40 lines
1.6 KiB
Markdown
40 lines
1.6 KiB
Markdown
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# Ice Willow
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*Large* *Plant* *neutral*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 142 (15d10+60)
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- **Speed:** walk 20 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Tome of Beasts 3, page 240
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 19 (+4) | 9 (-1) | 18 (+4) | 7 (-2) | 14 (+2) | 5 (-3) |
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- **Skills:** perception +2
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- **Damage Vulnerabilities:** fire
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- **Damage Immunities:** cold
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- **Damage Resistances:** lightning, slashing
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- **Condition Immunities:** blinded, deafened, frightened
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- **Senses:** darkvision 60', passive Perception 12
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- **Languages:** Sylvan
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### Special Abilities
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- **False Appearance:** While motionless indistinguishable from ice-covered willow tree.
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- **Ice Melt:** If it takes fire damage its icicles partially melt. Until the end of the ice willow's next turn creatures have advantage on saves vs. the willow's Icicle Drop and Icicle Spray.
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### Actions
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- **Multiattack:** Two Slam attacks.
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- **Slam:** Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) cold.
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- **Icicle Drop (Recharge 4-6):** Shakes several spear-like icicles loose. Each creature within 10 ft. of the willow must make a DC 15 Dex save taking 9 (2d8) piercing damage and 7 (2d6) cold on a failed save or half damage if made.
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- **Icicle Spray (Recharge 6):** Flings icicles in a 30' cone. All in area make a DC 15 Dex save taking 18 (4d8) piercing damage and 14 (4d6) cold on a failed save or half damage if made.
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### Reactions
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- **Melting Icicles:** When the ice willow takes fire it can immediately use Icicle Drop if available.
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