While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. - **Spellcasting:** The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared: Cantrips (at will): guidance, mending, resistance, sacred flame 1st level (4 slots): bane, command, cure wounds, detect magic 2nd level (3 slots): augury, spiritual weapon 3rd level (3 slots): animate dead, bestow curse, spirit guardians ### Actions - **Greatclub:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.