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2025-06-07 07:58:30 -05:00
# Forest Marauder
*Large* *Giant* *Chaotic Evil*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 114 (12d10 + 48)
- **Speed:** walk 20 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** Tome of Beasts 2023, page 191
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 21 (+5) | 10 (+0) | 18 (+4) | 6 (-2) | 10 (+0) | 7 (-2) |
- **Saving Throws**: Con +6
- **Skills:** Stealth +4
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** darkvision 120 ft., passive Perception 10
- **Languages:** Giant, Orc, Sylvan
### Special Abilities
- **Forest Camouflage:** The giant has advantage on Dexterity (Stealth) checks made to hide in forested terrain.
- **Sunlight Sensitivity:** While in sunlight, the forest marauder has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
### Actions
- **Multiattack:** The forest marauder makes two Boar Spear attacks. If both attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the marauder. The marauder can choose not to push a creature.
- **Boar Spear:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
- **Rock:** Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
### Bonus Actions
- **Forest Ambusher:** While in a forest, the forest marauder can take the Hide action.