# Ice Willow *Large* *Plant* *neutral* - **Armor Class:** 15 (natural armor) - **Hit Points:** 142 (15d10+60) - **Speed:** walk 20 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 3, page 240 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 9 (-1) | 18 (+4) | 7 (-2) | 14 (+2) | 5 (-3) | - **Skills:** perception +2 - **Damage Vulnerabilities:** fire - **Damage Immunities:** cold - **Damage Resistances:** lightning, slashing - **Condition Immunities:** blinded, deafened, frightened - **Senses:** darkvision 60', passive Perception 12 - **Languages:** Sylvan ### Special Abilities - **False Appearance:** While motionless indistinguishable from ice-covered willow tree. - **Ice Melt:** If it takes fire damage its icicles partially melt. Until the end of the ice willow's next turn creatures have advantage on saves vs. the willow's Icicle Drop and Icicle Spray. ### Actions - **Multiattack:** Two Slam attacks. - **Slam:** Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) cold. - **Icicle Drop (Recharge 4-6):** Shakes several spear-like icicles loose. Each creature within 10 ft. of the willow must make a DC 15 Dex save taking 9 (2d8) piercing damage and 7 (2d6) cold on a failed save or half damage if made. - **Icicle Spray (Recharge 6):** Flings icicles in a 30' cone. All in area make a DC 15 Dex save taking 18 (4d8) piercing damage and 14 (4d6) cold on a failed save or half damage if made. ### Reactions - **Melting Icicles:** When the ice willow takes fire it can immediately use Icicle Drop if available.