38 lines
1.5 KiB
Markdown
38 lines
1.5 KiB
Markdown
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# Forest Marauder
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*Large* *Giant* *Chaotic Evil*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 114 (12d10 + 48)
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- **Speed:** walk 20 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** Tome of Beasts 2023, page 191
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 21 (+5) | 10 (+0) | 18 (+4) | 6 (-2) | 10 (+0) | 7 (-2) |
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- **Saving Throws**: Con +6
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- **Skills:** Stealth +4
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** False
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- **Condition Immunities:** False
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- **Senses:** darkvision 120 ft., passive Perception 10
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- **Languages:** Giant, Orc, Sylvan
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### Special Abilities
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- **Forest Camouflage:** The giant has advantage on Dexterity (Stealth) checks made to hide in forested terrain.
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- **Sunlight Sensitivity:** While in sunlight, the forest marauder has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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### Actions
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- **Multiattack:** The forest marauder makes two Boar Spear attacks. If both attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the marauder. The marauder can choose not to push a creature.
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- **Boar Spear:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
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- **Rock:** Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
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### Bonus Actions
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- **Forest Ambusher:** While in a forest, the forest marauder can take the Hide action.
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